Oceania T:V LT Super 5s
Competition Rules
The
Ladder is based on a best 2 out of 3 maps scenario per match with weekly matches
scheduled in the season draw.
Map
selection and team sides are set in the season fixture prior to the season
starting.
All
teams play each other twice before a finals series is played to determine the
seasons Oceania T:V LT Super 5s winner.
The
finals will be a top 4 final series. See Finals Overview below.
Team
Damage ON
Map
Time Limit set to 20 minutes
Tournament
mode used
NO
cap limits
Antics
anti-cheat running
Both
sides given Admin password
All
players required to demo
The
team with the highest amount of flag captures at the end of the map will win
that map.
Two
ladder points will be awarded per map win towards the teams’ ladder ranking.
For and
against caps will be tallied. If two teams have equal ladder points then the
team with the higher F/A percentage will be ranked above the other team.
In
the event that a map ends in a tie, there will be 10 minutes overtime played to
resolve the winner. This should be played prior to playing any other map and
the first team to capture their opponent's flag wins. If at the end of the
first overtime period there have been no captures, a second should be played.
The described process should be followed until a winner for that map is
decided.
Weekly
matches will be scheduled prior to the season start. Each team will be
scheduled to play each other twice. The number of registered teams will
determine the season’s length. Each teams captains will be required to agree on
the seasons draw prior to season start.
Three
Maps will be scheduled to play but the third will not be played if a team wins
the first two maps
No
team will play the same map/same side two weeks in a row
If
there is an uneven amount of teams in the competition, a team will be scheduled
a bye each week.
Teams
should seriously endeavour to play their matches during the week scheduled
however flexibility will be shown under extraneous circumstances such as
University and school exam periods should a team struggle to get the required
numbers. Teams may play 2 games in a week to make up being behind schedule or
play 2 games ahead of schedule but they MUST play in the fixture order. Teams
that get more than 3 weeks behind their season fixture may be removed from the
ladder.
As
only 5 players per team are required for a match this is considered a
reasonable condition of joining the competition.
The
1st and 2nd placed teams will play off with the winner advancing directly to
the Grand Final.
The
3rd and 4th placed teams will play off with the loser eliminated and the winner
advancing to play the loser of the 1st v 2nd match.
The
winner of the above game will then advance to the Grand Final.
The
winner of the Grand Final match will be declared the seasons Oceania T:V LT
Super 5s team.
Team
captains will organise who will book the match server and arrange an agreeable
time for the match to take place. If there is a problem with booking a server
than teams are to inform a ladder admin who will assist finding an adequate
server.
It
is each teams responsibility to know or delegate an admin/s who know the LT
game console commands for map switching.
Tribes
Vengeance LT Super 5s competition is played with both teams having 5 players.
If the teams both agree to play with more they can as long as the server can
support the agreed upon number. Matches may be played with fewer players as
long as both teams agree to those terms before match start. It is each teams
responsibility before the match starts to see that all players are legally
registered on each teams roster. After match start or completion, roster
disputes are not valid justification for forfeiture or admin intervention.
Both
teams must have at least 3 ladder eligible players on the server 15 minutes
after the scheduled start time. Both teams should be ready to play no later
than 30 minutes from the scheduled match time unless agreed upon by both teams.
Failure to agree to start the match at this time will result in either
forfeiture by the non-compliant team or the team with the higher number may
choose to start the game immediately. If both teams agree to postpone due to
roster issues please contact a ladder admin immediately to inform them of the
situation and the new scheduled time.
Clans
that field two teams, ONLY when caught short for numbers, as long as MINIMUM
three players on the teams roster are on the server prior to match start, than
two substitute players from their other team are allowable. The opposing side
has no say regarding these substitute players. No other substitute players from
other ladder teams are allowed unless agreed on by the opposition side.
Clans
that field one team, ONLY when caught short for numbers, as long as MINIMUM
three players on the teams roster are on the server prior to match start, than
two substitute players from any other team is allowable BUT the opposing team
must agree on said substitute player/s prior to match start.
IF
the opposing side believes that the Clan fielding two teams are using players
from their other team when their teams’ rostered player/s are available to gain
an advantage than they must raise a protest with the ladder admins with
sufficient proof. If Clans are proven to do this than the penalty will be that
both their teams will lose 10 ladder points each.
Match
results are to be reported by the losing team within 1 hour of match end to a
ladder admin. It is both team captains responsibility to record the result of
each match played.
If match
results are being protested, a ladder admin and the opposing team captains and
ladder admins must be made aware of the protest within one hour from completion
of the match. Failure to do so may result in a ladder admin reporting the
match.
After
a protest has been initiated, both teams have 24 hours to gather evidence. In
this time the team being protested against may issue a counter-protest.
ALL
match issues should be resolved within 48 hours from match completion.
Once
a match has started, it is understood that both teams agree to the terms of the
match (number of players, rosters, substitutes, etc). If there is a
disagreement of match terms AFTER match completion, the disagreement will be
thrown out.
Each
participating team will nominate one ladder admin for the duration of the
season. Disputes are to be handled via each teams ladder admin with a 3rd
ladder admin as intermediary who will make a final decision.
In
the event one team believes the other team has used a cheat the match should be
completed and the ladder admins should be notified immediately so that a
decision can be made. Failure to contact ladder admins within the hour of match
end will waive any right to protest. If the protesting team is the losing team,
they should not register the loss until a ruling is made. By registering a loss
the losing team waives all rights to protest. When it is known that a team is
going to protest, both teams should submit evidence to support their side.
Submitting demos and other information will help the admins involved in ruling
on the matter. Not providing information could limit the scope of the
evaluation and hurt, rather than help, a team so both should participate. If it
is shown that the bug is of such a degree to constitute a cheat, the rules will
be updated and disciplinary actions could be taken against the team in
question.
All
bugs and tactics are not considered cheats. The Oceania T:V LT Super 5s admins
acknowledges some unintended effects of bugs are an acceptable part of the
game, and will take this into consideration when determining if a bug is so
extreme that it warrants disciplinary action against the alleged team.
If
there are any questions regarding a bug or tactic that could be considered a
cheat contact the ladder admins for a pre-match ruling. A short demo
demonstrating the bug/tactic should be submitted.
Competition
staff expects all matches to be played with sportsmanship. Excessive
"trash talking" and derogatory statements are not permitted. Evidence
of such action will result in administrative action and potentially forfeiture
or loss of ladder points of the offending team.
Teams
can be suspended for rule violations, including evidence of cheating, bad
sportsmanship or other similar rule violations. Teams who are suspended have
all scheduled matches automatically forfeited.
Demos
are the best aid for ladder admins to settle disputes. All players are required
to demo their matches. Disputes, particularly those in regards to cheating, require
a demo from the accusers standpoint before staff will take action against a
player or team. Demos are also your best defence to prove you are innocent of
any accusations.
We
acknowledge that demos in T:V are not as efficient as they could be, and that
they do occasionally have errors and can cause you to take a performance hit.
We recommend you protect yourself by demoing all matches.
In
the event of a server crash, if both teams can agree upon the remaining time
and score, the map will be restarted with the remaining time and score intact.
If there is a dispute the entire map will be restarted.
In
the event that a team loses a player due to connectivity issues, the team may
substitute the player immediately with someone from their roster. Substitute
players, brought in during match, that are not eligible players, will force an
immediate forfeiture on the part of the team they were playing for.
In
between maps, a maximum preparation time of 10 minutes is allowed before
starting the next map. Your opponents may start the map if your team exceeds
these time limits.
Should
a match require rescheduling, the new match time should be within 3 days of the
original match time. Mutual consent between opponents is required.
No
team is eligible for a rest during the season. Teams either play or suffer a
forfeit. A break can only occur in the season if ALL team agree to a period of
“rest” time.
Forfeiture
by any team will result in 4 ladder points awarded to the opposition side and a
10-0 result for 2 maps to go towards the teams For/Against percentage ratio.
Smurfing
is the act of playing for a team you are not registered to play for under a
false identity. Playing for a team you are not registered to play for is
prohibited.
Penalty
for the violation of this is as follows but not limited to:
-
The
team that the smurf joined or played for most recently will be deleted.
-
The
smurfs original team will lose all ladder points.
All
members registered to play on the Oceania T:V LT Super 5s ladder must play
under the same name in the game. Slight abbreviations and variations in the
name (such as dashes or stars) are permitted.
All
matches are subject to observation from a ladder admin. Ladder admins must
present a legitimate reason for observing a match to both team captains. If the
reason is unacceptable to both the teams’ captains than a protest can be lodged
to the ladder admin group.
Game
and Server Admins are not to remain connected to any telnet devices on the game
server such as web based admin programs while the match is being played to
observe details in match play.
The
Oceania T:V LT Super 5s competition practices a zero tolerance policy in
regards to cheating and hacking. Evidence of cheating, whether on a public
server or in a match, will result in player removal from the Oceania T:V LT Super
5s Ladder. Teams who employ cheaters face suspension from the ladder until the
cheater is removed from their roster. Failure to comply can result in the team
being removed from the ladder. If Antics detects a player during a match as a
cheater said player is to be dropped from server. At this point the cheaters
team will forfeit the match.
The
following are NOT permitted in Tribes: Vengeance LT game play while
participating in a ladder match:
-
Anyone sitting in spectator mode during a match without the express consent of
both teams or trying to join a shorthanded team will be considered observing
and subject to team forfeiture of the match.
-
Running a server-side mod other than Antics and rapher mod
-
Using T2 FlagHUD
-
Removing the other teams players by means of kicking or vote kicking during
play.
-
Changing the map during play.
-
The use of any client-side modification that enhances your aim (including
aimbots but not including custom crosshairs).
-
Exploiting map bugs, including but not limited to going under the map and
moving through or shooting from places where flaws in the textures allow you to
see through walls etc. Furthermore, "exploiting of clipping errors"
such as shooting through solid objects, hiding in rendering errors, going under
the map are all examples of exploits that could lead to forfeiture. It's not
illegal to hide with the flag, unless you're hiding in a glitch. As exploits
are constantly being discovered the Admins reserve the right to punish teams
for utilizing undocumented exploits in matches.
-
The use of wall hacks or other cheats that remove the textures from the game.
Violation
of ANY of these will result in an automatic forfeit and potentially expulsion
from the Oceania T:V LT Super 5s Ladder. Suspicion of the use of these cheats
or hacks will be left to the ladder admins discretion.
You
are responsible for the computer system that you play from. If you allow others
to use your computer(s) or you borrow/rent systems to play from, you need to
ensure that they are cheat free prior to playing.
Ladder
Admins reserve the right to punish said cheaters based solely on our
discretion.
-
Submit request for investigation. Supply demo evidence with timestamp of when suspicious
activity takes place.
-
Accused player tagged for investigation. Team captains are notified.
-
Accused player is required to submit demos of subsequent matches/scrims.
- As
step 3 is unlikely to provide accurate results (cheats may simply be turned off
during investigation), accused are required to be prepared to submit random
demos for any match they play in for the following month/rest of the present
tournament.
-
Failure to submit demos results in suspension.
-
Teams with player detected by Antics will be suspended for one week if teams
fail to remove cheater from roster within 2 days of being detected by
anti-cheat measure. If multiple players on same team are detected team will
suffer an immediate expulsion from ladder.
-
Circumvention: Allowing a known cheater or competition banned player to play in
a match and/or map is ground for team suspension.
- If
enough circumstantial evidence (other teams/players perspectives) exists to
convince staff of wrongdoing, staff reserves the right to take action against
said player/team.
-
Teams who have been suspended per guilty verdicts will be flagged. Further
indiscretions by said team may result in ladder expulsion