X$  3}>L(X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d ]@sprWall  x1 t:v 2Am#Zb)[8&uj x; @Q]+HwO,-;*2Յَ8=ŋt_32n7!佷O'Y?X*JDKAtp"#?@&ug̮'-$+#~N ?auFqaBc$4&h_ —DGq,s8O4:$J_ /s"xӷ{ q1 iobjWall cselected00000008cselected00000002daction_if_variableselected1000000maction_move_tomouse_xmouse_y000000cselected1000000daction_if_variableselected0000000action_draw_sprite0000000000000000action_draw_sprite00010000room0%Demonstration, selecting and dragging show_info()        0@P@PP0XGame InformationX{\rtf1\ansi\ansicpg1252\deff0\deflang3081{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil MS Sans Serif;}{\f2\fnil\fcharset0 MS Sans Serif;}} {\colortbl ;\red0\green0\blue0;\red0\green128\blue0;} \viewkind4\uc1\pard\cf1\fs24 Selecting and moving \par Tony Forster Feb 2006 \par \par Move objects by dragging with the mouse \par \par \b EXPLANATION\b0 \par \par \cf0\lang1033\b\f1\fs16 Create Event: \par \b0 set variable selected to 0\f2\tab\cf2 // nothing selected initially\f1 \par \cf0 \par \b Mouse Event for Left Pressed: \par \b0 set variable selected to 1\f2\tab\tab\cf2 // selected true if you click on a block\f1 \par \cf0 \par \b Mouse Event for Glob Left Button: \par \b0 if selected is equal to 1 \par move to position (mouse_x,mouse_y)\f2\tab\tab\cf2 // selected object follows mouse when dragged \par \cf0\f1 \par \b Mouse Event for Glob Left Released: \par \b0 for all objWall: set variable selected to 0 \par \par \b Draw Event: \par \b0 if selected is equal to 0 \par at relative position (0,0) draw image 0 of sprite sprWall \par else \par at relative position (0,0) draw image 1 of sprite sprWall\f2\tab\cf2 // image 1 has a green border outline, selected block stands out\f1 \par \cf1\lang3081\f0\fs24 \par } SpritessprWallSounds BackgroundsPathsScripts Fonts Time LinesObjectsobjWallRoomsroom0 Game Information Global Game Settings