*@0ITѭE>FT~ 0NoneCoretvbp_b6Name PlayerOwner GameplaySystemmenuObjectButtonEngineAcronym TribesGuiKarmaForce Movement LightColor Lighting Collision AddComponent weaponClass SetEnabledConsoleCommandTeamGUI CloseMenu replaceStrModeMaps weaponNameMapList Individual GameNamegetSelectedPlayerNameexecuteCommandInternalOnShowGameDescriptionInternalOnClickdamageTypeClassInitComponentAddNewRowElement registerStat PanelClassbackstabStatClassheadShotStatClassobjectDamageStatClassAmmoplayerDamageStatClassRefreshComponentsroundInfoClassnextEquipment OpenMenu FindColumnoffensePointsPerStat DescriptionModifyDefaultPlayerClassNamecountdownDurationpersonalMessagerounds setIndex packClassTimerInternalOnActivate ScoreLimit EncompassesallowedMPActorListPersonalMessageClass packNameClear statClass GameClassesAccept CloseAllTestbaseDeviceClassawardDescriptionDefaultCombatRole killStat AllocateCombatRoleName PreBeginPlayUpdateTeamListscombatRoleClass DuelCommandregisterStats WinWidthConstruct_VoidUpdateButtonsPostBeginPlaycleanupBroadcastLocalizedHideQuickInvConfigClassbaseDeviceExclusionListLowestLocationRequestServerMapsdefaultLoadout QuickInv GetExtra DuelMovement labelCaptionsetTeamWinLeftConnectToServerGetTextSetNews ChangeStyle suicideStatSkins PopulateRow OwnerTRI ListNames EquipClient getKeyCodeOpenTab_GUIPanelUpdateLoadoutAddBackgroundCancelOnClickInternalOnHideAllowedCombatRolesGetSelectedLoadoutModifyVehicleSpawnPointsModifySensors AllowedPacksModifyCatapultsAllowedWeaponsDestroyTurretBasesDestroyTerritories scoreTeammaxCarryablesMesh ModifyPlayerControllerClassNameDestroyInventoryPlatforms respawnDelayUpdateAreaTriggerConfigureLoadouts numTeams returnTime newEquipment weaponListCollisionHeight OnListClickisSinglePlayer InitializeLeftPanelButtonsBreadth teamKillStat GetStringbaseDeviceRepairStatsSetText SpawnRandom SaveLoadouts GetLoadoutsRandomLocation awardStatWidthCancelAddItemInternalOnDeActivate WinHeightWinTopEnableQuickInv GetIndexClientGotoStateInternalOnKeyEventRefresh UpdateStats profilesSelectLoadoutUserHeightremoveEquipmentForceTeamOneClickChangeTeamClickVoteAdminClickColorGameMessageClassSpectateClick AddInputVectorOpenedOnTournamentClickJoinTeamTwoClickForceTeamTwoClick RecordClickRemoveBaseFlagsOnSwitchClickOnTeamDamageClickUpdateCharacterVerifyServerMaps MuteClickAcceptChallengebAllowNewPlayersOnVoteTournamentClickOnVoteTeamDamageClickShow OnLoginClickJoinTeamOneClickInitiateChallenge BanClickVoteToKickClickAddTabsLoadhasAdminPrivilegesOnForceStartClick KickClickRemoveBaseStands onCaptureCleanPendingDuels StartTimeAddBuddyClickcreateEquation NumPlayers AddFlags MaxLives AddServerMapSpectifyClickTeamChangeClickOnVoteMapChangeClickHasBaseDeviceOnline AddButtonsAddTerritoriesGetRandomSpawnOnArticlesUpdateOnArticleUpdatePushServerMapsRequestLoadoutOnLoadoutClickLineOfSightToRefreshGameTypes__OnKeyEvent__DelegateCreateObjectives DrawColorOnRestartClickrequestStatUpdatesBuildEscapeMenu AddFRStandsBuildClientPlaySound DestroyLinkFilterBaseDevicesMPGameStatsClass OnListChange bMovable AddNexusRestartPlayer AddBuddyReceiveLocalizedMessageServerReStartPlayer ScoreHunt RefreshMapsIsHumanControlledConnectcancelCaptionFilterBoundariesMinXMaxX ContainsMinY DrawType AddLabelCollisionRadiusReset__OnActivate__DelegateAddNewsTextBoxOnOKButtonClick IsConnectedMaxYMinZCenterXCenterYTabsFilterMPActors SpawnCenterMirrorVelocityplayStartTimeroundWinPointsbaseDeviceDestroyStatsMaxZprojectileDamageStatsCorrectRotation PackAllowedWeaponAllowedextendedStatClassSaveLastLoadoutGetLastLoadout durationRightPanelButtonsInitializeTrackerbaseDeviceObjectivesAcceptOnClickAddLeftPanelButtonsAddRightPanelButtonsAddGameListBoxAddMapListBoxGameListOnChangeCenterLocationminimumNumberOfPlayersOnTimeLimitClickOnServerPasswordClickonDropTimerExpiredAddMenuButtonsAddPlayerListBoxFormatListBoxapplyPickupDelay BeginState getTeamInfoDestroyEquipmentSpawnstoggleEscapePanel setChargedpostTeamScored ModifySpawnsPreviousArticle AddButton NextArticleInternalOnDrawGetServerMapList SpawnActorAddStatsListBox GetArticles GetArticleIdle StaticMesh countDownnewPackAddCharacterViewTribesSpectatingOnArmorChangeMPEscapeMenuClassModifyMapListType PreviousSkin NextSkin SendText isDisabled LoadMapInfoModifyInventoryStations SetWeaponValidateWeaponClass PlayerTickHeldLoadBroadcasterBuildArmorWindowBuildPackWindow MPCarryableBuildLoadoutWindow RandomSpawnBuildSaveWindowStop LoadBoundaryEnableBoundaryDeclineChallenge GrenadeInfoupdateCachedKeyBindingsModeTDMRoundInfoserverSetSkinremoveTempInvincibility spectateSkipOpeningCutscene STCharacterallowObjectAtLoadModeSTRoundInfoTimeOutModeRabbitRoundInfo QuickInvMTsetTriggerFrequency actorClassModeMT LoadoutMT QuickInvLTmaxHealthKitsModeSTModeTH ModeHuntersQuickInvConfig startPlayersetSwitchedOnclientSetSkinPreference isApplicableIsMuteddropCarryables QuickInvHTpickupCarryableregisterBaseDeviceStatsOnBaseDeviceDamageregisterDamageTypeStats createEnemyBaseDeviceObjectives#createFriendlyBaseDeviceObjectivesallowBaseDeviceAtLoadallowMPActorAtLoadallocatePointsisWeaponAllowedgetHealthKitClass tickGrapplerShouldBeMarkedModeHTradarInfoClassaddDefaultObjectives LoadoutLT LoadoutHTModeFuelRoundInfoModeFR scoreCaptureFRFlagFRCaptureStandPhoenixFRCaptureStandImperialFRCaptureStandBeagleFRCaptureStandModeLTCameraRotationDuelGameMessageDuelCharacterControllerDuelCharacterModeTDM DisabledAmount BroadcasterModeDMDMCharacterController DMCharacterModeDefaultRoundInfoDestroyedAssetDDDestroyStatModeDDModeCTFRoundInfo ZoomLeveltab TowerCapture CHCaptureMPTowerModeCHModeBallRoundInfoModeArenaRoundInfoModeACInventoryStationAccessACACGameMessages ACCharacterTextPopupTimeLimitTextPopupServerPasswordTextPopupServerMapsTextPopupBaseTabPanelStats TabPanelNews TabPanelInvoTabPanelPlayersPlayerRespawn TabPanelDuel TabPanelBaseTabPanelAdminunifiedAddImpulseunifiedGetMassunifiedGetVelocitywakecalculateExtentsPopupServerMaps PopupBase ListBoxStatsequipmentLifeTimecarriedObjectClasscarriedAnimation maxCarriedDropListBoxPlayersareaTriggerClass idleAnimDrawPositionedActorprimaryNeutralObjectiveDescprimaryEnemyObjectiveDescBroadcastLocalizedTeam PostLoginprimaryFriendlyObjectiveDescshowEscapeMenu ListBoxMap GetNextMapEscapeCutsceneisAliveRestart ListBoxGame ScoreKill UnPossess ListBoxBase KilledByClose PlayerMoveFireClientMessageOpenPostTakeDamageEventsbHiddenEscapeMenuDuel EscapeMenuAdvancedStatTracker AdvancedStatAdvancedMapListAdvancedCharacterControllerserverDoInventoryRefillAdvancedCharacter ModeArenaQuit ModeBallUULVLEnableDisablerequestStatInit ModeDefault MatCoords grenadeClass ModeDuelModeCTFV MPAdminClass ModeRabbitconsumableClass MPStatsClass grenadesconsumableList ModeFuelCaptureFlagImperialCaptureFlagPhoenix GridSizeCaptureFlagBeagleCaptureStandImperialCaptureStandPhoenixCaptureStandBeagleMapInfoCharacterContainer loginString logoutStringtourneyString publicStringenableTeamDamageStringdisableTeamDamageStringvoteTeamDamageOnStringvoteTeamDamageOffStringvoteTourneyStringvotePublicString unSpectateaddedBuddyStringfailedToAddBuddyStringjoinTeamStringforceTeamStringstartRecordingStringSoundstopRecordingStringError muteString unmuteString pollingDelaydefenseStringoffenseStringSetHeldWeapon UpdateSkinEncodePlayerNameStoreAllTick EndStateTouch DestroyedGetActiveProfileTurretBaseBloodEagleBaseObjectClassesbDontAllowEnemySpectatingBeginRotatordefaultLoadoutOverride gameHints bRepairBaseDevicesBetweenRoundsrespawnWaveIntervalextendedProjectileDamageStatshighestSpeedStat destroyStat captureStatmeshWhileCarrieddenominations areaOffsetacceptCaptionnumHealthKitsCarriedDefaultServer ActualLeft DefaultPort ArticlesID ArticleIDPositionActorHandleParameters SetContent ActualHeight ActualTop__OnDraw__Delegate ActualWidthCreateNewPair StripCodesSupportedGameTypes SeparatorSupportedGameType PanelButtonLoadoutSelected GetColumn FindExtraNumberWeaponsNumberLoadoutsLoadoutHistoryQuickInvLoadoutQuickInvWeaponsQuickInvPacksQuickInvCombatRoles StyleName HuntStatSpawnStructure PendingDuelChallengeTimeoutScoreInterval NumberTowers SniperDamage MaxInvVisits'AddTab_sTabButtonPairGUIPanelGUIButtonIpDrv ReceivedText BindPortResolveFailedResolve ResolvedRandomSpawnRadius AcceptedStatTrackerClassDestroyFlagStands MenuButtons MenuButton Timedout InitiatedPendingDuelingChallengeFail DeclinedDecline Challenged ChallengeDuelOffDuelOn DuelDecline DuelAcceptDuelChallenge bAcceptDuelsGetAvailableSkins InvStationTurretBaseImperialTurretBasePhoenix AllExcept StyleStringtHSort CanBeUsedByCenterZequipBouncePaddingOnAreaEntered BounceForce Boundary getMaxAmmo ScorePlayer SpawnEffect OnAreaExitedPlayClientSoundDemoMenuClassVisitshealthInjection setJetpack BoundaryInfostopHealthInjectionrespawnQuickInvGameMessageQuickInvDefault TcpNewsLinkbouncehudIcon TeamHuntStat ConqueringMPNexusTrigger ConqueredhudIconCoordsLockedMPNexus addEquipmentHuntersFlagPhoenix newGrenadesHuntersFlagImperialMetaHuntersFlagHuntersFlagBeaglelocalizedName HuntersFlag onPickedUpattemptPickupHuntersCharactergetMeshForRole TDMTeamKillclearCarryablesgetJetpackForRolegetArmsMeshForRole setArmsMesh TDMSuicideserverFinishCharacterAccesstribesFindPlayerStartTDMKill FrameEscapeStretchedButtonBlack FrameBlur DialogueBoxInventoryStation GUITribes EDrawTypeOwnerBase ColLocationCommandIndexOtherpDeltaNewMesh bIsSpectatorGUIController DeltaTimeEventInstigatorDamage HitLocation MomentumprojectileFactor SpawnClass SpawnOwner SpawnTagSpawnLocationSpawnRotationOptionalObjectText Related1 Related2GRIframeValue PlayerNamePingScorePort GameType CurrentMapPRIMapNum listenerstatbAdmin PlatformControllerListGameNetModeSupportedModes TimeSeconds EInputAction EInputKey bVisibleParam1Param2param3 menuClassSenderOptionalStringjetpacknextControllerenergy bIsFemale InstigatedByKillerFASound PRIArrayplayerTeamDamagePercentagebTournamentMode GameClassInTeam NewPlayerIpAddrTargetOrgXOrgYClipXClipY MapListTypeDefaultPlayerClassNameHistorySinglePlayerCharacter ProjectilePC ServerNamebCanBeDamaged SetTimerGetMeshOrigin LinkMesh MessageClass bDemoOwnerHealthListAccessControlPlayerControllerClassName SetOriginSetClip LocalMessageRemovableStaticMeshbCollideWorld BroadcastKeytSABCGR Location Rotation Velocity AllClassesDynamicLoadObjectPadItem ReturnValueZYXijProcessedText ScriptTextRadiusL LevelInfo GameInfo PlayerStartHUDPlayerReplicationInfoGameReplicationInfo LevelSummary ControllerPlayerController DamageTypeCanvasBaseGUIController InteractionsLevelShader SkeletalMeshPawnPlayerBoundaryVolumeStyleActorPitchTextureCmdRoleTagMapSpawnOuterClassPackageSwitch TextBufferEnum FunctionStateStruct StrPropertyStructPropertyArrayPropertyClassPropertyDelegateProperty NamePropertyObjectPropertyFloatProperty BoolProperty IntProperty BytePropertytracker charListhealthMaximumgcTRI homeLocationcarrierbvpccbSpreadstylePointsPerStatenemyCapturableslastCaptureAttemptTimedefensePointsPerStatconqueringTeam ownerTeam startIdx bSupported territory deathStatvehicleKillStatvehicleTeamKillStatbdbObserverStartloadoutOverride bForceStart TeamIndexCurrentCampaign gameTypeslevels mapFilename GuiConfigPOI statDataListMPTabsEquipmentClasses ProjectileDamageTypeSniperRifleCombatRoleLightCombatRoleMediumLoadoutMediumBall PackEnergy$ProjectileDamageTypeGrenadeLauncher PackShieldProjectileDamageTypeChaingun WeaponMortarProjectileDamageTypeMortarProjectileDamageTypeExplosionWeaponHandGrenadeWeaponGrapplerProjectileDamageTypeSpinfusorWeaponRocketPodWeaponSpinfusorConsumableHealthMPWeaponChaingunWeaponGrenadeLauncherWeaponSniperRifle PackSpeedWeaponBucklerCombatRoleHeavyProjectileDamageTypeBucklerProjectileDamageTypeRocketPod WeaponBurnerWeaponBlaster PackRepairProjectileDamageTypeBurnerProjectileDamageTypeBlastersensor BaseResupplyInventoryStationAccessArenaBaseEmergencyBasePowerGeneratorBaseSpawnTower BaseSensorBaseDeployableSpawn BaseTurretBaseInventoryStationBasePowerSourcedesiredVelocityactorVelocity actorMass armorIndexAnimationChannelIndexblockMovementDamagebTempInvincible altWeaponfallbackWeapon carryablesTribesGUIControllergrapplerCharactersEClientPainType areaTrigger bAllowExit adminKey myStatsKey gameStatsKeyclientSideChar currentUserpercentageHealthactiveWeaponSlot userSkin loadouts loadoutIndexselectedLoadoutreturnToUsualMovmentnewCombatRoleClasstemporaryHealthoriginalLocationoriginalHeightoriginalOriginworkEquipment newWeaponworkWeaponClassworkPackClassProfileManagerPlayerProfileTribesGuiPageTribesGUIPanelTribesInventoryCharacteroldOrgXoldOrgY TextLabel buddyListActiveProfileServerAddressinventoryCharacterNextSkinButtonnumHealthKitsavailableSkinsCharacterViewbaseSkinClass skinClass MapListBoxgameTypeClassNamelimit gameTypeNameplayerProfileManagerbuddybRecordingDemobRefreshingListscurrentlySelectedListTeamOneTeamTwocurrentlySelectedName buddyNamebDontStripCodes StatsListBoxoffensedefense totalPointsoffensePointsdefensePoints stylePoints totalOffense totalDefense totalStyle equationhealthKitClass"FuelCellPlacedDenominationDefaultMPFuelCellDenominationTen armorEnabledEDirectionTypeMPFuelCellDenominationFive CaptureStand CaptureFlagFuelDepotDefault BallDefault GoalDefaultInventoryStationLoadoutbDispenseGrenadesFuelCellDefaultSPEscapeMenuClass FlagThrowermaxCarriedWeapons armsMeshPlayerDisconnecthealthPerSecond LevelDataenergyMaximumbApplyHealthFilter armorClassselectedDifficultyTerritoryMessageClassconquerIntervalcharacterPresenceCapturePointMessageClasshomeCapturableOffsetInventoryStationAccessControlVehicleSpawnPoint SpawnArray MPTerritoryMPFlagCapturePointMPCapturePoint MPCapturableMPAreaTriggerMPAreaMPActorMotorCharacterMotorTribesGameMessageLoadout StatTracker StatData ExtendedStatMultiplayerStartSingleplayerGameInfo SkinInfo RoundInfo RoundData ModeInfo CampaignInfo EquipmentUtilityTribesGUIControllerBaseTribesGUIConfig ConsumableEquipmentSpawnPoint CombatRoleAnimationChannelDemoControllerMultiplayerCharacterClientSideCharacterArmorMultiplayerGameInfo TeamInfoInventoryStationPlatform healRateHealthFractionPerSecondhealthModifierQuantityWeaponInventoryStationCombatRoleInventoryStationPackInventoryStationWeapondifficultyModsplayerHealthMultiplierInventoryStationGrenadesRook bCanBeSensedMPMetaCarryable accessClassPlayerCharacterControllerDifficultyData damageAmtTribesReplicationInfo InvVisitsInvVisitsRemaining NewsLink typeClassServerMapListVerifiedMapListPack totalMaps PrimarySoundAlternateSoundpSound ConfigClassCharacterMovementFlag ammoCountInventoryStationAccessXDirYDirXRandYRandprojectileClassbounceImpulsebounceDirection ItemClassCaption Character OpponentWeapon bDueling bPending bChallenger bCanMove SensorTower challengeeStand CatapultMPFlagstandPhoenixMPFlagstandBloodEagleFlagPhoenixShaderFlagBeagleShaderFLagImperialShaderFuelDepotBase RabbitFlag TextAlignMPFlagstandImperialFlagNeutralShader HandGrenadeInfoBackground ServerLabel PackageLabel SniperRifleweaponstabPair playersKey statsKeyMPGameObjects OKButton BaseDevice CancelButtonAddr LinkModeinv InternetLink SpawnIndexTcpLinkRandomSpawnPOI ReceiveMode OldClipXSkin OldClipY ActiveTabMyTabs TabPanel TabHeader MenuOwnerbAllowHTMLTextFormattingACC bActiveInput__OnHide__Delegate__OnShow__Delegate GUIComponentTowerdevice__OnDeActivate__Delegate__OnChange__Delegate challengerchallengeTime PendingDuels GUIEditBox SpawnTeam StandInfo BaseFlag BaseStandFRStandNexusMultiColumnList multiplierBackgroundBlurBackgroundImage__OnClick__Delegate MCButtonMCListId DisplayItemMyOwnerImage ActorName PackIndex WeaponIndex GUIListBase LastLoadout ActivePage ImageStyleLastLoadoutName GameLoadoutImageRenderStyle KillTimerDefaultLength bSortForwardGUIScrollTextBox GUIImageOpenDlgGUIActorContainer GameListBox bRefreshedGUIActorContainerBase GUIPanelmapDataPlayersListBoxencodedTeamName GUILabelGUIMultiColumnListBox skinIndexPrevSkinButton ArmorCombo PackCombo WeaponCombo SaveNameQBTN_Ok TabControlGUIListsTabButtonPair GUIComboBox NewsTextBox GUIButtonGUIPage Articles ArticleIndexGUITextComponentGUITabControl NewsPanel newsPanelTabbUpdateArticlesbUpdateArticlearticlesIndexTextBox AcceptButtonsecondaryMessageClassGUIMultiColumnList StatClassessuicideStatCTF killStatCTFkillStatArenaMPPersonalStatMessageDefaultStatDestroyGeneratorStatRepairGeneratorStatDestroySensorStatRepairSensorExtendedStatFastExplosiveExtendedStatMidairDiscStatHighestSpeed StatTeamKillStatDamageSpinfusorStatDamageBurnerStatDamageChaingunStatDamageGrenadeLauncherStatDamageSniperRifleStatDamageBucklerStatDamageRocketPodStatDamageMortarStatDamageBlasterStatRepairInventory StatHeadShot RoundData0 RoundData1@a@gJG Zf 9:9:$9:9:$06-{94pppj5WjF00Ő_pCnq'VR_p8lc_pCnq'VR_p8lc_pCnq'VR_p8lc_pg;o_pg;o+_pCnq'VR_p8lc_pY&Y&+Y&_pCnq'VR_p8lc_pg;o iL&XbXq{ bAcceptDuels = true bDueling = false bPending = false bCanMove = false CountDown = 3 MPEscapeMenuClass = "EscapeMenuDuel" MPGameStatsClass = "TabPanelDuel" 7..\tvbp_b6\Classes\ModeDuel\DuelCharacterController.ucD C"HMEscapeMenuDuelq] TabPanelDuel{L nK[9:9:$9:9:$06Vwz\L>wz\Lrowz\Lro 0_pwz\Lro 0wz\Lro|\i|\|\+|\|\|\|\]}|\|\|\|\EH+׌|\|\|\|\|\|\+׉i|\0uE|\|\|\_p3!_c|\e1wz\LXP|\|\|\|\7|\|\|\7|\|\7|\|\|\|\|\]}|\+׉i+׌|\F6y|\F6y|\F6y|\|\~g |\~g |\|\|\]}|\|\|\|\EH|\|\i|\i|\|\|\F6y|\חӌ|\|\|\|\|\|\|\|\|\|\|\|\|\uUӘFtɉT ӘFӘFӘFӘF|\ppp00 iaXKXq{ DemoMenuClass = "Jomo.DemoHUD" MPEscapeMenuClass = "EscapeMenu" MPGameStatsClass = "TabPanelPlayers" MPStatsClass = "TabPanelStats" MPAdminClass = "TabPanelAdmin" ;..\tvbp_b6\Classes\Advanced\AdvancedCharacterController.ucY ] Jomo.DemoHUDH= EscapeMenuC]TabPanelStatsq]TabPanelPlayers@]TabPanelAdmin@OEm uRӘF 0++׉i+׉i++׉i+׉iaXqX.{ NumberLoadouts = 15 NumberWeapons = 3 ...\tvbp_b6\Classes\QuickInv\QuickInvConfig.ucZ "Y "^ B z} 6BCnq7 \9- ʵʵ9- KԛʵʵyDpJDpJT7@T7@T7@T7@kk>kkkkk>kkkkk>kkk>>k>>oe1eL>0o^"^"^"^"^"^"^"^"^"kkkk^"^"^"^"^"^"k 0k]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\Coooooooooo  XXc { OnActivate = InternalOnActivate OnKeyEvent = InternalOnKeyEvent Tabs(0)=(Name="PLAYERS",Button=None,PanelClass="TabPanelPlayers") Tabs(1)=(Name="STATS",Button=None,PanelClass="TabPanelStats") Tabs(2)=(Name="ADMIN",Button=None,PanelClass="TabPanelAdmin") Tabs(3)=(Name="INVO",Button=None,PanelClass="TabPanelInvo") Tabs(4)=(Name="NEWS",Button=None,PanelClass="TabPanelNews") MenuButtons(0)=(Name="RESUME GAME",Button=None) MenuButtons(1)=(Name="OPTIONS",Button=None) MenuButtons(2)=(Name="DISCONNECT",Button=None) MenuButtons(3)=(Name="QUIT",Button=None) WinTop = 0.025000 WinLeft = 0.025000 WinWidth = 0.950000 WinHeight = 0.950000 %..\tvbp_b6\Classes\GUI\EscapeMenu.ucOY] PLAYERS *]TabPanelPlayers]STATS *]TabPanelStats]ADMIN *]TabPanelAdmin]INVO *] TabPanelInvo]NEWS *] TabPanelNewst YD] RESUME GAME ] OPTIONS = DISCONNECT ]QUIT `$fWdM@w"I@{@BEl@@@oT r@pwNy ptBY22s|\ >X֦X1..\tvbp_b6\Classes\Advanced\AdvancedCharacter.uc:Vc@T@~F ] N9- KԛKԛKԛKԛKԛKԛ|\KԛKԛKԛKԛtKԛKԛKԛtKԛKԛKԛKԛDpJDpJDpJDpJDpJDpJ ÓXrXn{ BounceForce = 100000.000000 BouncePadding = 500 GridSize = (X=16.000000,Y=16.000000,Z=16.000000) +..\tvbp_b6\Classes\Utility\BoundaryInfo.ucI:sAAAR $PGP "u'EuED>ED^ED#EDvcd @@Uq VxB,Y2@J&hGhGhGŌ|\_p_phGŌ|\_p8lchGŌ|\hGŐ_p8lchGŌ|\hGhGhGhGF Xp#X,..\tvbp_b6\Classes\ModeFR\FRCaptureStand.uc @h|Md6 B[Շh]F XʅX]{ ListNames(0)="Name" ListNames(1)="Team" ListNames(2)="Score" ListNames(3)="Ping" )..\tvbp_b6\Classes\GUI\ListBoxPlayers.ucoYNameTeamScorePingA@U~r 6D#ҍCnq  ZMX~JXO+{ Acronym = "CTF+" allowedMPActorList(0) = Class'GameClasses.CaptureFlag' allowedMPActorList(1) = Class'GameClasses.CaptureStand' allowedMPActorList(2) = Class'GameClasses.territory' baseDeviceObjectives(0) = Class'BaseObjectClasses.BasePowerGenerator' baseDeviceObjectives(1) = Class'BaseObjectClasses.BaseSensor' GameDescription = "Retrieve the enemy team's flag and bring it back to your team's flag stand. Your flag must be at its stand in order to capture their flag." GameName = "Capture the Flag+" roundInfoClass = Class'ModeCTFRoundInfo' baseDeviceRepairStats(0) = (statClass=Class'StatClasses.StatRepairGenerator',baseDeviceClass=Class'BaseObjectClasses.BasePowerGenerator') baseDeviceRepairStats(1) = (statClass=Class'StatClasses.StatRepairSensor',baseDeviceClass=Class'BaseObjectClasses.BaseSensor') baseDeviceRepairStats(2) = (statClass=Class'StatClasses.StatRepairInventory',baseDeviceClass=Class'BaseObjectClasses.BaseInventoryStation') extendedProjectileDamageStats(0) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeSpinfusor',extendedStatClass=Class'StatClasses.ExtendedStatMidairDisc') killStat = Class'StatClasses.killStatCTF' projectileDamageStats(0) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeSniperRifle',playerDamageStatClass=Class'StatClasses.StatDamageSniperRifle',headShotStatClass=Class'StatClasses.StatHeadShot') projectileDamageStats(1) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeBlaster',playerDamageStatClass=Class'StatClasses.StatDamageBlaster') projectileDamageStats(2) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeBuckler',playerDamageStatClass=Class'StatClasses.StatDamageBuckler') projectileDamageStats(3) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeBurner',playerDamageStatClass=Class'StatClasses.StatDamageBurner') projectileDamageStats(4) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeChaingun',playerDamageStatClass=Class'StatClasses.StatDamageChaingun') projectileDamageStats(5) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeGrenadeLauncher',playerDamageStatClass=Class'StatClasses.StatDamageGrenadeLauncher') projectileDamageStats(6) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeMortar',playerDamageStatClass=Class'StatClasses.StatDamageMortar') projectileDamageStats(7) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeRocketPod',playerDamageStatClass=Class'StatClasses.StatDamageRocketPod') projectileDamageStats(8) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeSpinfusor',playerDamageStatClass=Class'StatClasses.StatDamageSpinfusor') suicideStat = Class'StatClasses.suicideStatCTF' &..\tvbp_b6\Classes\ModeCTF\ModeCTF.ucAYaYkMWY &/-,+&/-,+&/-,+&/-,+&/-,+&/-,+&/-,+&/-,+&/-,+TY"EJEJEJ1O ]Capture the Flag+$]LRetrieve the enemy team's flag and bring it back to your team's flag stand. Your flag must be at its stand in order to capture their flag. ]CTF+hj~d6 EQ{ZC^"^"^"^"^"^"^"^"^"^"^"^"  XX[{ WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 1.000000 WinHeight = 1.000000 '..\tvbp_b6\Classes\GUI\TabPanelBase.uchs\h6 Gq oh]F XʅXu{ ListNames(0) = "Game" WinTop = 0.000000 WinLeft = 0.225000 WinWidth = 0.270000 WinHeight = 1.000000 &..\tvbp_b6\Classes\GUI\ListBoxGame.ucoYGameU$q=>@P@hO!@ya@C@@k ^$@8$@V"@SE$T"G@Gk@9EwA zo6 ]Xj˳EQ{"3"3"3Vt^"VtӘF"3ӘF"3ӘFӘF"3"3ӘF"3ӘFӘF"3"3"3"3Vt{ ӘFtɉT Xj˳^"^"^"^"^"^"^"Xj˳^"^"^"^"^"^"^"Xj˳VtVtVtVtVtXj˳^"^"^"^"^"^"Xj˳"3"3"3"3Xj˳"3"3"3"3Xj˳"3"3"3"3"3ӘFtɉT ^""3ӘF"3ӘFӘFXj˳ 0  X"Xw { LeftPanelButtons(0)=(Name="- EMPTY -",Button=None) LeftPanelButtons(1)=(Name="- EMPTY -",Button=None) LeftPanelButtons(2)=(Name="- EMPTY -",Button=None) LeftPanelButtons(3)=(Name="- EMPTY -",Button=None) LeftPanelButtons(4)=(Name="- EMPTY -",Button=None) LeftPanelButtons(5)=(Name="- EMPTY -",Button=None) LeftPanelButtons(6)=(Name="- EMPTY -",Button=None) LeftPanelButtons(7)=(Name="- EMPTY -",Button=None) LeftPanelButtons(8)=(Name="- EMPTY -",Button=None) LeftPanelButtons(9)=(Name="- EMPTY -",Button=None) LeftPanelButtons(10)=(Name="- EMPTY -",Button=None) LeftPanelButtons(11)=(Name="- EMPTY -",Button=None) LeftPanelButtons(12)=(Name="- EMPTY -",Button=None) LeftPanelButtons(13)=(Name="- EMPTY -",Button=None) LeftPanelButtons(14)=(Name="- EMPTY -",Button=None) skinIndex = 0 '..\tvbp_b6\Classes\GUI\TabPanelInvo.ucPi] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - `hvGc6 Zh]F XʅX{ ListNames(0) = "Name" ListNames(1) = "#" ListNames(2) = "Worth" ListNames(3) = "Points" WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 0.765000 WinHeight = 1.000000 '..\tvbp_b6\Classes\GUI\ListBoxStats.ucoYName#WorthPointsf$U$ C?=@@n@hEWe6 _`h]F XʅXt{ ListNames(0) = "Map" WinTop = 0.000000 WinLeft = 0.495000 WinWidth = 0.270000 WinHeight = 1.000000 %..\tvbp_b6\Classes\GUI\ListBoxMap.ucoYMapf$p>U$q=>E X} ,`P~pg| H@@bm @Y P)2\TN7ICw `rz }K6Zg;o`p}+Y&p{94{94{94{94'VR{94'VR{94{94{94{94{94{947{94KQE{94{94KQE{94{94{94|\{94|\{94{94|\{94j5WjF{94{94j5WjF{94{94{94{94{94{94{94{94{94{94{94'VR{94'VR{94{94{94{94{94'VR{94{94'VR{94{94'VR{94{94{94{94_p'VR{94'VR{94_p8lcg;o 0_p8lcg;o 0_p'VR{94'VR{94{94{94{94  ZMX2Xf{ Acronym = "Duel" GameDescription = "Mano a mano." GameMessageClass = class'DuelGameMessage' GameName = "Duel" numTeams = 1 ChallengeTimeout = 15 RandomSpawn = true RandomSpawnRadius = 2500 QuickInvConfigClass = class'QuickInvDefault' allowedMPActorList = () (..\tvbp_b6\Classes\ModeDuel\ModeDuel.ucd $pAYp " \tA H" ]Duel$] Mano a mano.pg ]DueltH _y6 h]Fb@)^")^")Zr,:)Zr,: XʅX{{ StyleName = "STY_Browser" WinTop = 0.000000 WinLeft = 0.225000 WinWidth = 0.540000 WinHeight = 1.000000 &..\tvbp_b6\Classes\GUI\ListBoxBase.uc` ] STY_Browser`$f$fff>U$q= ?_$?+@2MmsrBY2ji2쩉F6y ː_pSNO >X֦X)..\tvbp_b6\Classes\ModeAC\ACCharacter.ucZU\ e@FOh@t@u@d@q} @ZC@ @y@J@CM`|'OpggXʅXY{ consumableList(0) = (consumableClass=Class'EquipmentClasses.ConsumableHealthMP',Amount=1) grenades = (grenadeClass=class'EquipmentClasses.WeaponHandGrenade',Ammo=5) packClass = Class'EquipmentClasses.PackEnergy' weaponList(0) = (weaponClass=class'EquipmentClasses.WeaponSpinfusor',Ammo=0) weaponList(1) = (weaponClass=class'EquipmentClasses.WeaponChaingun',Ammo=0) weaponList(2) = (weaponClass=class'EquipmentClasses.WeaponGrenadeLauncher',Ammo=0) '..\tvbp_b6\Classes\ModeLT\LoadoutLT.uc<KY"."."."D:_|."EYB^"z@}@4@D@^i@gSp XB.Y6D3g XʅXr{ carriedObjectClass = Class'GameClasses.FlagThrower' idleAnim = "Idle" localizedName = "Flag" CollisionHeight = 120.000000 CollisionRadius = 70.000000 DrawType = DT_Mesh Mesh = SkeletalMesh'MPGameObjects.Flag' Skins(0) = None Skins(1) = Shader'MPGameObjects.FlagNeutralShader' StaticMesh = None carriedAnimation = "Idle" hudIcon = Texture'HUD.MPTabs' hudIconCoords = (U=102.000000,V=216.000000,UL=80.000000,VL=40.000000) returnTime = 120.000000 meshWhileCarried = SkeletalMesh'MPGameObjects.Flag' maxCarryables = 1 -..\tvbp_b6\Classes\ModeTH\MetaHuntersFlag.ucA"I$Bd i Z{t$B$XCu$Bv$ BJAIr ]FlagOACBBl)E$BL$B\\@pg@_s@%@L@gb@@M@YXLm pi 6SNOX(G@_p8lcji :  X~JXU{ Acronym = "AC" GameMessageClass = class'ACGameMessages' GameName = "Arena Classic" DefaultCombatRole = class'EquipmentClasses.CombatRoleLight'; MaxInvVisits = 2 SniperDamage= 42.000000 $..\tvbp_b6\Classes\ModeAC\ModeAC.uch "g $(BL ]Arena Classicpt -ACy Q @t w] T  ) ) ) ) ) ) )@~ @bQf ]TfWJ6`p}+T$  ZMX~JXT{ Acronym = "LT" GameName = "LT" DefaultCombatRole = class'EquipmentClasses.CombatRoleLight'; DefaultLoadout = class'LoadoutLT'; EnableQuickInv = true QuickInvConfigClass = class'QuickInvLT' $..\tvbp_b6\Classes\ModeLT\ModeLT.ucL`|a\k -LT -LT|cgwJ6 'c)Jd8>>^"^"^"^"^"^"^"^"^"^"^"^"ooooooVtVtVtVtVt]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C  htX\Xm{ labelCaption = "INPUT:" cancelCaption = "CANCEL" acceptCaption = "ACCEPT" WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 1.000000 WinHeight = 1.000000 (..\tvbp_b6\Classes\GUI\TextPopupBase.ucd]INPUT:}]CANCELB ]ACCEPToH@@[Gch  [Ejkq6 jiL@uEQ{>iL@u 0>iL@u 0e1>e1eL>0e1e1>e1eL>0e1e1>_`)Zr,:iL@u 0Gq o)Zr,:e1>e1>e1+e1>e1eL>0e1e1>e1eL>0e1e1>_`)Zr,:Gq o)Zr,:e1>>iL@u 0e1+^"^"^"^"^"^"e1_peL>0^"^"e1+^"^"e1_peL>0^"^"^"^"Gq oGq oGq oGq o_`Gq o)Zr,:_`_`_`iL@u 0iL@u 0Gq o  XX\-{ LeftPanelButtons(0)=(Name="VOTE MAP CHANGE",Button=None) LeftPanelButtons(1)=(Name="VOTE TOURNAMENT",Button=None) LeftPanelButtons(2)=(Name="VOTE TEAM DAMAGE ON",Button=None) LeftPanelButtons(3)=(Name="ADMIN LOGIN",Button=None) LeftPanelButtons(4)=(Name="RESTART MAP",Button=None) LeftPanelButtons(5)=(Name="SWITCH MAPS",Button=None) LeftPanelButtons(6)=(Name="DISABLE TEAM DAMAGE",Button=None) LeftPanelButtons(7)=(Name="TOURNEY MODE",Button=None) LeftPanelButtons(8)=(Name="FORCE START",Button=None) LeftPanelButtons(9)=(Name="TIME LIMIT",Button=None) LeftPanelButtons(10)=(Name="SERVER PW",Button=None) bRefreshed = false loginString = "ADMIN LOGIN" logoutString = "ADMIN LOGOUT" tourneyString = "TOURNEY MODE" publicString = "PUBLIC MODE" enableTeamDamageString = "ENABLE TEAM DAMAGE" disableTeamDamageString = "DISABLE TEAM DAMAGE" voteTeamDamageOnString = "VOTE TEAM DAMAGE ON" voteTeamDamageOffString = "VOTE TEAM DAMAGE OFF" voteTourneyString = "VOTE TOURNAMENT" votePublicString = "VOTE PUBLIC" SupportedGameTypes(0) = (Acronym="AC",Name="Arena Classic",Mode="ModeAC",MapList="Arena",Maps=()) SupportedGameTypes(1) = (Acronym="Arena",Name="Arena+",Mode="ModeArena",MapList="Arena",Maps=()) SupportedGameTypes(2) = (Acronym="Ball",Name="Ball+",Mode="ModeBall",MapList="Ball",Maps=()) SupportedGameTypes(3) = (Acronym="CH",Name="Capture and Hold",Mode="ModeCH",MapList="CTF",Maps=()) SupportedGameTypes(4) = (Acronym="CTF",Name="Capture the Flag+",Mode="ModeCTF",MapList="CTF",Maps=()) SupportedGameTypes(5) = (Acronym="DD",Name="Defend and Destroy",Mode="ModeDD",MapList="CTF",Maps=()) SupportedGameTypes(6) = (Acronym="Default",Name="Default",Mode="ModeDefault",MapList="CTF",Maps=()) SupportedGameTypes(7) = (Acronym="Duel",Name="Duel",Mode="ModeDuel",MapList="CTF",Maps=()) SupportedGameTypes(8) = (Acronym="DM",Name="Deathmatch",Mode="ModeDM",MapList="CTF",Maps=()) SupportedGameTypes(9) = (Acronym="FR",Name="Find and Retrieve",Mode="ModeFR",MapList="CTF",Maps=()) SupportedGameTypes(10) = (Acronym="Fuel",Name="Fuel+",Mode="ModeFuel",MapList="Fuel",Maps=()) SupportedGameTypes(11) = (Acronym="HT",Name="HT",Mode="ModeHT",MapList="CTF",Maps=()) SupportedGameTypes(12) = (Acronym="Hunters",Name="Hunters",Mode="ModeHunters",MapList="CTF",Maps=()) SupportedGameTypes(13) = (Acronym="LT",Name="LT",Mode="ModeLT",MapList="CTF",Maps=()) SupportedGameTypes(14) = (Acronym="MT",Name="MT",Mode="ModeMT",MapList="CTF",Maps=()) SupportedGameTypes(15) = (Acronym="Rabbit",Name="Rabbit+",Mode="ModeRabbit",MapList="Rabbit",Maps=()) SupportedGameTypes(16) = (Acronym="ST",Name="ST",Mode="ModeST",MapList="CTF",Maps=()) SupportedGameTypes(17) = (Acronym="TDM",Name="Team Deathmatch",Mode="ModeTDM",MapList="CTF",Maps=()) SupportedGameTypes(18) = (Acronym="TH",Name="Team Hunters",Mode="ModeTH",MapList="CTF",Maps=()) (..\tvbp_b6\Classes\GUI\TabPanelAdmin.ucP] ADMIN LOGINQ] ADMIN LOGOUTR] TOURNEY MODES] PUBLIC MODET]ENABLE TEAM DAMAGEU]DISABLE TEAM DAMAGEV]VOTE TEAM DAMAGE ONW]VOTE TEAM DAMAGE OFFX]VOTE TOURNAMENTY] VOTE PUBLICR il -AC]Arena Classic]ModeAC]Arena ]Arena]Arena+] ModeArena]Arena ]Ball]Ball+] ModeBall]Ball -CH]Capture and Hold]ModeCH]CTF ]CTF]Capture the Flag+] ModeCTF]CTF -DD]Defend and Destroy]ModeDD]CTF ] Default] Default] ModeDefault]CTF ]Duel]Duel] ModeDuel]CTF -DM= Deathmatch]ModeDM]CTF -FR]Find and Retrieve]ModeFR]CTF ]Fuel]Fuel+] ModeFuel]Fuel -HT-HT]ModeHT]CTF ] Hunters] Hunters] ModeHunters]CTF -LT-LT]ModeLT]CTF -MT-MT]ModeMT]CTF ]Rabbit] Rabbit+= ModeRabbit]Rabbit -ST-ST]ModeST]CTF ]TDM]Team Deathmatch] ModeTDM]CTF -TH] Team Hunters]ModeTH]CTF PY ]VOTE MAP CHANGE ]VOTE TOURNAMENT ]VOTE TEAM DAMAGE ON ] ADMIN LOGIN ] RESTART MAP ] SWITCH MAPS ]DISABLE TEAM DAMAGE ] TOURNEY MODE ] FORCE START = TIME LIMIT ] SERVER PW 2SI [sBY2j5WjF2 L&X7X-..\tvbp_b6\Classes\ModeDuel\DuelCharacter.ucl~u@EB]FHb yuUoNeeeeeeeeeeeeeeeeeej  htX\X:{ DefaultPort = 80 DefaultServer = "www.rapher.net" '..\tvbp_b6\Classes\News\TcpNewsLink.ucF "PD Mwww.rapher.netAJKCWlFB Y2|Pߔ'ak7_poC7_ph#_p8lcSlÐ_ph#SlÐ_pSlSlSlF XʅX{ bMovable = true %..\tvbp_b6\Classes\ModeCH\MPTower.ucsp|@HsEQ@@Luj@iK@_XSk XB Y2PN o_plmP_pSlSl XʅXF{ areaOffset = (X=0.000000,Y=0.000000,Z=-250.000000) areaTriggerClass = Class'MPNexusTrigger' bMovable = true CollisionHeight = 2500 StaticMesh = StaticMesh'MPGameObjects.FuelDepotBase' %..\tvbp_b6\Classes\ModeTH\MPNexus.ucNj A :szBsL$@EV L@@R@@wqh 6X(G@Cnq  X~JXT { Acronym = "Arena+" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseTurret' bDontAllowEnemySpectating = True bRepairBaseDevicesBetweenRounds = True GameDescription = "Two teams fight for up to 9 rounds. When you die, you're out until the next round. Find equipment lying around the map. First team to win 5 rounds wins the match." GameName = "Arena+" minimumNumberOfPlayers = 2 roundInfoClass = Class'ModeArenaRoundInfo' scoreLimit = 5 killStat = Class'StatClasses.killStatArena' *..\tvbp_b6\Classes\ModeArena\ModeArena.uc]YM1?"i"ty ]Arena+$]fTwo teams fight for up to 9 rounds. When you die, you're out until the next round. Find equipment lying around the map. First team to win 5 rounds wins the match. ]Arena+\YYV@N@{i` 7R@p9V 2.AdvancedCharacter yFD}z ms 6h#D#ҍ? ^@`dbeAY@JS@U^O]nEnl{l6 Gw4EQ{^"^"e17e17e1+e1e1>e1>kD& 2222D& e1+yy>>e1+>7777>7>e1e17>b@)Zr,:b@)Zr,:e1_p7^"7^"7^"7^"7B[Շe1eL>0e1eL>0KQEKQEKQEb@KQEkKQEKQE7tɉCnqb@b@b@KQEKQEKQEb@b@B[ՇB[Շb@)Zr,:e1+^"^"tɉCnq^"^"^"^"e1+^"^"^"^"e1+^"^"e1KQE7^"^"^"^"^"^"w4 0B[ՇB[ՇB[ՇB[Շ)Zr,:B[ՇZr,:  XXr{ LeftPanelButtons(0)=(Name="JOIN TEAM ONE",Button=None) LeftPanelButtons(1)=(Name="JOIN TEAM TWO",Button=None) LeftPanelButtons(2)=(Name="SPECTATE",Button=None) LeftPanelButtons(3)=(Name="CHANGE TEAMS",Button=None) LeftPanelButtons(4)=(Name="START RECORDING",Button=None) LeftPanelButtons(5)=(Name="ADD BUDDY",Button=None) LeftPanelButtons(6)=(Name="VOTE TO KICK",Button=None) LeftPanelButtons(7)=(Name="VOTE ADMIN",Button=None) LeftPanelButtons(8)=(Name="MUTE",Button=None) LeftPanelButtons(9)=(Name="TEAMCHANGE",Button=None) LeftPanelButtons(10)=(Name="KICK",Button=None) LeftPanelButtons(11)=(Name="BAN",Button=None) LeftPanelButtons(12)=(Name="SPECTIFY",Button=None) LeftPanelButtons(13)=(Name="FORCE TEAM ONE",Button=None) LeftPanelButtons(14)=(Name="FORCE TEAM TWO",Button=None) pollingDelay=0.5 unSpectate = "UNSPECTATE" Spectate = "SPECTATE" addedBuddyString = "You added %1 to your buddy list." failedToAddBuddyString = "%1 is already in your buddy list." joinTeamString = "JOIN %1" forceTeamString = "FORCE %1" startRecordingString = "START RECORDING" stopRecordingString = "STOP RECORDING" muteString = "MUTE" unMuteString = "UNMUTE" *..\tvbp_b6\Classes\GUI\TabPanelPlayers.ucZ= UNSPECTATEd] SPECTATE[]"!You added %1 to your buddy list.\]#"%1 is already in your buddy list.]] JOIN %1^] FORCE %1_]START RECORDINGaMSTOP RECORDINGc]MUTEd]UNMUTEe$?Pi]JOIN TEAM ONE ]JOIN TEAM TWO ] SPECTATE ] CHANGE TEAMS ]START RECORDING ] ADD BUDDY ] VOTE TO KICK = VOTE ADMIN ]MUTE = TEAMCHANGE ]KICK ]BAN ] SPECTIFY MFORCE TEAM ONE MFORCE TEAM TWO @@|@@@/@@BxP F mM@PzoEz7@TS^amc_Vu @Se@ a2`cn@CXqXu{ acronym = "KILLS" description = "Kills" awardDescription = "Best Killer" personalMessage = "You killed %1" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ScoreTeam = true offensePointsPerStat = 1 ,..\tvbp_b6\Classes\ModeTDM\Stats\TDMKill.uc@5" ]KILLS6]KillsK] Best Killer9]You killed %1Babxg '*g ED#tr\ 2MG b]BY2e8ލz2 L&X7X)..\tvbp_b6\Classes\ModeDM\DMCharacter.uc[lQaAh#j  XqXv{ Begin Object Class=Gameplay.RoundData Name=RoundData0 countdownDuration = 30.000000 respawnDelay = 0.000000 End Object rounds(0) = RoundData'RoundData0' /..\tvbp_b6\Classes\ModeTDM\ModeTDMRoundInfo.uc:YpKLaS06i  iL&X7X3..\tvbp_b6\Classes\ModeDM\DMCharacterController.ucmCvKq ms x@@sNDa Vt;ӘFaXqX{ AllowedCombatRoles(0)=(CombatRoleClass=class'EquipmentClasses.CombatRoleLight',CombatRoleName="Light Armor") AllowedCombatRoles(1)=(CombatRoleClass=class'EquipmentClasses.CombatRoleMedium',CombatRoleName="Medium Armor") AllowedCombatRoles(2)=(CombatRoleClass=class'EquipmentClasses.CombatRoleHeavy',CombatRoleName="Heavy Armor") AllowedPacks(0)=(PackClass=class'EquipmentClasses.PackEnergy',PackName="Energy Pack") AllowedPacks(1)=(PackClass=class'EquipmentClasses.PackRepair',PackName="Repair Pack") AllowedPacks(2)=(PackClass=class'EquipmentClasses.PackShield',PackName="Shield Pack") AllowedPacks(3)=(PackClass=class'EquipmentClasses.PackSpeed',PackName="Speed Pack") AllowedWeapons(0)=(WeaponClass=class'EquipmentClasses.WeaponBlaster',WeaponName="Blaster") AllowedWeapons(1)=(WeaponClass=class'EquipmentClasses.WeaponBuckler',WeaponName="Buckler") AllowedWeapons(2)=(WeaponClass=class'EquipmentClasses.WeaponBurner',WeaponName="Burner") AllowedWeapons(3)=(WeaponClass=class'EquipmentClasses.WeaponChaingun',WeaponName="Chaingun") AllowedWeapons(4)=(WeaponClass=class'EquipmentClasses.WeaponSpinfusor',WeaponName="Disc Launcher") AllowedWeapons(5)=(WeaponClass=class'EquipmentClasses.WeaponGrappler',WeaponName="Grappler") AllowedWeapons(6)=(WeaponClass=class'EquipmentClasses.WeaponGrenadeLauncher',WeaponName="Grenade Launcher") AllowedWeapons(7)=(WeaponClass=class'EquipmentClasses.WeaponMortar',WeaponName="Mortar") AllowedWeapons(8)=(WeaponClass=class'EquipmentClasses.WeaponRocketPod',WeaponName="RocketPod") AllowedWeapons(9)=(WeaponClass=class'EquipmentClasses.WeaponSniperRifle',WeaponName="Sniper Rifle") /..\tvbp_b6\Classes\QuickInv\QuickInvDefault.ucwYGRO] Light ArmorRO] Medium ArmorRO] Heavy Armor{YW<C] Energy Pack<C] Repair Pack<C] Shield Pack<C= Speed Pack}Y ] Blaster] Buckler]Burner] Chaingun]Disc Launcher] Grappler]Grenade Launcher]Mortar] RocketPod] Sniper Riflevw{@@GW#U  @H\@}kb@gtI@f@OULZ S@@X@dmZ C\Jp9V .AdvancedCharacterController @VXt\A6 Z9QX(G@_p8lcs" : : : : : :  ZMX~JXq { Acronym = "TDM" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseEmergency' baseDeviceExclusionList(2) = Class'BaseObjectClasses.BaseInventoryStation' baseDeviceExclusionList(3) = Class'BaseObjectClasses.BasePowerSource' baseDeviceExclusionList(4) = Class'BaseObjectClasses.BaseResupply' baseDeviceExclusionList(5) = Class'BaseObjectClasses.BaseTurret' GameDescription = "Two Teams. Kill or be killed." GameName = "Team Deathmatch" minimumNumberOfPlayers = 0 roundInfoClass=Class'ModeTDMRoundInfo' scoreLimit = 100 DefaultCombatRole = class'EquipmentClasses.CombatRoleLight'; DefaultLoadout = class'LoadoutLT'; EnableQuickInv = true killStat = Class'TDMKill' suicideStat = Class'TDMSuicide' teamkillStat = Class'TDMTeamKill' &..\tvbp_b6\Classes\ModeTDM\ModeTDM.ucL`|a]Y k\M`Rg1h?"di" ]Team Deathmatch$]Two Teams. Kill or be killed. ]TDM3@g } b2\TCXqX[{ acronym = "SUICIDES" description = "Suicides" personalMessage = "You killed yourself" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ScoreTeam = true offensePointsPerStat = -1 /..\tvbp_b6\Classes\ModeTDM\Stats\TDMSuicide.uc@5" ] SUICIDES6] Suicides9]You killed yourselfB^@h @RMFB6 `n(Jd8>^"^"^"^"^"^"oooooo]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C  XqXL{ labelCaption = "" cancelCaption = "CANCEL" WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 1.000000 WinHeight = 1.000000 $..\tvbp_b6\Classes\GUI\PopupBase.uc}]CANCELP@M@ZH Wj x c2gktCXqX[{ acronym = "TKILLS" description = "Teamkills" personalMessage = "You teamkilled %1" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ScoreTeam = true offensePointsPerStat = -1 0..\tvbp_b6\Classes\ModeTDM\Stats\TDMTeamKill.uc@5" ]TKILLS6] Teamkills9]You teamkilled %1Ba@[ L H lC me pNzŐ>>_p8lc_p8lc8lc  aXFX{ /..\tvbp_b6\Classes\Advanced\AdvancedMapList.ucu@2}Q v fBY2rg&2+ XʅX...\tvbp_b6\Classes\ModeTH\HuntersCharacter.uc@sB fP>qfsD~|zy nr@d@F@M@@Lviy6 Bh  XXL{ OnActivate = InternalOnActivate OnKeyEvent = InternalOnKeyEvent Tabs(0)=(Name="PLAYERS",Button=None,PanelClass="TabPanelDuel") )..\tvbp_b6\Classes\GUI\EscapeMenuDuel.ucOY] PLAYERS *] TabPanelDuel]STATS *]TabPanelStats]ADMIN *]TabPanelAdmin]INVO *] TabPanelInvo]NEWS *] TabPanelNewsGWB>f'Bd]Cq@{H@IJKP@@N@jC% $6%E A6&v _6,q }6,m 6,x 6,R 6,H 6,n 6,~ 16, Y O6, M m6, G 6, X 6, l 6,w  PPR@@pU Do|rH6 T$D#ҍ_p8lcs" : : : : : : :  ZMX~JXg { Acronym = "ST" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseEmergency' baseDeviceExclusionList(2) = Class'BaseObjectClasses.BaseInventoryStation' baseDeviceExclusionList(3) = Class'BaseObjectClasses.BasePowerSource' baseDeviceExclusionList(4) = Class'BaseObjectClasses.BaseResupply' baseDeviceExclusionList(5) = Class'BaseObjectClasses.BaseTurret' baseDeviceObjectives = () GameDescription = "Decades of savage war have left Tribal Veterans with limited equipment. The fight rages on amongst these elite warriors." GameName = "ST" roundInfoClass=Class'ModeSTRoundInfo' baseDeviceDestroyStats = () baseDeviceRepairStats = () $..\tvbp_b6\Classes\ModeST\ModeST.uca ]Y U T 1y -ST$]{yDecades of savage war have left Tribal Veterans with limited equipment. The fight rages on amongst these elite warriors. -STI|W q^ cW@Vs] Y@[@wc A@\@Eixxa6 /`z\EQ{KQEe1ZKQEKQEՉ7~ZKQEՉ7~KQEՉ7~KQEՉ7~KQEՉ7~ZKQEZKQEZZKQE՛KQE՛KQEՓe1KQEKQE`z\ 0  htX\XT{ offenseString = "Offense" defenseString = "Defense" styleString = "Style" (..\tvbp_b6\Classes\GUI\TabPanelStats.ucf] Defenseg] OffenseJ ]Style_@J@qk{[ a@Ouo Y2 g Y+++++++++++  L&XbXV{ DrawColor = (R=255,G=0,B=0,A=255) Challenge = "You have challenged %1 to a duel!" Challenged = "You have been challenged by %1 to a duel!" Accept = "You have accepted the duel challenge by %1!" Accepted = "%1 has accepted your challenge to a duel!" Decline = "You have declined the duel challenge by %1!" Declined = "%1 has declined your challenge to a duel!" Disable = "You have disabled dueling." Disabled = "%1 is not accepting duels at this time." Enable = "You have enabled dueling." ChallengeFail = "Unable to initiate duel challenge. Please try again later." Dueling = "%1 is currently in a duel." Pending = "%1 has already been challenged. Please try again later." Initiated = "You already have a pending duel challenge." Timeout = "You have not accepted the duel challenge by %1 within the alloted time!" Timedout = "%1 has not accepted your challenge to a duel within the alloted time!" Countdown = "Match begins in %1 second(s)!" /..\tvbp_b6\Classes\ModeDuel\DuelGameMessage.uc~ ]#"You have challenged %1 to a duel!} ]+*You have been challenged by %1 to a duel!G]-,You have accepted the duel challenge by %1!q ]+*%1 has accepted your challenge to a duel!| ]-,You have declined the duel challenge by %1!{ ]+*%1 has declined your challenge to a duel!x]You have disabled dueling.]])(%1 is not accepting duels at this time.w]You have enabled dueling.z ]<;Unable to initiate duel challenge. Please try again later.y ]%1 is currently in a duel.x ]98%1 has already been challenged. Please try again later.w ],+You already have a pending duel challenge.i]JHYou have not accepted the duel challenge by %1 within the alloted time!v ]HF%1 has not accepted your challenge to a duel within the alloted time!C]Match begins in %1 second(s)!h*o^e@i@j@k@n_^C+ DOlp#j  ZMX2XA{ Begin Object Class=Gameplay.RoundData Name=RoundData0 countdownDuration=20.000000 respawnWaveInterval=12.000000 StartTime=0.400500 playStartTime=10.400500 End Object rounds(0) = RoundData'RoundData0' 1..\tvbp_b6\Classes\ModeFuel\ModeFuelRoundInfo.uc:YmshA[ x rb2t YSNO  aX֦X}{ DrawColor = (R=255,G=0,B=0,A=255) Visits = "You have used %1 inventory visit(s). You have %2 visit(s) remaining!" ,..\tvbp_b6\Classes\ModeAC\ACGameMessages.ucZ ]GEYou have used %1 inventory visit(s). You have %2 visit(s) remaining!h*o@rq@vDz{@Mon St#j  ZMX~JXe{ Begin Object Class=Gameplay.RoundData Name=RoundData0 duration=4.000000 countdownDuration=30.000000 MaxLives=1 bAllowNewPlayers=False respawnDelay=0.000000 roundWinPoints=1 End Object Begin Object Class=Gameplay.RoundData Name=RoundData1 duration=4.000000 countdownDuration=6.000000 MaxLives=1 bAllowNewPlayers=False respawnDelay=0.000000 roundWinPoints=1 End Object rounds(0) = RoundData'RoundData0' rounds(1) = RoundData'RoundData1' rounds(2) = RoundData'RoundData1' rounds(3) = RoundData'RoundData1' rounds(4) = RoundData'RoundData1' rounds(5) = RoundData'RoundData1' rounds(6) = RoundData'RoundData1' rounds(7) = RoundData'RoundData1' rounds(8) = RoundData'RoundData1' rounds(9) = RoundData'RoundData1' rounds(10) = RoundData'RoundData1' 3..\tvbp_b6\Classes\ModeArena\ModeArenaRoundInfo.uc:Y iTTTTTTTTTTT@VMn r RG4r /a0 BwB*B{B*z dB.B-'.B-(10 BHE|~N\GRX|'OgXʅXP{ weaponList(2) = (weaponClass=class'EquipmentClasses.WeaponMortar',Ammo=0) '..\tvbp_b6\Classes\ModeHT\LoadoutHT.ucKY"."."."yK@f@o@M@C~ztq@@KjTFo#j  ZMXqXx{ Begin Object Class=Gameplay.RoundData Name=RoundData0 End Object rounds(0) = RoundData'RoundData0' 5..\tvbp_b6\Classes\ModeRabbit\ModeRabbitRoundInfo.uc:Ynf@A][|]Y~FӘFaXqXq{ AllowedCombatRoles(0)=(CombatRoleClass=class'EquipmentClasses.CombatRoleHeavy',CombatRoleName="Heavy Armor") AllowedPacks(0)=(PackClass=class'EquipmentClasses.PackEnergy',PackName="Energy Pack") AllowedWeapons(0)=(WeaponClass=class'EquipmentClasses.WeaponChaingun',WeaponName="Chaingun") AllowedWeapons(1)=(WeaponClass=class'EquipmentClasses.WeaponMortar',WeaponName="Mortar") AllowedWeapons(2)=(WeaponClass=class'EquipmentClasses.WeaponSpinfusor',WeaponName="Disc Launcher") (..\tvbp_b6\Classes\ModeHT\QuickInvHT.ucwYRO] Heavy Armor{Y<C] Energy Pack}Y:] Chaingun]Mortar]Disc LauncherR ~ u Y@@@@I#C/ @@c@@`@DUe T &Np^khhӘFaXqXC{ AllowedCombatRoles(0)=(CombatRoleClass=class'EquipmentClasses.CombatRoleLight',CombatRoleName="Light Armor") AllowedPacks(0)=(PackClass=class'EquipmentClasses.PackEnergy',PackName="Energy Pack") AllowedWeapons(0)=(WeaponClass=class'EquipmentClasses.WeaponChaingun',WeaponName="Chaingun") AllowedWeapons(1)=(WeaponClass=class'EquipmentClasses.WeaponGrenadeLauncher',WeaponName="Grenade Launcher") AllowedWeapons(2)=(WeaponClass=class'EquipmentClasses.WeaponSpinfusor',WeaponName="Disc Launcher") (..\tvbp_b6\Classes\ModeLT\QuickInvLT.ucwYRO] Light Armor{Y<C] Energy Pack}YD] Chaingun]Grenade Launcher]Disc LauncherDOq LB.Y6lͥ\D3 XʅXL{ Skins(1) = Shader'MPGameObjects.FlagBeagleShader' maxCarryables = 2 /..\tvbp_b6\Classes\ModeTH\HuntersFlagBeagle.ucA"l)Tjh2m`;_ChtXXq{ acronym = "TC" description = "Tower Capture" awardDescription = "Best Tower Capturer" personalMessage = "You captured a tower" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' offensePointsPerStat = 1 0..\tvbp_b6\Classes\ModeCH\Stats\TowerCapture.uc5" -TC6]Tower CaptureK]Best Tower Capturer9]You captured a towerB}wS x S qG2 pp=ji_pCnq'VR_p8lcjiji_pSNOs XʅX6..\tvbp_b6\Classes\ModeAC\InventoryStationAccessAC.ucgrqs@GStB,Y2vp 7@JF Xp#X<{ Mesh = SkeletalMesh'MPGameObjects.MPFlagstandPhoenix' 3..\tvbp_b6\Classes\ModeFR\FRCaptureStandPhoenix.ucBrP RoB.Y6xnX*|\|\7_pCnq9- F XʅX{ returnTime = -1 $..\tvbp_b6\Classes\ModeFR\FRFlag.ucI$tu~@ev7V:p9V s.STCharacter u@ @eB79:p9V s.STCharacter _ @z A @E K@K G @lv I M jO S gb T QN Qt_ U S` u k_] 5ӘFaXqXt{ AllowedCombatRoles(0)=(CombatRoleClass=class'EquipmentClasses.CombatRoleMedium',CombatRoleName="Medium Armor") AllowedPacks(0)=(PackClass=class'EquipmentClasses.PackEnergy',PackName="Energy Pack") AllowedWeapons(0)=(WeaponClass=class'EquipmentClasses.WeaponChaingun',WeaponName="Chaingun") AllowedWeapons(1)=(WeaponClass=class'EquipmentClasses.WeaponBuckler',WeaponName="Buckler") AllowedWeapons(2)=(WeaponClass=class'EquipmentClasses.WeaponSpinfusor',WeaponName="Disc Launcher") (..\tvbp_b6\Classes\ModeMT\QuickInvMT.ucwYRO] Medium Armor{Y<C] Energy Pack}Y;] Chaingun] Buckler]Disc LauncherX ]@a @|_ oZb ^|'OgXʅXQ{ weaponList(2) = (weaponClass=class'EquipmentClasses.WeaponBuckler',Ammo=0) '..\tvbp_b6\Classes\ModeMT\LoadoutMT.ucKY"."."."c c G@PcGf C4#j  ZMX~JXZ{ Begin Object Class=Gameplay.RoundData Name=RoundData0 countdownDuration=30.000000 StartTime=0.800000 playStartTime=30.799999 End Object rounds(0) = RoundData'RoundData0' 7..\tvbp_b6\Classes\ModeDefault\ModeDefaultRoundInfo.uc:Yl@@ @TOg Jaj Od?Sl g `XʅX4{ CollisionHeight = 400 CollisionRadius = 800 ,..\tvbp_b6\Classes\ModeTH\MPNexusTrigger.ucE$HDL$C@k @l @Ge I2n 4m̌ChtX\XL{ acronym = "HUNTS" description = "Hunts" awardDescription = "Best Hunter" personalMessage = "You have been rewarded for the hunt!" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ScoreTeam = true offensePointsPerStat = 1 0..\tvbp_b6\Classes\ModeTH\Stats\TeamHuntStat.uc@5" ]HUNTS6]HuntsK] Best Hunter9]&%You have been rewarded for the hunt!BF@MMq ]r v w x rh@y ڲ#j  XqXv{ Begin Object Class=Gameplay.RoundData Name=RoundData0 countdownDuration = 30.000000 respawnDelay = 0.000000 End Object rounds(0) = RoundData'RoundData0' -..\tvbp_b6\Classes\ModeST\ModeSTRoundInfo.uc:Yo@@{ @| @J@@T @@Y @FkOD .{&3TribesGui.TribesMultiplayerMenuTribesMultiplayerMenu( %6J,]r(  ^ ??K.^ K$wX U N M I G  ;i\';\ef l SZrSG 4MapbR6e U 4GamemapvoteSR q XlB=)ZXWcqsAV \^z"XG 4MapbTpp9W.6bU 4Game,ppadmin switchX?game=T ] _bq Vk"|x___dYou have selected the loadout 'k|'sV v [ Ggrk[ N*QuickInvFV_k GcVk|xc_sV gr kGtk9L+h6k9?&+ U1+admin settimelimit+hg WyG6*sXyWs]y B \^N 6zjz NG%bG 66%SDuelChallenge! Z6&SDuelAccept 6,SDuelDecline 6,SDuelOn 6,SDuelOff NG wA~ }m6 b 8 w4>  XXV{ RightPanelButtons(0)=(Name="CHALLENGE",Button=None) RightPanelButtons(1)=(Name="ACCEPT",Button=None) RightPanelButtons(2)=(Name="DECLINE",Button=None) RightPanelButtons(3)=(Name="TURN DUELS ON",Button=None) RightPanelButtons(4)=(Name="TURN DUELS OFF",Button=None) '..\tvbp_b6\Classes\GUI\TabPanelDuel.uc_Y^] CHALLENGE ]ACCEPT ] DECLINE ]TURN DUELS ON MTURN DUELS OFF FQ"Y%zR QQ!ppppQ "R"Q _?p^  r* -['_ #=S.dSN-n--nS-f? 2* w* ka 2* d66?Kwd* Ddww*ua66?w66?q y tfaa O w.*.-6...$*fffHw a-nwH* HpppppInventoryStationAccess: No mesh defined for combat role 9Va, team 9V, bIsFemale 9T-nPz a-n \ PL { a | L 2* w*r* ka 2* B%B66?gQ6B6?awg*j Jg.jpB%jBe. 2* Kwe*eT ee.2e {w*P.P 2* w* ka 2* d66?9wd* Ddew*uoC ]qZG ] wZ*oo o] JZo7w*%-[yw66?*Hn 66?Hpf^ 9[ _Sx6?Sb6?DC* DlF P^6e HtD#ҍ@J@J9- 9- &&&&&&&&&&X*X*X*X*X*  ZMX2Xw{ Acronym = "FR" GameDescription = "Find & Retrieve all flags." GameName = "Find & Retrieve" ScoreLimit = 5 $..\tvbp_b6\Classes\ModeFR\ModeFR.uc?" ]Find & Retrieve$]Find & Retrieve all flags. -FR_ qXAH%fH7\zq6UH7 7 &7 & HHL7 LW7 7 &6U7 & q6R7 & - EMPTY -6L7 & Gameplay.SkinInfo6P7 & %6M7 & %76b7 & AE%zEAE6b7 & EEALr  r $E "7&5"%+r61"$6"66",g61"661",f6"6"-.(6"-T(61"-.(A"&5"w* w$*-P'$-P'/a0 {TeamIndex:9S{!I10.er%.$er&uQu$Q*c9P$  6c% Xca+c.jT$.j$T"p|Vq!c c!c$"p$|V$$q!c$ c!c m ] !-S'w*M-] x 4NamebxQ  4Nameb-S(x p [x~ {%f{7\z[6U{77&7&{{Y6P36q6M3LV6q6M3L7m76b3K%[K7mQZ6P36sK6b3KKm6sK6b3KK666t6P3L66L36&66V66EquipmentClasses.WeaponHandGrenade 6%6%m6&6&m6,6,m6,6*6,6*6,6*6,6*6,6*6,6*6, 6*\[3|6R3 t zUG6z%4zW V xz i#f+#.'r#* wD%7#{#w3(Name #d#i#x#MSdixw)(# 9S#w(Worth MU#dixw(Points 9SUwmt #dr #iq #x= jQ'%T' $6%Z'R A6&A'R _6,B'R }6,D'R 6,i'R 6,z'R 6,{'R 6,u'R 6,L'R 16, j'R O6, k'R  z*Q{ xr4* r:*4*:*/ a0 DwkD%4Dv:D106%]46&]:6, ^46,^:~!'-S'(DE%E7*.Er**z*w.** |*WebAdmin@(@(Name *M. j***.&@(Team M@(Team @0(Score 9S9D*9D*N*QNN@(Ping 9SNN@mEa( L Score( ;w* 4Name X ~-S( { _ X :i}._ '.` 'Qw}*n}ggw*n a lSM,.ml 9,da , [,eb , },fc , ,gd , ,he , ,if , ,jg  ,kh , !,li  /,mj  Q,nk , s,ol , ,pm  ,qn , ,ro , ,sp n lms t n  R0P(:N07&L0%B6w0w660,r6106610,q6060-.(60-T(610-.(A0&PendingDuels:9S7!I0 foO%O7)OA)a!Sr)f/r) r*9?,) w&-w*4Z%))ow*%Z,)) Q))O)O  j^i[ !&7&&%r61&j66&,i61&661&,h6&6&-.(6&-T(61&-.(A&&& O6{3b6a6Z6c66E M 626O 6L 6P(' Y B 6Zc6ba' R 5N+y/a9 5v7 7 &6F7 & 56H7 & 56I7 & 5 6J7 & 5 6K7 & 55a/!M6g7 & X ,5a/!K6g7 & y Z5a/!L6g7 & v5Y5a10 omXbU9:9:$ a!S a!j .W[o  C}V ZString is:}!IF} Actor class is:9VF!ImaF  Actor is:9Vm!I k kSM)k% A% J%-xk%8p89Sk| xA% J%8p8, A%8p89SA} J%8p8 + J%8p89SJ{ 8 G eS elt Si9JGe D,dG G9StJ JeH I J G  E>X >%>,> .GUI.GUIComboBoxppp9W_WeaponCombo[9S>]'> >9?>=> L?> L>> L=> w U] PI%NIP U.|W V |UFI C}H##2!.k!,X.H%H,6H6RHH\CDH%H7!LC8]6`H!L6tH!LHh._ x}]x-c L <0u U-<,s<76<'6<C<$6,k<,<76<(6<[<6,l-6,i6&Y}-6,j6&[9?%6,a6,\S6,e6,_ D [ml g[%e[7]=.GUI.GUIButtonppp9W_MenuButton[9S[]'=jSTY_RoundLargeButton=6~ [][%=ff6?=6J[&]==ffF?=L>=L=E=D%6J[]=[ UnFF7?F-D n,kF |F-P n,nF F-. n,oF n-.'n-T'F-.'77&67&n617&F6w7& n,dF F,en E Opb0/a0 O-,COOa10 |L`$Dropping9V!K -| x hYS 3wD*ID @,,@9D9?CB9D9?Cz@%6I9?@6I9?@%6I9?B6I9?B6I6w Q6I6x [6I6y hI YX jbb#7&bk{bK%kK7a|bKKkK.F7&%z%k.p.LevelSummary Srk*ppGetNextMap: no level summary for level , unable to determine game type supportK%K7kaKk-h'KZ?-hppppGetNextMap: current game type 9W not supported by map , skippingv-h Fb mLIM; .GUI.GUITabControlp9W_TabControl' 333> < 33s? ffF?L%9L7}O.GUI.GUIButtonppp9W_Tab[9SL]'OjSTY_RoundTabO6Q L}Oo;O9?LL>OL>OL=6M L}Oa _P pp9W.6E L}ppp9W_Panel[9SL]6aO i aL WQwc/a0 QwQ*Q-PwN*QNowO*QOQa  Qa'((Q-'7U7U&7U&UQ10 j NlPUN%N7 y.@a6gN 6FN 6HN 6IN 6JN ye6KN ya W ^N C@ ^ Rv ^ /a0 owo*o{o* do r.jT.o.o-'.o-(10 S mom%m7mjSty_stretchedbuttonmmm$m-'m fU\8W 9NFV/a0 UwU*W JUCould not load boundary for this level!!b10 ;AcFA%A7^.GUI.GUIButtonppp9W_LeftPanelButton[9SA]'^6pA^9?A=^^L>^L=E^D%6A^A vKJ kIaK K.S[ XaKl XX J Ed09E%E7\.GUI.GUIButtonppp9W_RightPanelButton[9SE]'\6pE\9?E=\L?\L>\L=E\D%6E\E HmeWm./Y%Y7maYm|`\&\7`Y%Y7z\`6JY76fY76fY&76fY&6fY%`Ye\NY!e0-g' s ^E I1AF%7F7FF \ /\VzyVyR7FFV10F | vhC;6PvA;6Mvq%q7 q ;q6bvqEMU6Rvdv. bvEF|!1|x.v W ty`j//a0 t,+wt*tw(10 O LGmAD}%z}7!LA8]6^}!L6q}!L}A;6Mdp%kp7 p DO%6O7!Kp 8]6]O!K6sO!KOp ;p6bdp e\yo/a9 \lk\a/!J\a/!G\a/!H\Y\a10 R'kRo T d ^XZ9D9?Q 9?7UUbW Y QV Za bZa W ^wQ*M9PQ Z 6M%Za+MZ c[bv^6 U К%0c)o^"Vt^"  htX\X9{ labelCaption = "Obtaining map list from server..." ...\tvbp_b6\Classes\GUI\TextPopupServerMaps.ucd]#"Obtaining map list from server...dS'fSdSi33>l33>+[e[ P lzU0/a0 l-,wl*l-(10 WXPe/a9 Xb>DXXYXaaX TXL10 WV|, eV%V7 7S7S&7S&S6V w%w76V 7S&Spp7S&S|w6V woV ^ Q~3m/a0 QjiwQ*>Qa/!rQa/!G Qa/!H Qa10 Z i|>0/a0 i-,wi*i-(10 M Jk Oc-b(-`(^~Ja[~Jh^%NJ^}a~NP%aNP7777N-b'11[%NJ[}h iN-`'I-b_a-`` b nv["r.OrqIrO* zn(o%o7OzoOn(oP7OOnrk' a f(+/a0 f('wf*fa10 B XC eM(zXzX s-.. ,p RwR*zRXY.RRR(rY*. ,mK.g FY  W_Q F$.l y_ c eD+/a0 e('we*ea10 OQRJ Y!>zY zY vY.@ Y._ Y f ds A+/a0 d('wd*da10 Hb'3*bED#tDy W [RQ[ BTa,Q[ YT^IYV[A^^V9?,dw.[*.[-'[ @^TQV cs|+/a0 c('wc*ca10 h ^AQJ6^6w 9?] 6^6A 9?](6^6x 9?] 6^6J 9?](6^6z 9?] 6^6y 9?](' j oV$lYo_aoH K lL _ a ^{_a/!W._ _ _ W C  =)SC A zusrg ` xQRuhxaaxn}uB a a ^{aa/!W.a a a  bJ>I6w b6A @b6x Bb6J Kb6z Lb6y Vb' Ehz9GDh%h7z6GhU 4Gameb[%[76fhG"(Map [6fhGm[jhG;% n @]Pr%Lr7-Bz@6{r-6|r-r% C J\(t%Vt7-LzJ6{t-6|t-Ib t7-7-&6{7-&-J6|7-&-Ib R ~qZ}~&~D|~&fx9J~&9:$px&X|~TAB9:$  f MW`5 7M& @7&_@%Uz6U%M6U@A@&@S%R7HRHR7M77&HSMSH}b i BI 0CAwA*nwA.B)ZBHyvrh^AA W#zlW.5rW* +,U9S9D%W cS^ te6 s c)VtVte1VttVtoC#jg>  htXX${ labelCaption = "TIME LIMIT:" -..\tvbp_b6\Classes\GUI\TextPopupTimeLimit.ucd] TIME LIMIT:o yJ zy C%C7 6C  a/9Zy r6C  C |o O oo m{FQ~F:DQGFmGFQ|9JFQ& k O!7ja IG6G6G6%a GO@66% yIW8rI, bI7>K6ICX6I[I.&6%'6&'6%(6&(--6,{I6,~q-r6,@ 6,h -6%'6&'e7.%6%(6&'e6%'6&(r4*6%(r:*6&( afhD O6KM6KN6K6y fK p H`p ^7%M%^M7TrM*AM&M g C]C4wC*C`*.-P(.^.q!F. c!F d BQx,#rj*armorClass is None*wB*om 2*Bwo*j FBLOOK AT YOU HACKER! PANTING AND SWEATING AS YOU TRY TO SELECT A WEAPON YOU ARE NOT ALLOWED TO HAVE!*B GK cKs%Is7?r6sK hsIs D}~ f| 6} kD#ҍyyyyp9V p.AdvancedMapList  `e n}6\ .P`p}+  ZMXqX}{ Acronym = "MT" GameName = "MT" DefaultCombatRole = class'EquipmentClasses.CombatRoleMedium'; DefaultLoadout = class'LoadoutMT'; QuickInvConfigClass = class'QuickInvMT' $..\tvbp_b6\Classes\ModeMT\ModeMT.ucL`b \] -MT -MT`` 8S NFVOT   b NMw# NFV I TH.a  Z  Cclass ModeArena extends ModeDefault; Qclass ModeAC extends ModeArena;  @fiPrfO el 7:p9V j.ACCharacter wclass ModeArenaRoundInfo extends Gameplay.RoundInfo; qsp 6o 4Cnq  ZMX~JX]{ Acronym = "Ball+" allowedMPActorList(0) = Class'GameClasses.BallDefault' allowedMPActorList(1) = Class'GameClasses.GoalDefault' allowedMPActorList(2) = Class'GameClasses.territory' defaultLoadoutOverride = Class'EquipmentClasses.LoadoutMediumBall' GameDescription = "Throw a ball into the enemy team's goal to score a point. The team with the most points wins." GameName = "Ball+" roundInfoClass = Class'ModeBallRoundInfo' killStat = Class'StatClasses.killStatCTF' suicideStat = Class'StatClasses.suicideStatCTF' (..\tvbp_b6\Classes\ModeBall\ModeBall.ucAYkM1x w ]Ball+$]a_Throw a ball into the enemy team's goal to score a point. The team with the most points wins. ]Ball+@class ModeBall extends ModeDefault; Fclass ModeBallRoundInfo extends Gameplay.RoundInfo; [class ModeCTF extends ModeDefault; Uclass ModeCH extends ModeCTF;  _`P X ]`  IA~6y sCnq  ZMXqX{{ Acronym = "Rabbit+" allowedMPActorList(0) = Class'GameClasses.RabbitFlag' GameDescription = "Get the flag and keep it away from the other players for as long as possible." GameName = "Rabbit+" numTeams = 1 roundInfoClass = Class'ModeRabbitRoundInfo' baseDeviceDestroyStats = None baseDeviceRepairStats = None suicideStat = Class'StatClasses.suicideStatCTF' ,..\tvbp_b6\Classes\ModeRabbit\ModeRabbit.ucAYk1TH" ] Rabbit+$]PNGet the flag and keep it away from the other players for as long as possible. ] Rabbit+Wz TW )j Eclass ModeCTFRoundInfo extends Gameplay.RoundInfo; zclass ModeDD extends ModeCTF; v_class ModeDefault extends Gameplay.ModeInfo; WnT_W )n avEclass ModeTDM extends ModeArena; fPAbfD~|zy ZUF`D6 CY~Z9Q_p8lci ֐_p8lce8ލz  ZMX~JXc{ Acronym = "DM" baseDeviceExclusionList(6) = Class'BaseObjectClasses.BaseSpawnTower' GameDescription = "Kill or be killed." GameName = "Deathmatch" numTeams = 1 scoreLimit = 20 RandomSpawn = true; $..\tvbp_b6\Classes\ModeDM\ModeDM.ucY]Y?"H" = Deathmatch$]Kill or be killed. -DMdclass ModeDM extends ModeTDM; 7N:p9V e.DMCharacter WEC Dp9V i.DMCharacterController Mclass ModeDefaultRoundInfo extends Gameplay.RoundInfo; Rclass ModeST extends ModeCTF;  5class ModeLT extends ModeST; SXclass ModeDuel extends ModeLT;    ]v]Pv `PXm!`-'-'a?' Q=!P  |p 7<Ep9W.DuelCharacter WTCAsOp9W.DuelCharacterController hclass MapInfo extends Engine.Actor; Q Xh +_=((B.v cZduc6 Yruc)e1Vt  htX\X"{ labelCaption = "SERVER PW:" 2..\tvbp_b6\Classes\GUI\TextPopupServerPassword.ucd= SERVER PW:  zIS"class ModeFR extends ModeCTF; q!*a9?.hO ' KgbN  6z j9?,  R ` X7 yNUl`  phN 6x [9?,  kFk6j %'Cnq  ZMX2Xk { Acronym = "Fuel+" allowedMPActorList(0) = Class'GameClasses.FuelCellDefault' allowedMPActorList(1) = Class'GameClasses.FuelDepotDefault' allowedMPActorList(2) = Class'GameClasses.MPFuelCellDenominationFive' allowedMPActorList(3) = Class'GameClasses.MPFuelCellDenominationTen' allowedMPActorList(4) = Class'Gameplay.MPMetaCarryable' allowedMPActorList(5) = Class'GameClasses.FuelCellPlacedDenominationDefault' allowedMPActorList(6) = Class'GameClasses.territory' GameDescription = "First team to fill up their fuel depot wins. Stand underneath other depots to extract fuel. You can only carry 15 fuel cells at a time and carrying more fuel makes you heavier." GameName = "Fuel+" roundInfoClass = Class'ModeFuelRoundInfo' ScoreLimit = 125 killStat = Class'StatClasses.killStatCTF' (..\tvbp_b6\Classes\ModeFuel\ModeFuel.ucAYM1p?"} ]Fuel+$]sFirst team to fill up their fuel depot wins. Stand underneath other depots to extract fuel. You can only carry 15 fuel cells at a time and carrying more fuel makes you heavier. ]Fuel+Fclass ModeFuel extends ModeDefault; Lclass ModeFuelRoundInfo extends Gameplay.RoundInfo; `aJn6mqϓ`p}+  ZMX2X{{ Acronym = "HT" GameName = "HT" DefaultCombatRole = class'EquipmentClasses.CombatRoleHeavy'; DefaultLoadout = class'LoadoutHT'; QuickInvConfigClass = class'QuickInvHT' $..\tvbp_b6\Classes\ModeHT\ModeHT.ucL`G\Y -HT -HT3class ModeHT extends ModeLT; gclass ModeTH extends ModeCTF; wqMD 6w Q9?, fOP qbfD~|zy er7j?p9V r.HuntersCharacter `sXt` tt!60O.PW Q POF WuT'W )P yxj 6y 6z  Uz[6J 6x  lDt|6{ET_lmP  ZMXqX{ ...\tvbp_b6\Classes\ModeHunters\ModeHunters.uc*class ModeHunters extends ModeTH; 3class ModeMT extends ModeLT; @class ModeRabbit extends ModeDefault; Fclass ModeRabbitRoundInfo extends Gameplay.RoundInfo; Fclass ModeSTRoundInfo extends Gameplay.RoundInfo; Gclass ModeTDMRoundInfo extends Gameplay.RoundInfo; }class PopupBase extends TribesGUI.TribesGuiPage;   FRrp9:9:$0w*aa  l [class MPTower extends GameClasses.Territory; d taH.GUI.GUIImagep9W_BackgroundBlur'H H$HHH?H?s.GUI.GUIImagep9W_BackgroundImage's s$s>s>s>sL> GD-t.GUI.GUILabelp9W_TextLabel't$tdt>tff>t33>tL= Hy8u.GUI.GUIButtonp9W_CancelButton'ucu?uff>u33>uL=EuDu Aclass MPNexusTrigger extends Gameplay.MPAreaTrigger; aLuGe\ @K\L `AQEO6 NR'`n(  XqX9{ labelCaption = "Obtaining map list from server..." *..\tvbp_b6\Classes\GUI\PopupServerMaps.ucd]#"Obtaining map list from server..._class PopupServerMaps extends PopupBase; a#K#._@' P= 8!.-r\6._ [aclass QuickInvConfig extends Core.Object PerObjectConfig config(QuickInv); ` TW  K VQ6A 6w  FL^\9:9:$0w*aa  hclass MPNexus extends Gameplay.MPArea; v-class LoadoutMT extends LoadoutLT;  -class LoadoutHT extends LoadoutLT; |_el2^mCL&X7Xl{ acronym = "DD" description = "Destroy" awardDescription = "Best Destroyer" personalMessage = "You destroyed a base asset" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' offensePointsPerStat = 1 1..\tvbp_b6\Classes\ModeDD\Stats\DDDestroyStat.uc5" -DD6] DestroyKMBest Destroyer9]You destroyed a base assetB >class LoadoutLT extends Gameplay.Loadout;  Bclass ListBoxStats extends ListBoxBase; :class ListBoxPlayers extends ListBoxBase; :class ListBoxMap extends ListBoxBase; ~@W ;class ListBoxGame extends ListBoxBase; @Z@k@k@class DDDestroyStat extends AdvancedStat; @k @d Ls@kN @v@k @k_class ListBoxBase extends GUI.GUIMultiColumnListBox; G@k  {@ @k  h class InventoryStationAccessAC extends BaseObjectClasses.InventoryStationAccessArena; YUk2IңCÓXTXq{ acronym = "TC" description = "Tower Capture" awardDescription = "Best Tower Capturer" personalMessage = "You captured a tower" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' offensePointsPerStat = 1 -..\tvbp_b6\Classes\ModeCH\Stats\CHCapture.uc5" -TC6]Tower CaptureK]Best Tower Capturer9]You captured a towerB>class HuntersFlagPhoenix extends MetaHuntersFlag; ?class HuntersFlagImperial extends MetaHuntersFlag; =class HuntersFlagBeagle extends MetaHuntersFlag; o^Yclass BoundaryInfo extends Engine.Actor; _0class AdvancedStatTracker extends Gameplay.StatTracker; Plclass AdvancedStat extends Gameplay.ExtendedStat; l^ Ya r \class QuickInvDefault extends QuickInvConfig; |class QuickInvGameMessage extends Gameplay.TribesGameMessage; iclass MetaHuntersFlag extends Gameplay.MPMetaCarryable; F@A l Ya zclass HuntersFlag extends GameClasses.CaptureFlag; @?class QuickInvHT extends QuickInvConfig; ?class QuickInvLT extends QuickInvConfig; ?class QuickInvMT extends QuickInvConfig; sclass STCharacter extends AdvancedCharacter; class TDMTeamKill extends AdvancedStat; zclass TabPanelBase extends TribesGUI.TribesGUIPanel; Qclass AdvancedMapList extends Gameplay.MapList; Qclass HuntersCharacter extends AdvancedCharacter; @S @S   { Vn.Y eoN03pp9W.-3~~~~.&t okclass FRFlag extends GameClasses.CaptureFlag; @Hclass TabPanelAdmin extends TabPanelBase;  f>class FRCaptureStandPhoenix extends FRCaptureStand; ?class FRCaptureStandImperial extends FRCaptureStand; =class FRCaptureStandBeagle extends FRCaptureStand;  qclass FRCaptureStand extends GameClasses.CaptureStand; 9class EscapeMenuDuel extends EscapeMenu; Cz@x FN~0 ~ >D Hzy9V @ \$class CharacterContainer extends GUI.GUIActorContainer;  @ C} #{g.-rD3p9W.PopupServerMapsPopupServerMaps?'0 P=3+-g.-re0  R@  Y WA}F-tournamentvote falseltournamentvote true @VYBJ9?%teamdamagevote falsepteamdamagevote true0 @X[D=-adminlogout>3TribesGui.TribesAdminLoginPopupTribesAdminLoginPopup0 @Z]i4admin restartmap @T@H `p lo [ b{,L9?%admin SetTeamDamage 11uadmin SetTeamDamage 000 @adu7MM-#admin disabletournamentmodez"admin enabletournamentmode0 @cfLBz4admin forcestart @ehjHUJ3p9W.TextPopupTimeLimitTextPopupTimeLimit @gjkM_T3p9W.TextPopupServerPasswordTextPopupServerPassword @kivS  Hclass TabPanelPlayers extends TabPanelBase; K k(~.GUI.GUIImagep9W_Frame'~ ~$~~̼~ff?~?}.GUI.GUIImagep9W_InfoBackground'} }$}=}<}33s?}L=z.GUI.GUILabelp9W_ServerLabel'z$z=z<z33s?zL=y.GUI.GUILabelp9W_PackageLabel'y$y=y<y33s?yL= @Z @R       \\class EscapeMenu extends TribesGUI.TribesGUIPage; ,@_X >0WQ w {Ko -    P#class DuelGameMessage extends Gameplay.TribesGameMessage; J } [f w* a #R.dwR*R-( x@Ch # v ' B=EWQ H=earp%-y'a(p.*,s 9Spp  NGE V5"ChangeTeam9S4 @Rn_ -y(pp c Jv5"ChangeTeam9S: @ILq"fF-"SpectateW:T4T"ChangeTeam9S:"ChangeTeam9S4W @KNm6!#"SwitchTeam @MPx<Q-r"stopdemo+"demorec-r-rW @Y@} qXa?' o__BA/%7/-r(a  ] WHot$5pkickvote ! @VYnu %6padminvote ! @X[~{%F%z! mute! @Z]Yw& "admin teamchange! @\_M&"admin kick! @^aGP'"admin kick ban! @`cX'"admin spectify! @bel8([z! 9ppadmin teamchange "!"9S4Q @dgw&)[z! 9ppadmin teamchange "!"9S:Q @fir*[=. z!6,V Y6,T  @hkM+ ( @kjvV+4*:* n class TabPanelDuel extends TabPanelPlayers;  Dhclass TabPanelInvo extends TabPanelBase; @{     @  @k| D5J-D(. ,j  ~@ >J-D'. ,l  A E#]E.{p9W.CharacterContainerp9W_CharacterView' HA 8364-. -T.g^   J JLG @K[ Am_UVXZ BDUiS C.GUI.GUIComboBoxp9W_ArmorCombo'CCL?CL>CL=ECDG CVt{ A.GUI.GUIComboBoxp9W_PackCombo'A=AL?AL>AL=  y Z J.GUI.GUIButtonp9W_PrevSkinButton'JPrevious SkinJ>JL?JL>JL=EJD%J(P.GUI.GUIButtonp9W_NextSkinButton'PNext SkinP>PL?PL>PL=EPD%P(M.GUI.GUIEditBoxp9W_SaveName'MjSTY_StretchedButtonM>ML?ML>ML={.GUI.GUIButtonp9W_OKButton'{OK{?{L?{L>{L=E{DI _ B 264-. -T.g    nclass AdvancedCharacterController extends Gameplay.PlayerCharacterController; }@t@ @I ,x T@ B#class TabPanelNews extends TabPanelBase;  @ ZC H\q.GUI.GUIScrollTextBoxp9W_GUIScrollTextBox'qqq C?q? CW#sFg XZF$A7%77c%6%(6&(r.l*iCannot connect to server. Please try again later.(.lOiConnecting to server...' Yg< .l| [_Ag \`FT:877&c77&6%' F@dE x_)Pc6&'Hc77&6%(g _zjHc6%'@c%6&(g w*class TabPanelStats extends TabPanelBase; t class ACGameMessages extends Gameplay.TribesGameMessage;   @,class DuelCharacterController extends AdvancedCharacterController; F ~PVw.Zp9W.ListBoxStatsp9W_StatsListBox' _g>4nynjf?' hjn.   K no XN [WR* Pclass ACCharacter extends AdvancedCharacter; Iclass DuelCharacter extends AdvancedCharacter; Vclass AdvancedCharacter extends Gameplay.MultiplayerCharacter; 8@ w =f5 njf nw^l ( T%class TcpNewsLink extends IpDrv.TcpLink;   Aclass DestroyedAsset extends AdvancedStat;   u |!Jn Gt N m 14)iCould not connect to news server! @t7^g77%ee{c7@c7 A?-YGetting articles!!ILpGET /news/articles.asp HTTP/1.1 Host:G       \ op*Jaa Aclass TeamHuntStat extends AdvancedStat; [*class TextPopupBase extends TribesGUI.TribesGuiPage;  Q| x u0    R_ {x aclass DMCharacterController extends AdvancedCharacterController; dtax.GUI.GUIImagep9W_BackgroundBlur'x x$xxx?x?C.GUI.GUIImagep9W_BackgroundImage'C C$C>C>C>CL> Ur0Ui.GUI.GUILabelp9W_TextLabel'i$im i>iff>iff&>iL=+.GUI.GUIEditBoxp9W_TextBox'+jSTY_StretchedButton+>+>+w?>+L= V\B)dl.GUI.GUIButtonp9W_CancelButton'll l?lff>lff&>lL=ElDue.GUI.GUIButtonp9W_AcceptButton'ek e?e33?eff&>eL=EeDb  ZuY  @Y\b^A G @Aclass DMCharacter extends AdvancedCharacter; \ class TextPopupServerMaps extends TextPopupBase; @VV ##._@' `=8!.-rG6._ gaG?g Rclass TextPopupServerPassword extends TextPopupBase; gGOWDadmin set Engine.AccessControl GamePassword+hg C class TextPopupTimeLimit extends TextPopupBase;   ?class TowerCapture extends AdvancedStat; ^$@8$AV"@SE$T"8$A8$A8$AQ$L?S$ffA8$Az$@AQ$V>S$sh&A8$AE$8$AE$a a a a ` ` e ` n ` u` ` ` c ` W ` ~` u` q ` h ` C g s` t` K ` i ` aa V` ]` D ` R` G ` dn P ` zm ` J a ` o d D` Ln r a F` y` k a sh }` a D` R ` p g Zn J ` C` s` g` j ` S o `n G o Ui r o _o f` O ` C` @n _ ` h` K` }` M ` W` ]` ` |` ua h e ` U k ` ` A` H o { ` {` O` Fo | k p` Q` P` ~` sn s o z ` U` q` f` t` pn ~` n d v d w ` g ` y` Vi X` ^` T q l k g Y` Bn Mj Tl Hn Ja \` ka j g rj lj ` eg vq M` r` h` Ef q` v` b` Hk f` @o u ` \` v` Nn H ` I n y ` f` h` Jh T j D` E` `k J n R e [ e v ` Xa F ` D n T n N` g e 'e S` cn Rd Sk Ed Li [ g Wk ]Rq ^q g h r ` _n mr U` [` ~` }` E o ` n J n S` |r [ e =` ` f ` n k` V p ^` N j ln W h j P` G` yp o ` v` x` {o u n n oh V` gp Z ` f o L` ej Kr Pn Bi k` di x k k` l yl tn S n G ` Ef h ` F` Je R` H` S` n` Ep Q ` z` m g c` ij a` _o H h c ` E n B` Y` m` lp I k f` _` q` Sk |k <i Di kg Xg \e M ` r e ~ ` we le de pj xt f f ` Be Te {e Oe t e ve qn wn @e e e e d h ]h Ho P o O j t g cM e fn m i A k N` L Y jD Y jC e [` H` D R r` W e $qq sn G` x` Ri t e ]e cj }o  j ~ j {k Bn Ie bq L r s q Hn H ` }e Hd G e 6'e {^h 6e i e Yq X e me 'q on q n @ p B ` Je Le Po g n b e }j Oj G ` d` W` [` L` O` N` M` I` Ph ` Kq f k Rk Fe W k R`k Mk kk Ge Xe Xk Hp B o ^h S e 2k p rp x e Q e u k |l Gl xe {J l se *Xp pe =p _ q 5q @q } k 1p Jk Ke {e oi J m \ k Ke @an nq ? Y jA r X Y jB e ] e \ j :p Eo Ej Ii s p La F p I p Fj or Lh Y k jh` cg Vp hi le i=` I` U` t` Y` n` V` s` R` ^` S` \` T` `` X` o` W` Q` Z`  o d` Wk yo cp h q _e _ i IZf | Y rUq g` ^ Q Re 2te cm n Nn @R` b` go ?[g Ib` Gp eo GUe Ik K BNh Oq h r car cgn Ae ok ho ih Pg jn /~e XI m Ok Xmo Q o R h Qh qe tn Tn tde co e n` Mp [n Hq Ue =e X}` r` ]` k` qe E` p` ce V` e` je Jo A Q K R J Q M R Q R I Q L` a` m` O` \` W` T` Q` P` X` Y` Z` z MSkEPJZC in@lg|lusKze~ c9n  CpcNiBW k] KEyD j{n_^L` ji JzhE_ Gl`gYG} fW DR dzCzaXW @} `jl~Xm jXaJ} hw EFc9IA} `} }7e [o {N Z@ yk YU wB Vi v} VFspBRXT7rAPM  ow Ol o] uL7@AE'X_} w T} rYOV{mXlhhMnFXkt~^4S~zqFkh\wI} @]Xj|} [} yXnW} v TXps^ RoqiP]3o` bYBS aEzG! z FhG[d}   \t z  YhW{wXLr[!~kQ_x~XX[AxPOW`}Af_agkH2slf\ 'R_y} XzuN T| rt PjpGMkl_KL jD HFhVGUeX]DMR cTuc T7~sa Q } pN NGlp [ K } fr Dv dFD9\ c A{ _w |kP\d zmWkCvI To sXpcRC uo U} uTRSm e"BD^  a%m A@`'w '](m |TWbZ*m |+z  Zw[ zc!Uav)UG8t,} lEOTJ2[xY aQ g p P B o qM Ck } H -} e <} B .} _ b i| >we /D /Bb /V@ ?} ] | z l^X } v /j T :M r 0| P 1o n } L 4} j @C G { f 5nC D a } ~ 7} \ V y } W { w 9} W f t { Q k Gn fu kT K r A} P ki m Jk K Bqi qoG | v DqT ,~ r { O Ez m %zL Xk dI Fh j F q  c HC 7^a \ RY  ] Dmb } I_ E%/} B  l DsaL H} m G} J } h Jw F I} e 7|B 2ft` WR!T L} u KR ~ p JM Dk /LI Om g MT O r OR s ^p PbN Fm ; K E#.k Y ~ x R{ V 6u 0{ S S} q _ N 8l UJ 0W h VH } f AC 5} b X}  7}\ z C} X uu 2p  T e t FR O!p xQ Jzo qN l E>.J ~x YV }u &^ S #Gr !p Q Ep b O Do HM J l EL uj  I {i C[  G GEg <!D z e  E ^ e Go D jec E{Z0@ Z Bw } V i s SQ o n Y N F k wJ /@h xF :D c D  B @N b m A ~ a P   } _ /K| |!Z | { ] Y ?k x IW S v %AS 0Zr 0XP %@m z L %Bk Fm H x g H[  F if [D t b T B } a T @ i] jF hc jA 'I_ 2bth T\ az avX aN ;f!M Ev/n b ] ` { ~ Z ;2x W v t Rj R Rf q a ["P RZk R[I ROg /} D 4y a K `\ F { o Y o w #.U rC ib 1} A i` ~ ~ b \ Cz )X n  v .XV .i t X R ` p NP L!m `!N   o aO ym QK wh GF <!d CiE Qn %{K X\{j i e } MB 7]O 7^m L K Fmh G U \ s  R DL o b N Bo l x KK H V h t ~ R xr (\ O m n =} L (Y  l mHL i T 2v Cr Wu fT *\ q fPyP {I *Y  f i F d k B V` l ~ A\ vz uX Y v ivT A J Sh Xs G RZ g } F R[ d R\ B R]  a R~A ki_ f} j7%Q[ C l a  L K l e J EU &g DrfM v s ^ 'S ^ !z } [ Yz ] 'W X~ W\ gc &z 1~ ` V~ ExX \ Ut )R b p [ 'N Tu M S YI r 1^ { SZ Rx QV Pt ;SR E^/q O ` OC} ` @ 1a _ a ~ r\] ;My 1` W | v o T 1b s ^ Q a p | O ` l V K o}h -i e ^ C C b R^B CC` H<!~ HC_ |Nb} 1^ !_ 9R @ )^ 9P | YZ Zy RO W 6z  u Vz  U Uz  u MU Ms j~Q Oz  O ~ o Z L Mz  j |P J u 'Z Kz  A Ma  C\ o y WOW #.t $Mb }@ d] } { 8Y  Y )~ y Y  V T 'v F] pl { Dq Ng jxu *Z m 9S &L q[r _M )^ k )a J ^i )` G @Szf gd ` R~} ]{ )b Z 7Zx e7ZV *[ p 7dN e7Zl 7[F )^ !d *]  E )} e >k D @^c @L !@ ~ a (Z  ^ ^ M} ([ [ (]  y a Y ` x e W f u dS b &q r !W Yx b V p t _ &R ^ !x Wm Y \ w g W Nm t kU S } h7\GNw ezC|ocaTK DTT c) Bcb`dMB7_`{ ~g {]B X}udSe [q5|L9O kMILgU EKcV AW `L !X `ht}MqJ OglfJh} F7adl Bh_M}k}[*Xq uZ T` qa P^ o<} NDm Pm }M\g]zdAWXi'vE ]7czZ X7duS S@U|pX l] Lp ilICfS Dmbn@~ ^} |GZq x| V{ txR]pwNz ly Jx hw Fidv BC`Jo }S \a z^ YDo Rx7eJMhn_F@T|e;7'8a}LYWIeb?nS@mc>mc?k;X'=jX8g;'9_iLXj%Xd;'9|eIFus9{fTtjX%YH'Catwd@T[o Ro8t fA8OFg{Jm0M _w0~ [VSbq` KS%f^TD;'=XZaUlUvzHKbWSGDjg3GHnGJv9^F@N%OFw}tU7"pIp{yDPbtX{Vg{ Q7!\Lx\hUVDfCZj%E]7Qv bX yXSbQgPxs@omkg^UX{VmNcC8myfV ^_SZ}S|WXXVS]hiCX#zQ}BK0iMmtvgFFjpTpLLD9YKPXe[I\@wZ\lhvCRw^ho@U\cUEc{xjJysEd}lepiE IYXhhb ySJXGe]yGBh':I^CcvaBd'ic zTLP{`|^[ ~Gy |T@k gT7vE{ Q@C VQQ Gg DQn7Rl s Qk'I|9RBE sPG9ANW9VJeTo9QJC9JEMzUR]eg\XLqzdW@^I I^3#|gcticJ WLO@c9tc7WnW9hbE2Hvgg]Q]QwnXcbeDfH G=[@OgrO=xAXIIyvgBZ[iT~D~cB9[seyHXYX`a[x|cS9VtveCj9Ltm9@Aa9Ktb ObVf ?xdTwQEOK KZ9Bte9@tY9c 7M7nnD 4frI^X@ 4v`nGN`WU@ 4lb@ 4DNF\Ny bT7Ty vy  U\@ 4u'y M@ 4j 4ZB 4h\@ 4DSi\fP>ye7Zw 4NQsd _o 4WC 4]ZD 4rw 4lioU]@ 4t(y L`X8k0@ 4cAr {WTAm 4\n= 4QJ 4M`[W=TAh*y i>y H 4\ffPoBZ`lq 4{]7YXWCeqf 4dV 4izy@ 4c 4K{g 4jXF@ 4pj@ 4H+@ 4`|xvgP4W`gXIKg=3T3@ 4G|g7b_WgCmA  4nh ?m=[lcuIG@ 4P@ 4hy @y _ 4j"~qKh8y s9N BRy T@ 4q I`XCh@ 4k9NBCy E@ 4bFJz 4]D 4ca`JED 4II 4~R9MBPy RfPpoe7__`X8~tOvWTAE9j=Fy C9[=`y ]lt|z 4@v\ 4Ivy 4W 4]Vy 4]sh 4^P 4Tn|@ 4B@ 4ZFBr 4rtt|fDobytQj 4XEu4]} Q\8o`Exg 4v_a#EU=SZ 4ramW 1_o P9Q=ny kFtH 4|Ky {b 4CY@ 4\ 4CtMy wenU@ 4C| 4T[@ 4obQGZ 4YdB 4P}_ 4PMOy ]w{G 4QZ}k`J`i 4WHz_7@ 4~-U V@ 4uUy My kWIVy hy Fy eX@ 4D W\h 4v{6y q WO+y n@ 4K@ 4cy {y Z@ 4wWO@ 4n@ 4F^0b }0 4 \Hy [kuy 4Tn 4UB, 4SWCy j9 4uYH 4v0}@sU P 4Cnl6q-y g @ 4Et 4s] 4S P 4@cy cl7A 4Qxy I 4Uf+ 4U{] 4UP 4Je` 4Ro 4SA 4TTE 4Qh 4hy 4haPIE@ 4h_@@ 4_@ 4w@ 4OVxg;y  _8 4B} A 4`_8@ 4RW6 4Tu 4UI 4S^@ 4q@ 4HI 4OQ4{ `4z ~/y \@ 4zRy R  4RpB@ 4_R we}VfmSg4@E} t6@ 4R_>2j>^\-z@ 4W 4s$o@ 4bdz,@ 4WC#Mo=Q|@ 4M} e-@ 4DD@ 4\ARtV} FBYdX} }Dc[Z} ~iV\\} r} Pp@o_} o{^La} jucHc} kLVIe} _ju}g} rkPi} Okv4m7 4`akqA]t r@ 4QOio@ 4Hy@ 4`@ 4x@ 4P@ 4hZ@ 4@ 4s\Xy K_7>7h7KB_zy aB@ 4~@ 4V@ 4n 4g#F}}my jC7#7H7=7=@v_@ 4v7EUN} cn=A7vU~} S7qDq} u7mHS} [7xky} d"} Bq=ay ^_@|@@ 4|7HTT} h7nUF} [7~`y} Y7YHw} 7MB]} _7GF}} C7XFa} g7lvE} {7wvY} O7rhm} U7M6s} ik7vU^"n