Major-oriented one-level openings

General

Strong Club System uses a MAFIA approach to describing hands too weak for a strong opening and too strong for a weak opening (MAjors FIrst Always). All such hands with a major suit will open 1H or 1D; all hands with spades will open 1D and those with hearts (and not spades) will open 1H. Thus these opening bids may be opening their longest suit, or could have a longer side suit, or be balanced. The limited nature of these hands often makes it very easy for responder to determine that the opening side has little (or no) play for game, and responder will take an action that is a suggestion of a final contract.
Continuations follow the same general principles after both openings; the cheapest step begins game-invitational relays, most other low-level steps are natural and tend to suggest final contracts, a few jump bids show fit but are not forward-going, a few jump bids show fit for the shown suit and are invitational, and some jumps in notrump show fit, at least invitational strength and undisclosed shortage.
After the initial relay and the subsequent descriptive rebid by opener, responder can continue to bid Step 1 for game-forcing relay in all but one case. Relayer's cheapest new suit bids and non-game raises are natural and invitational. After the initial responses showing balanced or three-suited hands, game-choice relays of 3D and 3H are available to deal with the frequently-occuring probes for 5-3 or 4-4 major suit fits without disclosing information not relevant to the selection of the final contract.

Design Objectives

The following objectives were met in the design of the structure:

Responding to 1D opening

After 1D

Opener shows 4+S any shape, 10-14 HCP. The relay structure is unchanged in all sequences.

1H Game-invitational or better relay (denies a hand suitable for a 2NT or 3NT bid)
1S Balanced, or 3-suited with short hearts
1NT Natural, invitational (Exception to Step 1-for-relay rule)
2C Game-forcing relay
2D 3-suited with short hearts (symmetric continuations)
2H 5S (332)
2S Game-forcing relay
2NT 5233
3C 5323
3D+ 5332
2S Balanced with both majors
2NT Game-forcing relay
3C 4423
3D+ 4432
2NT Balanced with spades and diamonds
3C Game-forcing relay
3D 4243
3H+ 4342
3C 4234
3D 4324
3H+ 4333
2D/2H/2NT/3C Natural, invitational
2S Natural, invitational, normally only 3S
3D Choice of games relay, shows 3S, may have 4H
3H Four spades and four hearts
3NT To play, denies 4H, normally denies 5S
4S To play, shows 5S
3H Choice of games relay, shows 5H and denies interest in spades
3S Puppet to 3NT, normally without 3H
3NT To play, rare, normally without 3H
4H To play, shows 3H
3H is used for this auction because while spades have been bid, notrump has not and it is desirable to be able to choose which hand declares notrump.
3S Natural, invitational 4S, notrump-oriented, probably 4=3=3=3
games To play
1NT Both majors, 2- or 3-suited
2C Game-forcing relay
2D 3-suited with both majors (symmetric continuations)
2H+ 2-suited with S and H (symmetric continuations)
2C 2-suited with S and D (symmetric continuations)
2D 2-suited with 5+S and 4+C (symmetric continuations)
2H 2-suited with 4S and 5+C (symmetric continuations)
2S+ 1-suited with 6+S (symmetric continuations)
1S 4-5H, less than game-forcing values, possibly very weak. If invitational, then shows 0-1S and promises a rebid unless opener passes now. If invitational and two-suited, will rebid a new suit holding ive hearts and a second five-card suit, or otherwise 2NT. If invitational and three-suited, will rebid 2NT. Thus the 2NT rebid is length-ambiguous.
Pass Minimum, 5+S, 0-1H, no 5-card minor suit
1NT Balanced, semi-balanced or 4=1=4=4
2C/2D Usually 5+C/D and 0-2H, not 6+C/D with maximum
2H 3-4H
2S 6+S, not minimum with 0-1H
2NT Maximum, 3H, either 6+S or 4=3=6=0 or 4=3=0=6
3C To play opposite 4=3=0=6 (opener rebids 3D/3H with long D/S
3D To play opposite 4=3=6=0 (opener rebids 3H/3S with long C/S
3H To play
3C/3D Maximum, 6+C/D, 0-2H
3H Maximum, 4+H
3S Maximum, 7+S 0-2H
4C/4D Maxium, 0-1m, 4+H
1NT Natural, non-forcing, denying spade support or a biddable own suit. Normally 3-card support should raise spades, but with poor suit and/or shape, this bid may contain 3-card support. Opener is expected to pass with balanced hands and hands with secondary minor suits. Opener should bid with hands with at least five cards in hearts or a minor suit, or at least six spades.
2C/2D/2H Natural, non-forcing, showing a suit of at least five cards (at least six, for hearts). Opener is expected to pass without a good reason to bid, normally a concealed suit of at least five cards, or a good six card opening suit, or a good fit and playing strength. A 2NT rebid by opener shows primary fit and maximum values. When opener rebids without showing fit, there is a fair tendency to deny tolerance. Opener may conceal tolerance any time his holding suggests an advantage in doing so.
2S Natural, non-forcing, 3-4 card support. This is a wide-ranging response which strongly discourages further action from opener. Responder is simply trying to pre-balance the opponents to the three-level in a way that makes it difficult for the opponents to judge the assets of the partnership. Opener must re-raise to the three- or four-level with six or seven trumps, and this is not constructive. New suit bids show a side suit of at least five cards, and 2NT shows at least five trumps, and both kinds of action show good unbalanced opening hands. A double by responder is penalty-oriented. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.
2NT 4+S, limit raise with SPL or GF (13-15 HCP) with a singleton. In competition, responder may act again if appropriate, as these hand-types form a contiguous range.
3C Inquiry
3D/3H/3S Limit raise with SPL in D/H/C
3NT/4C/4D GF with SPL in H/C/D
3D/3H/4C Maximum, 5+S, void in bid suit (slam INV opposite limit raise)
3S No interest opposite any LR (opener now bids 4S with the GF hand-type to conceal the shortage)
3C/3D/3H Fit-showing jumps, showing 6+ in the suit bid, 3-card support for opener's suit and interest in playing game. Opener rebids naturally and descriptively.
3S 4-5 card support (depending on shape), not constructive. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Most six-card or longer trump suits should bid directly, and not double.
3NT 5+S, GF (13-15 HCP) and an unspecified void.
4C Inquiry
4D/4H/4S D/H/C void
Games To play. Doubles by both hands are for penalty.
4S To play, could be weak. Double by responder is for penalty. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. As a guideline, hands with twelve cards in two suits may break the captaincy acting ahead of responder.

Responding to 1H opening

After 1H

Opener shows 4+H with 0-3S, 10-14 HCP. The relay structure is unshifted in all sequences.

1S Game-invitational or better relay (denies a hand suitable for a 2NT or 3NT bid)
1NT Balanced, or 3-suited with short spades
2C Game-forcing relay
2D 3-suited with short spades (symmetric continuations)
2H 5H (332)
2H Game-forcing relay
2S 2353
2NT 3523
3C+ 5332
2S Balanced with hearts and diamonds
2S Game-forcing relay
2NT 2443
3C+ 3442
2NT 2434
3C 3424
3D+ 3433
2D/2S/2NT/3C Natural, invitational
2H Natural, invitational, normally only 3H
3D Choice of games relay, shows 3H
3NT To play, normally without 5H
4H To play, shows 5H
3H Natural, invitational 4H, notrump-oriented, probably 3=4=3=3
3S Choice of games relay, shows 5S and denies interest in hearts
3NT To play, normally without 3S
4S To play, shows 3S
games To play
2C 2-suited with H and D (symmetric continuations)
2D 2-suited with 4+C and 5+H (symmetric continuations)
2H 2-suited with 5+C and 4H (symmetric continuations)
2S+ 1-suited with 6+H (symmetric continuations)
1NT Natural, non-forcing, denying heart support or a biddable own suit. Normally 3-card support should raise hearts, but with poor suit and/or shape, this bid may contain 3-card support. Opener is expected to pass with balanced hands and hands with secondary minor suits. Opener should bid with hands with at least five cards in a minor suit or at least six hearts.
2C/2D Natural, non-forcing, showing a suit of at least five cards. Opener is expected to pass without a good reason to bid, normally a concealed suit of at least five cards, or a good six card opening suit, or a good fit and playing strength. A 2NT rebid by opener shows primary fit and maximum values. When opener rebids without showing fit, there is a fair tendency to deny tolerance. Opener may conceal tolerance any time his holding suggests an advantage in doing so.
2H Natural, non-forcing, 3-4 card support. This is a wide-ranging response which strongly discourages further action from opener. Responder is simply trying to pre-balance the opponents to the three-level in a way that makes it difficult for the opponents to judge the assets of the partnership. Opener must re-raise to the three- or four-level with six or seven trumps, and this is not constructive. New suit bids show a side suit of at least five cards (2S is undefined), and 2NT shows at least five trumps, and both kinds of action show good unbalanced opening hands. A double by responder is penalty-oriented. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.
2S Natural and non-forcing, normally six spades. Opener is expected to pass without a good reason to bid, normally a good six card minor suit or at least seven hearts. A 2NT rebid by opener shows primary fit and maximum values. When opener rebids without showing fit, there is a fair tendency to deny tolerance. Opener may conceal tolerance any time his holding suggests an advantage in doing so.
2NT 4+H, any limit raise, or GF (13-15 HCP) with a singleton. In competition, responder is barred with the limit raise hand-type.
3C/3D Trial bid
3H Limit raise, no help in the trial bid suit
3S/3NT GF with SPL in S or the trial bid suit
4H Limit raise with help, or GF with SPL in the trial bid suit
3H No interest, or unsuited to a minor-suit trial bid
3S/4C/4D Maximum, 5+H, void in bid suit (slam INV opposite limit raise)
3C/3D Fit-showing jumps, showing 6+ in the suit bid, 3-card support for opener's suit and interest in playing game. Opener rebids naturally and descriptively.
3H 4-5 card support (depending on shape), not constructive. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Most six-card or longer trump suits should bid directly, and not double.
3S 5+H, GF (13-15 HCP) and a minor suit void.
3NT Inquiry
4C/4D C/D void
3NT 5+H, GF (13-15 HCP) and a spade void.
Games To play. Doubles by both hands are for penalty.
4H To play, could be weak. Double by responder is for penalty. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. As a guideline, hands with twelve cards in two suits may break the captaincy acting ahead of responder.

Competitive Bidding

When the opponents compete before a relay auction has begun, relays are not used. A redouble of the 1D opening tends to deny invitational values and denies tolerance for the suit bid. A redouble of the 1H opening shows game-forcing strength, at most two hearts and penalty interest. Otherwise, their double of our opening or their overcall of our shown suit is ignored.
After any raise by responder, doubles by responder are for penalties. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Ordinarily, exactly five trumps and a singleton in the opponents' suit will be held for such a double. Six-card or longer trump length, or a void in the opponents' suit, should break the captaincy.
The remaining discussion assumes either an overcall of the opening bid, or a pass, followed by responder's action, followed by subsequent action from either opponent.
When holding three-card support for opener's suit, responder should prefer to make a negative double if possible, then to raise if unbalanced, then to pass if balanced, and finally to raise. An invitational three-card raise should start with a negative double. Opener is expected to rebid naturally on the assumption of a perfect 4432-shape negative double.
Otherwise, if a relay auction has not begun, doubles of suit bids (including the bids formerly used as relays) are negative/takeout until either hand is defined, then penalty. Hand definition occurs when a hand describes a long suit, shows a second suit, indicates balanced or semi-balanced nature, or makes a takeout double. Passing when double would be for takeout does not define the hand. Doubles of notrump bids show values and some degree of penalty interest depending on the meaning of the bid doubled.
2NT by either hand at their first opportunity to raise partner's suit shows at least invitational values and primary fit. A cuebid by either hand shows a game-forcing raise; in the case of responder it shows exactly 3-card fit for opener's suit, which allows the correct hand to declare 3NT
Jump bids in opponents' suits are splinter actions. Jump bids in new suits are fit-showing. In all cases, a fit-showing action below three of opener's major suit shows three-card fit, a good six card or longer shown suit and invitational values. Fit-showing actions above three of opener's major suit confirm primary fit for opener's major. Jumps to suit games above the cheapest game in opener's suit are natural and to play. Non-jump suit and natural notrump bids remain non-forcing, however passed-hand non-jump new suits are fit-showing. Raises tend to be not constructive. Opener may continue over raises to 2H/2S as in the absence of competition. Cuebids and double-then-raise auctions are constructive. In various esoteric auctions where fit is known and further competition possible, jumps (and non-jumps that can't be natural) are fit-showing to empower partner's further actions in competition.
Remaining 2NT bids in competition show two places to play, particularly in smouldering 2-level auctions when double would be for penalties. In any case, 2NT is never natural in competition.
4NT in a competitive auction is RKCB whenever that is possible, and suggesting two possible strains at the five level whenever RKCB is not a possible interpretation. An unnecessary jump to five of opener's suit asks for control of their suit (partner cuebids holding first-round control, and raises holding second-round control).
When the opponents compete after a relay auction has begun, then the agreements used are identical to those used after interference during 1C auction. In particular all doubles by relayer (and opener if relays have been broken) are for penalties.

Specific Competitive Auctions

Abbreviations : M = Major suit shown by opening bid, oM = Major suit not shown by opening bid, O = Suit opened, m = minor suit.
Auction Continuation Meaning
1D - Dbl P Shows at least 3+ tolerance for diamonds.
Rdbl Shows intolerance for diamonds, and denies a clearly superior descriptive action.
1H+ Normal system on, including relays.
1H - Dbl P Noncomittal, denies a clear alternate action
Rdbl Game-forcing values, at most two hearts, penalty interest.
1S+ Normal system on, including relays.
1O - 1NT Dbl Shows penalty interest, normally about 13+HCP, and activates penalty/action doubles, but does not create a force.
(strong, suit Good suit, prepared for raise in competition.
natural) 2M Good 4-card raise, prepared for opener to compete when appropriate.
jumps Fit-showing, good 6-card suit with 3-card support and at least invitational values, non-forcing.
1O - 1X/2X
(non-jump)
Dbl Negative style, notionally with about a 4432 with a doubleton in their suit and at most 3-card support. Could include hands worth an invitation with only 3-card support, or game-forcing hands unsuited to any other action.
suit Non-forcing at the two-level, forcing at the three-level (both non-jump).
2M Non-constructive raise, normally not balanced with only 3-card support.
2NT At least invitational with 4-card or longer support.
cue Game-forcing with 3-card support.
3M Competitive raise with at least four-card support.
jumps Fit-showing, good 6-card suit with 3-card support and at least invitational values, non-forcing.
jump cue Splinter raise to 4M.
4M To play, normally denying suitability for other actions.
1O - 2M Dbl Penalty interest for at least one of their possible suits, with at least 2 cards in the other major suit. Activates penalty/action doubles for both hands.
(2-suiter cue of oM Stronger general raise to at least 3M.
with oM) 2NT Balancedish raise to 3M, unsuited for 3m or 3M bid.
3m Fit-showing raise to 3M.
3M Competitive, denying suitability for alternate actions.
jump cue Good raise to 4M with shortage in oM.
4m Fit-showing offensive raise to 4M (later double shows the defensive strength for 4M as well and allows opener to make the final decision).
4M To play, normally denying suitability for other actions.
1O - 2NT Dbl Penalty interest for at least one of their suits. Activates penalty/action doubles for both hands.
(minors) 3m Shows an invitational or better hand with the corresponding major (C with H, D with S) in the context of the opening bid. Continuations natural.
3M Non-invitational raise.
3oM Non-forcing natural suit, a good fitting hand may raise.
1O - 3X Dbl Negative style, normally including possible 3-card support, or game-forcing hands lacking direction.
suits Non-forcing, constructive.
3M Normally at least 4-card support.
cue Good raise to 4M.
4M To play, normally denying a suitable alternative action.