6Wu^e@Czxkdd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d2@sprBall  _xVK0 soNaϝrŖd@͸OZn˩=ew^?\nڢQD (޺rz2GhC9gZ3̖s5H{ |mÐB)ڒ,/-? ٴ[q e⋴TYy,e!8U0-]Dͻ]^p 豒C"9,~(Iя*GX"HkZUS4*[dH }·otx9Fa? mMsprGhost  x0 q8z 8|q];UKg1]\\Ӳo˾=}!]'eYK!M bq$oځQܒ!P_I{9}y1B6oe毉~yk~ k,ۏ>%EzPpDыm objBall [8move_towards_point(mouse_x,mouse_y,2); // (x, y, speed)0000000objGhost [if distance_to_object(objBall) < 100 { move_towards_point(objBall.x,objBall.y,1); // (x, y, speed) } else { speed=0; }0000000room0!Make all 4 ghosts follow the ball         {\rtf1\ansi\ansicpg1252\deff0\deflang3081{\fonttbl{\f0\fswiss Arial;}{\f1\fswiss\fcharset0 Arial;}{\f2\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\lang1033\f0\fs24 Tony Forster May 03 \par \lang3081\f1 modifications Bill Kerr November 2004\lang1033\f0 \par May be freely distributed with acknowlegement of authorship \par \par the ball follows the \lang3081\f1 mouse \lang1033\f0 cursor \par the ghosts follow the ball if it gets too close \par \par \par \lang3081\f2 \par \par }  SpritessprBallsprGhostSounds BackgroundsPathsScripts Data Files Time LinesObjectsobjBallobjGhostRoomsroom0 Game Information Game Options