BF2AUS News

This is the Valhalla for old news. Anything newsworthy related may have happened in the past can be found here.


Moddb.com Mod Of The Year
» November 21th, 2006 8:00 am
It's that time of year again, the Mod Database Mod Of The Year awards. Feel free to click on the  image below to vote for the Australian Forces mod:

Vote in the Mod of the Year Awards

0.3 might not be out just yet, but there are lots of categories for the awards - how about one measly vote for the last year and a half of work we have put in? :P


Official Mod Update #5
» October 15th, 2006 4:00 pm
For anyone that read arkanis50’s interview with AusBattlefields.com, you will be well aware that the Australian Forces team are still hard at work on the mod. However, since the publishing of that interview last month, we have encountered a few “real life” issues that will indefinitely delay the upcoming 0.3 release.

To make up for the delay, here are a few more bits and pieces from the mod to checkout in the meantime:

M4 Carbine (modelled by BEEX)
Typically carried by the Australian Special Air Service Regiment (SASR), the M4 Carbine has been fitted with an Eclan scope, forward handgrip, infrared illuminator and visible laser attachments. The M203 grenade launcher has been removed and replaced with a forward grip in an attempt to keep the Australian Spec Ops class balanced.



RPG-18 (modelled by Vando)
The RPG-18 Mukha is a Russian short-range, disposable light anti-tank rocket launcher.
Similar in both appearance and in functionality to the M72 LAW, these weapons are carried with the part of the launch tube collapsed making the weapon much more compact. When preparing to fire, the soldier using the RPG-18 extends the tube. Sights are mounted on the top of the tube with the trigger located just below the rear peep sight.



The Battle For Termez (created by Vando)
Australian Forces have entered from southern Uzbekistan in order to engage and destroy MEC military facilities in the territory near the Afghanistan border. Reconnaissance by Allied forces in the region has revealed a significant armoured presence in the mountains.




That’s about it for Community Update 5. We will make sure to keep everyone informed about the release of 0.3.

Website: http://www.users.on.net/~arkanis/bf2/
Forums: http://games.internode.on.net/forums/viewforum.php?f=66

Australian Forces: The original and best Australian Army mod for Battlefield 2. 100% Australian made, for Australians.



AusBattlefields.com Interview
» September 24th, 2006 9:00 pm
[BKM]Quicksilveraus over at AusBattlefields.com recently interviewed Battlefield 2: Australian Forces mod leader arkanis50 about the mods history, the 0.3 release, and where the mod was heading in the future - including any official word on a BF2142 spin-off.

Read the whole interview here, and while you are there, feel free to sign-up to the AusBattlefield forums.


Still Going Strong
» September 17th, 2006 10:00 pm
The core mod team have been working tirelessly for over the last year putting together 0.3, don't let the lack of news fool you - we are all here for the long haul. The fact that patch 1.4 was released recently did not necessarily mean the mod would be released the very next day. The release of BF2AUS 0.3 was, and still is,  dependant on two conditions; the first being the release of the Battlefield 2 1.4 patch, the second condition being that we are only going to release the mod when we are happy with the content. There is no point rushing out an unpolished, bug-ridden modification after all of the effort the team has put into it.

With that said, the mod is currently 100% compatible with Battlefield 2 version 1.4, with b
uild 03a31 of Battlefield 2: Australian Forces undergoing internal testing over the weekend. Clocking-in at over 350MB, and growing steadily, the team have been putting the new content through its paces. Playing with the new toys at our disposal. Getting up to all sorts of crazy shit... like surfing on the front of an airborne MRH-90 while headshotting MEC soldiers with the Browning HP as we flew past. That was a laugh-and-a-half! Damn the original content list, let's just keep adding cool stuff!

The core team have also been discussing the future of the mod, namely the 0.4 release. As we see it, Australian Forces will be broken into three distinct releases, each release with its own distinct focus. Beginning with release 0.3, the first phase will revolve around adding the complete compliment of Australian weapons, models and vehicles, focusing on operations in Iraq, and the Middle East. Phase two, 0.4, will focus on operations in a new, and more diverse theatre - but we don't plan on revealing too much about 0.4 at this stage. As for stage three, 0.5... let's just say that all hell is going to break loose. Of course whether we actually make it to release 0.4 or 0.5 will be totally dependant on support from the Australian BF2 community - if you aren't going to play it, we aren't going to continue making it.

That's about all we have to reveal for the moment. Chances are we that will do one more Community Update in the next couple of weeks, and then "go black" until release. No pictures, no updates, no interviews. Get in while you can.


Progress From The Front
» August 10th, 2006 11:00 pm
Version 0.3 of Australian Forces is progressing well, despite the absence of recent news items. We are stepping-up internal multiplayer testing in an attempt to iron-out any issues with the new content, and to make sure 0.3 hits the internet with minimal issues - meaning fewer hotfixes and patches.

We have also acquired the services of a new team member, Adam, who will be lending his talent in the animation department, as well as some awesome logo and intro videos for the mod.



Official Mod Update #4
» July 17th, 2006 6:00 pm
Can you believe it? We're already up to our fourth Battlefield 2: Australian Forces community updates. We should really rename these things "The Beex Community Update"; given that he seems to be doing the bulk of the content... he's a mod-making machine!

All-Terrain Vehicle (modelled and textured by BEEX)
Last update we gave you a sneak peek at an untextured render of the ATV's; here's the finished product - complete with in-game screenshots. Looks sweet!






ASLAV-AD (modelled and textured by BEEX)
The Australian Light Armoured vehicle (ASLAV) is a highly mobile, amphibious eight wheeled armoured vehicle that is ideally suited to conduct reconnaissance and surveillance operations. The ASLAV-AD (Air Defense) is a fictional anti-aircraft variant based on the LAV-AD. Given that the Australian Army does not have a standard anti-aircraft vehicle, this was the most logical choice for the mod.

Here are some exclusive in-game screenshots and renders provided by Beex:




We've kept this update short and sweet. For the record, the mod will be released when we feel the content is at level of quality that we are happy with, and only after the 1.4 patch. It will come out soon - probably the day after everyone quits Battlefield 2.

Website: http://www.users.on.net/~arkanis/bf2/
Forums: http://games.internode.on.net/forums/viewforum.php?f=66

Australian Forces: The original and best Australian Army mod for Battlefield 2. 100% Australian made, for Australians.


BF2AUS Gets Podcasted
» July 2nd, 2006 5:00 pm
The team at Battlefield Podcast have given the Battlefield 2: Australian Forces mod a bit of a wrap in their latest installment, Episode 12: http://www.bfpodcast.com/index.php?id=27. I believe the phrase "it looks awesome" was used in there somewhere... go, go selective quoting.

We are always astounded by the level of international interest the mod has received, especially from our friends in Germany (I'm guessing it is the Steyrs). The mod has gone from strength-to-strength, and hopefully the finished product will show people what four guys from Australia can do- a quality mod that balances the fun of BF2, a reasonably accurate representation of the ADF, and a dash of poetic license.

Note: As an aside for our overseas readers, in the Australian vernacular, "getting a wrap" is a good thing. ;)  



Unofficial 0.3 Content List
» July 1st, 2006 11:00 am
To avoid people constantly asking us what will be in 0.3, especially those who don't bother to read our community updates, here is a rough unofficial content list for 0.3. This list is subject to change, and only includes new content, not modified content.

Weapons:
-----------
* Steyr F88
* Steyr F88C
* Steyr F88S
* Steyr F88GL
* Browning HP
* SR-98 Sniper Rifle
* ADI F1 Grenade
* Carl Gustav 84mm Rocket Launcher
* RPG-7 Rocket Launcher
* FIM-92 Stinger Missile Launcher
* SA-7 Grail Missile Launcher
* Timed C4 Pack

Vehicles:
----------
* LRPV
* Tiger-ARH
* ASLAV-25
* ASLAV-PC
* ASLAV-AD
* Bushmaster IMV
* MRH-90
* F-111
* Pickup Truck
* Technical
* Leopard
* 4 Wheel ATV
* 6 Wheel ATV
* BTR-80
* A Secret Vehicle
* More vehicles in production pending new features

Maps:
-------
* Kubaysah Cement Factory
* Sahl Al Abbah
* Battle for Termez
* Two potential maps pending the addition of new features

Miscellaneous:
---------------
* Binoculars
* Other items pending addition of new features

Pretty good for a mod team with four people? Props to BrotherEstapol, Beex and Vando who have all worked tirelessly over the last year to get this far.


0.28 Hotfix Released
» June 25th, 2006 9:00 am
The Version 0.28 Hotfix makes the mod compatible with the 1.3 patch. We are hard at work on version 0.3 with new weapons and vehicles, but the release of the 1.3 patch has meant we have had to release a new version to make sure people can still play the mod while they wait for the new release.


Official Mod Update #3
» June 18th, 2006 8:00 pm
Time for the third of our Battlefield 2: Australian Forces community updates. Straight off the bat, the reports of the mods death were greatly exaggerated. We are still hard at work on the mod, but real life and PPP's (Piss Poor Patches) are getting in the way of 0.3's release.

All-Terrain Vehicle (modelled by BEEX)
All-Terrain Vehicles have been utilised in numerous modern conflicts, primarily in the Middle-East. The Australian Army continues to use six-wheel all-terrain vehicles in Iraq and Afghanistan, allowing for sniper and recon teams to rapidly deploy in the field.

BF2AUS News
 

Leopard 1 MBT (modelled by BEEX)
The Leopard (or Leopard 1) is a German designed and produced main battle tank that first entered service in 1965 and was used as the main MBT for Germany, other European countries, Australia, Canada and Chile. Having served Australia faithfully for close to thirty years, the fleet of aging Leopard tanks are in the process of being replaced by the M1 Abrams.

 BF2AUS News


84mm Carl Gustav MRAAW (modelled by Vando, textured by arkanis50)
The Carl Gustav is the common name for the 84mm recoilless rifle anti-tank weapon. Also known as the 84 mm Carl Gustav Medium Range Anti-Armour Weapon, or Carl Gutsache by Australian infantry, the Carl Gustav was first introduced in 1946, and while similar weapons of the era have generally disappeared, the Carl Gustav remains in widespread use today. When the task is above the LAW, you need to call on Carl Gustav.

BF2AUS News BF2AUS News
 

Timed C4 Explosives (modelled and textured by BEEX)
When you become an Engineer in the army, you are trained in the art of blowing shit up! Need to remove a pesky bridge or barrier? Need to disable or destroy an enemy vehicle? It?s now as easy as deploying a timed C4 explosive pack and counting to ten. Why should the Spec Ops have all the explosives? Yes? it really does count down to ten.

BF2AUS News
 

ASLAV-PC (modelled and textured by BEEX)
The ASLAV-PC (Personnel Carrier) variant is a two man vehicle (commander and gunner) typically used in reconnaissance, with the ability to transport numerous cavalry scouts or infantry soldiers. The ASLAV-PC is armed with a Kongsberg Protector Remote Weapon System, allowing the gunner to operate the weapon from within the relative safety of the armoured vehicle. Here are some more ingame screenshots and renders provided by Beex.

BF2AUS News BF2AUS News


ASLAV-25 (modelled and textured by BEEX) The Australian Light Armoured vehicle (ASLAV) is a highly mobile, amphibious eight wheeled armoured vehicle that is ideally suited to conduct reconnaissance and surveillance operations. The ASLAV-25 variant is the Australian version of the LAV-25. Here are some more ingame screenshots and renders provided by Beex.

BF2AUS News BF2AUS News
BF2AUS News BF2AUS News

That's the end of the third update. We have a heap more content being polished and prepped, some of which we do not plan on showing the public before the release. We are waiting to see how this 1.31 patch bodes before we look at any official release dates.

Website:
http://www.users.on.net/~arkanis/bf2/
Forums: http://games.internode.on.net/forums/viewforum.php?f=66

Australian Forces: The original and best Australian Army mod for Battlefield 2. 100% Australian made, for Australians.


Where is BF2AUS 0.3?
» May 21st, 2006 2:00 pm
We said we would try to release 0.3 in May. May is now all but over. There are a few reasons why we won't be releasing the mod this month, one of the prime reasons is the fact BF2 patch 1.31 (or whatever the hell they are calling it) has still not been released. Unlike previous releases, we do not intend to release the mod and then have EA release a patch a week later that breaks it. We plan on seeing what effects the new patch will have, then release 0.3.

While we wait for the patch, we can use the opportunity to work on more content for 0.3.
 

Official BF2AUS Mirrors
» May 21st, 2006 2:00 pm
AdreneLAN have been added as one of our official BF2AUS mirrors for the UK and Europe, which will be a great addition for our overseas fans. For anyone unfamiliar with AdreneLAN, they offer premium services to the gaming community, including Game Servers, Dedicated Servers, Web Hosting and ADSL.

If you run a large gaming website or file host, and would like to be an official mirror for the mod, please check out our Mirrors & Sponsors page for more information.


Vote For BF2AUS In DoomLab.com's Top 100 BF2 Mods

» May 21st, 2006 2:00 pm
Something a bit fun. Please vote for Battlefield 2: Australian Forces on the Doom Lab Top 100 BF2 Mods list.

http://www.doomlab.com/bf2topmods/

The votes
get reset weekly, so get voting often!


Official Mod Update #2
» April 24th, 2006 8:00 pm
Time for the second of our Battlefield 2: Australian Forces community updates. That’s right, your chance to see more of the content we have been tinkering with for the last few months.

Bushmaster IMV (modeled by BEEX)
The Bushmaster Infantry Mobility Vehicle is an Australian designed and built, wheeled armoured vehicle, produced by Australian Defence Industries Limited (ADI). The role of the Bushmaster is to provide mobile armoured transport, making the vehicle ideally suited for a range of applications; including policing, peacekeeping, troop transport, weapons platform and protected logistics. The Bushmaster Infantry Mobility Vehicle is, as the name suggests, a lightly armed and armoured vehicle, and should not be confused with an armoured personnel carrier.

BF2AUS News

ASLAV-PC (modeled and textured by BEEX)
The Australian Light Armoured vehicle (ASLAV) is a highly mobile, amphibious eight wheeled armoured vehicle that is ideally suited to conduct reconnaissance and surveillance operations. The ASLAV-PC (Personnel Carrier) variant is a two man vehicle (commander and gunner) typically used in reconnaissance, with the ability to transport numerous cavalry scouts or infantry soldiers. The ASLAV-PC is armed with a Kongsberg Protector Remote Weapon System, allowing the gunner to operate the weapon from within the relative safety of the armoured vehicle.

BF2AUS News BF2AUS News

ASLAV-25 (modeled by BEEX)
The Australian Light Armoured vehicle (ASLAV) is a highly mobile, amphibious eight wheeled armoured vehicle that is ideally suited to conduct reconnaissance and surveillance operations. The ASLAV-25 variant is the Australian version of the LAV-25.

BF2AUS News

Multi-Role Helicopter 90 (MRH-90) (modeled by BEEX)
The Eurocopter MRH-90, based on the NH 90, is a true multi-role helicopter. With its ability to operate both on land and at sea, the MRH-90 was the perfect candidate to compliment and/or replace the existing Black Hawk helicopters used by the ADF.

BF2AUS News BF2AUS News

F-111 (modeled by BEEX)
The F-111 is affectionately known as the ‘Pig’ in RAAF circles, for its ability to hunt at night with its nose to the ground thanks to its terrain-following radar. With its numerous weapons, airframe, engine and avionics upgrades, the F-111 remains the fastest and longest range combat aircraft in the region, and operates as an all-weather, day or night air combat strike platform.

BF2AUS News BF2AUS News

Austeyr F88 Variants (modeled by BrotherEstapol)
F88c: The Austeyr F88c is a Carbine version of the regular F88 which has a 10cm shorter barrel, it is generally used by vehicle crew members, who have less space to work with.
The Anti-Tank Class will get have the F88c.

F88s: The Austeyr F88s with a picatinny rail in place of the standard optic sight to allow the attachment of various other sights. This particular variant has an ELCAN "Wildcat" C79 scope, which has vastly improved optics over the standard F88 scope.
The Medic Class will be equipped with the F88s.

F88 GLA: This version of the F88 differs from the stadard models as it features an Inter-bar interface (replacing the foregrip and bayonet lug), which allows the user to attach a M203PI Grenade Launcher. It also has a quadrant sight to which a Firepoint red dot sight is attached.
The Assault Class will be lugging this beauty around.

BF2AUS News

RPG-7 (modeled and textured by Vando)
The RPG-7 (Ruchnoy Protivotankoviy Granatomet) is a man-portable, shoulder-launched rocket propelled grenade weapons. Its robustness, simplicity, low cost and effectiveness have made it the most widely used RPG in the world. The RPG-7 is popular with irregular and guerrilla forces, including terrorist organisations. Numerous recent conflicts with such forces have seen extensive use of the RPG-7, including Somalia, Iraq, and Afghanistan.

BF2AUS News BF2AUS News


FIM-92 Stinger (modeled by BEEX)
Light to carry and relatively easy to operate, the FIM-92 Stinger is a passive infrared homing surface-to-air missile, shoulder-fired by a single operator, although officially it requires two. The FIM-92B can attack aircraft at a range of up to 15,700 feet (4,800 m) and at altitudes between 600 and 12,500 feet (180 and 3,800 m).

BF2AUS News

Browning HP (modeled and textured by BrotherEstapol)
The Browning HP is the sidearm of choice for Australian Defence Force personnel.
The Browning HP will be replacing the 92s in all the kits except for the Sniper and Spec-Ops class, who will be getting a different pistol. (more on that next update ;))

BF2AUS News

Kubaysah Cement Factory (created by Vando)
Based on a real-world ADF operation in Iraq, the “Kubaysah Cement Factory” is all about infantry-focused combat; armour-whores need not apply. Using actual geographical information from the Kubaysah region, ADF and MEC troops will engage in a bloody struggle as they attempt to hold this remote factory. Being caught outside the perimeter could result in certain death from a sniper’s bullet; being caught inside the perimeter could result in certain death from intense firefights among the factory’s numerous structures. Just don’t go crying to your Commander for help – there aren’t going to be any UAV flights or artillery strikes to save you!

BF2AUS News BF2AUS News
BF2AUS News BF2AUS News

Sahl Al Abbah (created by Vando)
The Highway To Hell. Responding to numerous fatal rocket attacks and improvised explosive devices aimed at disrupting Allied convoys on the highway passing through Sahl Al Abbah, Australian forces have been deployed to a remote village south of the town. Intent upon regaining strategic control of the region, the ADF must negotiate both the volatile streets of Sahl Al Abbah, the unforgiving desert surroundings, and a determined and unrelenting MEC presence.

BF2AUS News BF2AUS News
BF2AUS News

That’s about it for our second community update. I’m sure we can slip one more in before the release of 0.3… as we always say “May is a good month to release a mod”.

One final thought: With ANZAC Day approaching, let us honour the bravery and sacrifice of the members of the Australian and New Zealand Army Corps (ANZAC), and of all those who served their country. These brave souls gave so much, so we can ask so little in return. Lest we forget.

Website: http://www.users.on.net/~arkanis/bf2/
Forums: http://games.internode.on.net/forums/viewforum.php?f=66

Australian Forces: The original and best Australian Army mod for Battlefield 2. 100% Australian made, for Australians.


Version 0.28 Client Released
» March 24th, 2006 10:30 am
Version 0.28 makes the mod 100% compatible with the 1.21 patch. We are hard at work on version 0.3 with new weapons and vehicles, but the release of the 1.21 patch has meant we have had to release a new version to make sure people can still play the mod while they wait for the new release.

Version 0.28
---------------------------------
- Added: Standard localisation file for all languages
- Added: ASLAV skin
- Added: FA18 skin
- Change: New load banner art
- Change: Singleplayer bot names supplied by community
- Change: 1.21 compatibility changes
- Change: Default number of bots changed to 23
- Change: Conquest gamemode updated for 1.21
- Fix: Fixed crash upon loading multiple maps
- Fix: Weapon/class menus and HUD altered due to 1.21 patch
- Fix: Fixed DXT and Mipmap levels on various textures


NOTE: A standalone server version should be available in the coming week.
 

Official Mod Update #1
» March 11th, 2006 12:00 pm
For a mod that has been in development since early July 2005, it has taken almost eight months for the Australian Forces team to post an official mod update. Typically we like to release little tasters for our patient supporters, but now that version 0.3 is getting closer, it is time to showcase some of the work from our small, but talented team.

Tiger ARH (modeled and textured by BEEX)
With Australia taking delivery of the first of twenty-two Tigers in 2004, The Tiger Armed Reconnaissance Helicopters (ARH) represents a significant milestone in the development of the ADF’s aviation capability. The Tigers’ flexibility, ability to deploy at short notice and to operate in diverse circumstances, represents a revolution in the Australian Army's operational versatility.

BF2AUS News BF2AUS News

Long Range Patrol Vehicle (modeled and textured by BEEX)
The Long Range Patrol Vehicle was introduced into service with the Australian Army in November 1991. Initially the vehicle was used to carry out medium and long range reconnaissance over continental Australia by the Special Air Service Regiment (SASR); although it has recently been deployed during SAS operations in the Middle East.

BF2AUS News BF2AUS News

Steyr F88 AusSteyr and Steyr F88-S (modeled and textured by Brother Estapol)

Steyr F88 AusSteyr – Based on the AUG A1, although slightly modified for tough Australian conditions.

BF2AUS News

Steyr F88S - A version of the Australian F88 Austeyr with a picatinny rail in place of the standard optic sight to allow the attachment of various other sights (such as night vision or high-quality long range sights such as the Elcan C79 Wildcat, ACOG or Aimpoint). This version of the Steyr is notorious amongst Australian infantry soldiers because the positioning of its picatinny rail is uncomfortably close to the cocking handle and almost always results in shredded knuckles after prolonged use.

BF2AUS News BF2AUS News

We have a heap more new vehicles, weapons and maps to show you, but that’s probably enough for this little update. Hopefully next update we will show you some more of the new vehicles we have in store, as well as some previews of awesome maps made by our mapper Vando.

Website: http://www.users.on.net/~arkanis/bf2/
Forums: http://games.internode.on.net/forums/viewforum.php?f=66

Australian Forces: The original and best Australian Army mod for Battlefield 2. 100% Australian made, for Australians.
 

Userbars
 » March 11th, 2006 11:00 am
People out there seem to love these userbars for some reason, so you can now find a selection of amusing userbars on the Web Site Kit page.


0.3 Progress?
 » February 18th, 2006 10:00 am
We are making some incredible progress on new models and features for the 0.3 release, and we can assure you that there are going to be heaps of new vehicles, maps and weapons to keep you amped! The team motto for version 0.3 is "living the dream!". ;)


New Website Design
 » February 17th, 2006 11:00 pm
When it comes to mod making, we much prefer spending our time on actually developing the mod, rather than wasting time developing and updating fancy websites with thousands of renders and concept art. Now that the mod is progressing at a fantastic rate, it's time to get rid of the old temporary website and give it an overhaul before we get around to releasing 0.3.


Entries Closed On Adopt-A-Bot
 » December 9th, 2005 10:00 am
Entries have closed for Adopt-A-Bot! We had an overwhelming response from the community for the Adopt-A-Bot promotion, receiving close to 80 names in only a few days! If your name was chosen, you should have received an email from us telling you that it had been accepted. These names will appear on the singleplayer bots in version 0.3, which will be released in the coming weeks


New Website Design
» December 6th, 2005 10:00 am
Time to get interactive! As most of you would know, Australian Forces is both a singleplayer and multiplayer modification, and at present the mod retains the default bot names from Battlefield 2 singleplayer. These original bot names were sourced from the Swedish DICE development team, and as a result, we have decided to make the mod process a bit more fun and interactive for the community.

With version 0.3's release on the horizon, the Australian Forces development team gives you the opportunity to get your name into the mod, by adopting your very own bot!

What you need to do:
ENTRIES CLOSED!!!

There's room for up anywhere up to 80 or 90 bot names, but the mod team and people who have helped out get first priority for names. We don't really expect 80 or 90 people to supply names, but who knows.

The bot names are randomly selected from a list of bot names, so it's the luck of the draw if your name will be picked out by the game each time you play singleplayer.

Any identities and their real world names that are given to us will be used purely for this mod, and will not be given out to anyone else.
 


Version 0.25 Patch Released!
» November 27th, 2005 10:00 am
Version 0.25 makes the mod 100% compatible with the new patch. We are hard at work on version 0.3 with new weapons and vehicles, but the unexpected release of the 1.12 patch has meant we have had to release a patch to make sure people can still play 0.2 while they wait for the new release. If you play Australian Forces a lot offline, online or at lans, then you will probably want this patch. If you don't play it a lot, you can probably wait for the next proper release.

Version 0.25 Patch
---------------------------------
- Fix: Issue where cursors would not appear in menu on some machines
- Fix: Weapon/class menus and HUD altered due to 1.12 patch
- Fix: Loading screens altered due to 1.12 patch

Download mirrors::
Download Mirror
 


Version 0.2 Released!
» October 7th, 2005 10:00 am
With the release of the Battlefield 1.03 patch, there were a few features that got broken, and a couple of handy fixes which will made mods more friendly for users. Version 0.2 makes the mod 100% compatible with the new patch. The most important change in 0.2 is the fact that BF2 levels can now be inherited, meaning you no longer have to copy the BF2 maps into the mod - reducing the size of the mod on your hard drive by up to 750MB.

Version v 0.2
---------------------------------
- English localisation files updated to reflect 1.03 changes
- Levels are now inherited from BF2
- Map loading screens changed
- Added Bot Config program "BotConfig.exe" written by pogmohoin
- Support for dedicated server
- New animated busy cursor
- Shortcut icon added

Download mirrors::
Internode Gamers Network Mirror
Moddb.com Mirror
GameArena Mirror


Sorry for the lack of new major features in this release, but it was an important to get it compatible with 1.03. Hopefully release 0.3 should  have more goodies in it... can you say "Steyr F88"?
 


Version 0.1 Finally Released!
» September 29th, 2005 10:00 am
It's been a long time coming, but version 0.1 of Battlefield 2: Australian Forces has finally been released to the public!

Version v 0.1
---------------------------------
- Australian player skins
- Australian flag skin
- Anthem changes
- Hud changes
- Various menu changes
- Blood added
- Default SP bots set to 24, skill 0.8

Download mirrors::
Moddb.com Mirror
Internode Gamers Network Mirror
GameArena
AusGamers

 


First Release On The Horizon!
» September 29th, 2005 10:00 am
The first release of Australian Forces will probably be in about two weeks. This initial release will comprise of skinned flags, uniforms, HUD/interface, anthem changes, possibly some skinned vehicles, and the addition of blood. This release will mainly be a taster of sorts, which will give people an idea of what it is all about, to get comments on some of the work, and to hopefully attract some interested people to help out - especially on the vehicle modeling side of things. If you have experience making models in 3D Studio/Maya and would like to contribute some vehicles, or know how to animate and import weapons in BF2, please drop us a line.
 


Version 0.1 Finally Released!
» July 16th, 2005 10:00 am
Welcome to the temporary site for the Australian Forces mod. As you can see, we have started work on modding the BF2 demo. Naturally we need to wait until the retail version of the game is out before we can get the full scope of the work that is needed, let alone actually releasing the mod. As I have stated previously, the first version of this mod will essentially be a skin pack and shouldn't take too long to be released after the retail game hits the shelves (maybe two or three weeks). Please stay tuned for more news.