*@I0~"IN5NoneCoretvbp_b7 GameplaySystemNameAcronymEngine PlayerOwnerButtonmenuObject registerStatKarmaForce LightColor Lighting awardStat Movement TribesGui Collision DescriptionpersonalMessage AddComponentawardDescriptionTeam weaponClass replaceStr SetEnabledConsoleCommandGUIMaps CloseMenustylePointsPerStatMapListMode weaponName Individual GameNamegetSelectedPlayerNameexecuteCommandGameDescriptionInternalOnShowInternalOnClickdamageTypeClass GlobalSoundoffensePointsPerStatAddNewRowElementTimerInitComponentbackstabStatClassplayerDamageStatClassheadShotStatClassLowestLocation PanelClassAmmo increment GameClassesobjectDamageStatClass OpenMenuRefreshComponentsroundInfoClassModifyDefaultPlayerClassNamePersonalMessageClassnextEquipmentallowedMPActorList EncompassesInternalOnActivate ScoreLimit FindColumnTest packClassroundscountdownDuration setIndex PreBeginPlaybaseDeviceClassConstruct_VoidAccept Allocate CloseAll packNameregisterStatsClear statClassBroadcastLocalized GetAltitudedropCarryables WinWidthCombatRoleName DuelCommandSkinscleanup killStatbaseDeviceExclusionListPostBeginPlay scoreTeamDefaultCombatRolecombatRoleClassUpdateButtonsUpdateTeamListsQuickInvConfigClass DuelMovementWinLeft QuickInvSetNewsRequestServerMapsdefaultLoadoutGetTextReceiveLocalizedMessage SoundToAllHide BeginState DropVertical labelCaption ChangeStyle suicideStat GetExtraConnectToServersetTeam ModifyPlayerControllerClassNamePlayClientSound GetDistanceConfigureLoadouts EquipClientUpdateAreaTriggerGetReverseRotationAngleDestroyInventoryPlatformsDestroyTerritoriesDestroyTurretBasesModifyCatapultsModifySensorsModifyVehicleSpawnPointsOpenTab_GUIPanel OwnerTRI getKeyCodeUpdateLoadout ListNamesHeld newEquipment PopulateRowattemptPickup returnTime GoGoGadgetGetSelectedLoadoutCancelOnClickInternalOnHideAddBackground GetSpeed AllowedPacksAllowedCombatRolesAllowedWeaponsmaxCarryablesaddDefaultObjectivesGetControllerTeamColor GetStringAll respawnDelay weaponList InitializeErrorHeightMeshWidthBreadth ScorePlayer teamKillStat ScoreKill GetIndexRandomLocation SpawnCenter SpawnRandom AllExceptInternalOnKeyEventbaseDeviceRepairStats DrawColorDroppedWinTop WinHeightisSinglePlayerdefensePointsPerStatClientGotoStateInternalOnDeActivateAddItemSetTextremoveEquipmentbounce RandomSpawnEnableQuickInv profiles numTeamsonDropTimerExpiredCancel GetLoadouts SaveLoadoutsDisableSpecialGrabsRemoveFromGameLeftPanelButtonsSelectLoadout UpdateStats OnListClickUserRefreshGameMessageClassCollisionHeight DrawTypeLoadMPEscapeMenuClass countDownhasAdminPrivilegesMPGameStatsClassFilterBoundariesOnArticlesUpdateBroadcastLocalizedTeamOnVoteTeamDamageClickAddNewsTextBox PackAllowedWeaponAllowedbHiddenCollisionRadiusResetTeamChangeClickrequestStatUpdatesFilterMPActorsOnTeamDamageClickGetLastLoadoutSpectifyClickOnForceStartClickOpenedOnTournamentClickOnVoteTournamentClick BanClickOnVoteMapChangeClick KickClick MuteClick StartTimeVoteAdminClick OnLoginClick NumPlayersInitializeTracker MaxLivesVoteToKickClickSequenceValueAddBuddyClickSetNewCarrier DestroyLinkRefreshGameTypesClearSequenceStealMario InverseMario ModifySpawnsnewPack CrazyFlagsSpawnCrazyFlagsOnOKButtonClickCrazyFlagDroppedOnArmorChangebAllowNewPlayersSpectateClickChangeTeamClickModifyMapListTypeOnSwitchClickJoinTeamOneClickJoinTeamTwoClickForceTeamOneClickForceTeamTwoClickOnRestartClickRightPanelButtons RecordClickAddLeftPanelButtonsAddRightPanelButtonsBuildSaveWindowBuildLoadoutWindowcreateEquationAddGameListBoxAddMapListBoxGameListOnChangecarriedObjectClassBuildPackWindowOnServerPasswordClickAddPlayerListBoxBuildArmorWindowAddCharacterView PreviousSkinOnLoadoutClick AddBuddy NextSkinOnArticleUpdate OnListChangecancelCaptionShowFilterBaseDevices onCapture SpawnTRFlagValidateWeaponClassPreviousArticleServerReStartPlayer ScoreHunt AddNexusUpdateCharacter NextArticle AddFRStands AddFlagsRemoveBaseStands LifeSpanRemoveBaseFlags ContainsLineOfSightToCreateObjectivesisAliveMaxZradarInfoClassGetRandomSpawn RefreshMapsprojectileTouchProcessingAcceptChallenge getTeamInfoDeclineChallengeInitiateChallenge bMovableCleanPendingDuelsAddTerritories LoadMapInfoLoadBroadcaster LoadBoundary LoadPackagesGetServerMapListRandomSpawnRadiuspostTeamScoredgetArmsMeshForRolegetJetpackForRoleModifyInventoryStations setChargedtoggleEscapePanel onPickedUpCenterLocationDestroyFlagStandsDestroyEquipmentSpawnsFormatListBoxAddMenuButtonsAddTabsBuildEscapeMenuLockedTribesSpectatingConnect GetArticles setJetpack SoundPackageminimumNumberOfPlayers GetArticleEquipmentClasses isDisabled TRCrazyFlagTabs SetWeaponplayStartTime AddInputAddStatsListBoxRestartPlayerBuild MPCarryableextendedStatClassFlagOutOfBounds FlagPlay FlagReturn TeammateKillroundWinPointsFurryFlagKill RabidRabbit ShotAngle AddButtons ShotDistanceIdleCorrectRotation ShotHeight ShotSpeed AddButton CrazyFlag StaticMeshGoGoGadgetGrabapplyPickupDelayGoGoGadgetSteal InterceptionEnableBoundary EffectToAllAcceptOnClickMirrorVelocityIsHumanControlledbaseDeviceDestroyStatsInverseMarioGrab SpawnActorprojectileDamageStats SendTextbaseDeviceObjectives durationHasBaseDeviceOnlineInverseMarioStealOnTimeLimitClick KidneyThiefInternalOnDraw AddLabelCenterY Construct MarioGrab MarioStealCenterXScavengerGrabStop IsConnected PlayerTickTick EndStateScavengerStealMinZHitWall TurnoverMaxYMinYMaxX GrabAngle GrabDistance GrabHeightVectorMinX GrabSequence PlayerSoundGetRotationAngleRequestLoadout GrabSpeedPlayClientEffectVerifyServerMaps AddServerMapPushServerMaps__OnKeyEvent__Delegate__OnActivate__DelegateSaveLastLoadout isApplicablesetSwitchedOnModeST tickGrapplerregisterBaseDeviceStatsawardBaseDeviceAreaStatsnotifyPlayerKillListenersOnBaseDeviceDamageregisterDamageTypeStatsTimeOut createEnemyBaseDeviceObjectives#createFriendlyBaseDeviceObjectivesallowBaseDeviceAtLoad actorClassallowMPActorAtLoadallocatePointsModeTHIsMuted ModeHuntersremoveDefaultObjectivesGetPersonalStringShouldBeMarkedSpawnStructureQuickInvConfigonCarrierDeath HuntStatisWeaponAllowedgetHealthKitClassminMADistance QuickInvHTclientSetSkinPreference minMAHeight scoreCaptureModeHT LoadoutLT LoadoutHTModeFuelRoundInfoModeFR neutralColorFRFlagFRCaptureStandPhoenixFRCaptureStandImperialFRCaptureStandBeagleFRCaptureStandModeLTDuelGameMessageDuelCharacterControllerDuelCharacterModeTDMModeDMDMCharacterController DMCharacterModeDefaultRoundInfoDestroyedAssetDDDestroyStatModeDDModeCTFRoundInfo TowerCapture CHCaptureMPTowerModeCHModeBallRoundInfoModeArenaRoundInfoModeACInventoryStationAccessACACGameMessages ACCharacterTextPopupTimeLimitTextPopupServerPasswordCameraRotationTextPopupServerMapsTextPopupBaseequipmentLifeTimeTabPanelStats DisabledAmount Broadcaster TabPanelNews TabPanelInvoTabPanelPlayers TabPanelDuel TabPanelBaseTabPanelAdminPopupServerMapsQuickInvCombatRoles ZoomLeveltabidlingEffectEventcarriedAnimationbIsWeaponTypeselfPickupTimeout PopupBase maxCarried ListBoxStatsListBoxPlayersareaTriggerClass idleAnimprimaryNeutralObjectiveDescprimaryEnemyObjectiveDescprimaryFriendlyObjectiveDesc ListBoxMap ListBoxGame ListBoxBaseEscapeMenuDuelQuickInvPacks EscapeMenuAdvancedStatTrackerAdvancedStatMessage AdvancedStatDropAdvancedMapListAdvancedCharacterControllerserverDoInventoryRefillAdvancedCharacterDrawPositionedActorMapInfoshowEscapeMenuOnMovementCollision PostLoginHomeCharacterContainer grenadeClassoffenseStringPlayerRespawnQuitrequestStatInitQuickInvWeaponsunifiedAddImpulseunifiedGetMassunifiedSetVelocityunifiedGetVelocityunifiedSetPositionwakecalculateExtentsdefenseString pollingDelayconsumableClass grenadesconsumableList unmuteString muteString GetNextMapEscapeCutsceneClientPlaySound MPAdminClassRestart UnPossess ServerTravel CheckScoreQuickInvLoadout KilledByClose PlayerMoveFireClientMessagePostTakeDamageOpenEventsTriggerEffectEvent MPStatsClassLoadoutHistorystopRecordingStringstartRecordingStringforceTeamStringjoinTeamStringfailedToAddBuddyStringaddedBuddyString unSpectatevotePublicString bObjectivesvoteTourneyStringvoteTeamDamageOffStringUULVLvoteTeamDamageOnStringEnableDisableNumberLoadoutsdisableTeamDamageString MatCoordsenableTeamDamageString publicStringtourneyString logoutString loginStringNumberWeaponsVLoadoutSelected ScoreTime HoldPointsInvincibilityTime MinStealTime MaxHoldTimeMaxHoldWarningTimeMaxHoldDamage GridSize DropTimeHotFlagHotPotatoWarning HotPotatoBurnedPenaltyReturned FlagReturned PanelButtonSupportedGameTypeSupportedGameTypes ArticleID ArticlesID DefaultPortDefaultServerSetHeldWeapon UpdateSkinEncodePlayerNamebDontAllowEnemySpectatingdefaultLoadoutOverride gameHints bRepairBaseDevicesBetweenRoundsacceptCaptionStoreGetActiveProfileTurretBaseBloodEagle StatClassesCaptureStandBeagleCaptureStandPhoenix areaOffsetSoundCaptureStandImperialdenominationsmeshWhileCarriedcarrierKillStat ModeArena ModeBall ModeDefault ModeDuelModeCTF ModeRabbitPostNetReceiveBumpTouch Destroyed ModeFuelCaptureFlagImperialCaptureFlagPhoenixCaptureFlagBeagleBeginRotatorBaseObjectClasses hudClasses captureStat destroyStatrespawnWaveIntervalmetersextendedProjectileDamageStatsdegreeshighestSpeedStatkphGetPitchAngleTurretBasePhoenixpickupCarryableVisits VectorMathBroadcastManager BoundaryInfoDemoMenuClassQuickInvGameMessageQuickInvDefault TcpNewsLink SpawnEffect Boundary FindExtra GetColumn Separator'AddTab_sTabButtonPairGUIPanelGUIButton BounceForceIpDrv ReceivedText BindPort StripCodesResolveFailed ResolvedResolveBouncePaddingCreateNewPair__OnDraw__Delegate AcceptedCenterZHandleParameters SetContentPositionActor ActualHeightweapons ActualLeft ActualWidth ActualTopGetAvailableSkins bAcceptDuelsDuelChallenge StyleName DuelAccept DuelDeclineDuelOnDuelOffTRStat TRRadarInfoTRProjectileSpinfusorTRProjectileGrenadeLauncher InvStationTurretBaseImperial Challenge ChallengedTRGameMessage CanBeUsedByTRFlagThrowerDeclineequip DeclinedOnAreaEnteredTRFlagChallengeFail StyleStringtH TRCharacter OnAreaExitedDueling getMaxAmmoSortPendingModeTR TeamHuntStathealthInjectionstopHealthInjection InitiatedrespawnMPNexusTriggerMPNexus Timedout ConqueringHuntersFlagPhoenixhudIcon MenuButtonhudIconCoordsHuntersFlagImperial Conquered MenuButtonsMetaHuntersFlag addEquipment getStatDataHuntersFlagBeagle InvinciblegetMeshForRole ArtPackageclearCarryablesStatTrackerClass newGrenadeslocalizedName HuntersFlag setArmsMeshremoveTempInvincibility spectateHuntersCharacter TDMTeamKill onDropped MaxInvVisits validCarrierSkipOpeningCutscene SniperDamage GrenadeInfoserverFinishCharacterAccesstribesFindPlayerStartserializeStatserverSetSkinupdateCachedKeyBindings TDMSuicidenumHealthKitsCarriedTDMKill NumberTowersScoreIntervalChallengeTimeoutsetTriggerFrequencyModeTDMRoundInfomaxHealthKits STCharacterModeSTRoundInfoModeRabbitRoundInfo QuickInvMTModeMT LoadoutMT QuickInvLTallowObjectAtLoad PendingDuel startPlayer FrameEscapeStretchedButtonBlack FrameBlur DialogueBoxInventoryStation GUITribes EDrawTypeOwnerBase ColLocationCommandIndexOtherpDelta NewLocationNewMeshKills bHasFlag bIsSpectatorImpulseGUIController DeltaTimeEventInstigator HitNormalTouchLocation TouchNormalDamage HitLocation MomentumprojectileFactor SpawnClass SpawnOwner SpawnTagSpawnLocationSpawnRotationLocOptionalObjectvictim DistanceText Related1 Related2GRIframe newVelocityValue PlayerNamePingScorePort GameType CurrentMapMapNumPRI listenerstatbAdmin EffectClass PlatformControllerListGameNetModeSupportedModes TimeSeconds EInputAction EInputKey bVisibleParam1Param2param3 menuClassSenderOptionalStringjetpacknextControllerenergy bIsFemale InstigatedByKillerF messagetype PRIArrayplayerTeamDamagePercentagebTournamentMode GameClassInTeam NewPlayerbFoundIpAddrTargetOrgXOrgYClipXClipYGameRulesModifiers MapListTypeDefaultPlayerClassNameServerPackagesHistoryListspeedHealthAccessControlSetClip SetOriginPlayerControllerClassName LocalMessage GameRulesRemovableStaticMeshSinglePlayerCharacter ProjectilePC ServerNamebCanBeDamaged SetTimer TakeDamageGetMeshOrigin LinkMesh MessageClass bDemoOwnerbCollideWorld BroadcastKeyAngletSABCGRPoints Location Rotation Velocity Normalize AllClassesDynamicLoadObjectPad ScriptTextProcessedTextXYZ ReturnValueijmsgItemRadiusLWall LevelInfo GameInfo PlayerStartHUDPlayerReplicationInfoGameReplicationInfo LevelSummary ControllerPlayerController DamageTypeNormalCanvas GameEngineBaseGUIController InteractionsLevelShader SkeletalMesh MaterialLowPawnPlayerBoundaryVolumeVolumeCountStyleActorYawPitchTextureCmdRoleTagMapSpawnOuterClassPackageSwitch TextBufferEnum FunctionStateStruct StrPropertyStructPropertyArrayPropertyClassPropertyDelegateProperty NamePropertyObjectPropertyFloatProperty BoolProperty IntProperty ByteProperty deathStatvehicleKillStatvehicleTeamKillStat territory bSupported startIdx ownerTeam killerTRI otherTRIbObserverStartconqueringTeamlastCaptureAttemptTimeenemyCapturablespcclastAwardTimestampstatSerializers TeamIndexCurrentCampaign gameTypeslevels mapFilename GuiConfigPOI statDataListbvMPTabsTRIWeaponSniperRifleWeaponGrenadeLauncherWeaponChaingunConsumableHealthMPWeaponSpinfusorWeaponRocketPodProjectileDamageTypeSpinfusorWeaponGrapplerWeaponHandGrenadeProjectileDamageTypeExplosionProjectileDamageTypeMortar WeaponMortar PackSpeedWeaponBucklerCombatRoleHeavyProjectileDamageTypeBucklerProjectileGrenadeLauncherProjectileDamageTypeRocketPodProjectileDamageTypeChaingun WeaponBurner PackShieldWeaponBlaster$ProjectileDamageTypeGrenadeLauncher PackEnergyLoadoutMediumBallCombatRoleMediumCombatRoleLight ProjectileDamageTypeSniperRifle PackRepairProjectileDamageTypeBurnerProjectileDamageTypeBlasterProjectileSpinfusorgcignoreLastCarrierChecksensorRadarInfoFlagBaseEmergencyBasePowerGeneratorBaseSpawnTower CaptureStand CaptureFlagFuelDepotDefault BallDefault GoalDefault BaseSensorhealthMaximum"FuelCellPlacedDenominationDefaultbSpreadFuelCellDefault bWasDropped FlagThrower attacker bHotPotato timePickedUpcarrierController lastCarriercarrier homeLocation charListMPFuelCellDenominationFivetrackersecondaryMessageClassMPFuelCellDenominationTensd RoundData1suicideStatCTF killStatCTF RoundData0killStatArena StatHeadShotStatDestroyGeneratorStatRepairGeneratorStatDestroySensorStatRepairSensorExtendedStatFastExplosiveExtendedStatMidairDiscStatHighestSpeed StatTeamKillBaseDeployableSpawn BaseTurretStatDamageSpinfusorStatDamageBurnerStatDamageChaingunStatDamageGrenadeLauncherStatDamageSniperRifleStatDamageBucklerStatDamageRocketPodStatDamageMortarStatDamageBlasterBaseInventoryStationStatRepairInventoryMPPersonalStatMessageDefault minDistanceBaseEnergyBarrierBasePowerSourceInventoryStationAccessArena BaseResupplyTowerbd bForceStartAnimationChannelIndexdesiredVelocityactorVelocity actorMass armorIndexblockMovementDamage altWeaponfallbackWeapon HeadHeightcarryableReference carryableslocalCombatRoleneedToPlayArmAnimgrapplerCharactersEClientPainType areaTrigger rookAttacker currentUserpercentageHealthactiveWeaponSlot userSkin loadouts bAllowExit loadoutIndexselectedLoadoutreturnToUsualMovmentnewCombatRoleClasstemporaryHealthoriginalLocationTribesGUIControlleroriginalHeightoriginalOriginworkEquipment newWeaponworkWeaponClassworkPackClassnumHealthKitshealthKitClass armorEnabled adminKey myStatsKey gameStatsKey charLocation charRotationclientSideChar EMessageTypeEDirectionType StyleScore DefenseScore OffenseScoreposYposXSPEscapeMenuClassInventoryStationLoadoutbDispenseGrenadesmaxCarriedWeaponsPlayerDisconnectProfileManagerPlayerProfileTribesGuiPageTribesGUIPanelTribesInventoryCharacteroldOrgXoldOrgY TextLabel buddyListActiveProfileServerAddressinventoryCharacterNextSkinButton LevelDataavailableSkinsCharacterViewbaseSkinClass skinClass MapListBoxgameTypeClassNamelimit gameTypeNameplayerProfileManagerbuddybRecordingDemobRefreshingListscurrentlySelectedListTeamOneTeamTwocurrentlySelectedName buddyNamebDontStripCodes StatsListBoxoffensedefense totalPointsoffensePointsdefensePoints stylePoints totalOffense totalDefense totalStyle equation armsMeshhealthPerSecondenergyMaximumbApplyHealthFilter armorClassselectedDifficultyglobalLogLevel logLevelTerritoryMessageClassconquerIntervalcharacterPresence EquipmentAnimationChannelArmorClientSideCharacterMultiplayerCharacterDemoController CombatRoleEquipmentSpawnPoint ConsumableTribesGUIConfigTribesGUIControllerBaseUtilityhomeCapturableOffsetCapturePointMessageClass CampaignInfo ModeInfo RoundData RoundInfo SkinInfoSingleplayerGameInfoMultiplayerStartInventoryStationAccessControlVehicleSpawnPoint SpawnArray ExtendedStatStatSerializer MPTerritory MPRabbitFlagMPFlagCapturePointMPCapturePoint MPCapturable StatDataMPBallMPAreaTriggerMPAreaMPActorMotorCharacterMotorTribesGameMessageMPPersonalStatMessageLoadout StatTrackerInventoryStationPlatform TeamInfoMultiplayerGameInfo healRateHealthFractionPerSeconddroppedPhysics%construct_RookActorNameVectorRotatorInventoryStationGrenadesInventoryStationWeaponInventoryStationPackInventoryStationCombatRoleplayerHealthMultiplierdifficultyModsQuantityWeaponhealthModifierArcProjectileRook bCanBeSensedMPMetaCarryable accessClassPlayerCharacterControllerDifficultyDataTribesReplicationInfo damageAmt typeClassPackCharacterMovement ammoCountInventoryStationAccessprojectileClass CharacterWeaponArms SensorTowerStand CatapultMPFlagstandPhoenixFlagPhoenixShaderFlagBeagleShaderFLagImperialShaderFuelDepotBase RabbitFlagMPFlagstandImperialFlagNeutralShaderball HandGrenade SniperRifleMPGameObjects BaseDeviceAddr LinkMode ReceiveMode InternetLinkTcpLinkSkin ActiveTabMyTabs TabPanel TabHeader MenuOwnerbAllowHTMLTextFormatting bActiveInput__OnHide__Delegate__OnShow__Delegate__OnDeActivate__Delegate__OnChange__DelegateMultiColumnList InvVisits__OnClick__DelegateInvVisitsRemaining MCButton NewsLinkMCListServerMapListVerifiedMapListId DisplayItemMyOwner totalMaps soundStringImage effectStringeffectLocation ActorName ActivePage ConfigClass TabControl ImageStyleImageRenderStyleas KillTimer bSortForwardOpenDlgGUIActorContainerGUIActorContainerBase GUIPanel GUILabelGUIMultiColumnListBoxQBTN_OksTabButtonPair GUIComboBoxXDirYDirXRandYRand GUIButtonGUITabControlbounceImpulsebounceDirectionGUIMultiColumnListGUITextComponentACCGUIPageGUIList Opponent GUIImage bDueling bPending bChallenger bCanMoveGUIScrollTextBox GUIListBase challengee GUIEditBox GUIComponent OldClipY OldClipX CancelButton OKButton TextAlignCaption ItemClassFlagInfoBackground ServerLabel PackageLabel bInitializedeffectpointtabPair playersKey statsKeyinv bInstalled SpawnIndexRandomSpawnPOIbArtbSoundsdevice challengerchallengeTime PendingDuels SpawnTeam StandInfo BaseFlag BaseStandFRStandNexus multiplierBackgroundBlurBackgroundImage PackIndex WeaponIndex LastLoadoutLastLoadoutName GameLoadoutDefaultLength tvbp_art_b7 trflagshader DropTimer FlagLocationbBounceLastTickLastStealTime ReleasePoint LastTeambStealbAloft bScavengerbMariobInverseMario bGoGoGadgetSequenceCountSequenceControllers altitude bSequenceverticalVelocityarchrandxrandy charVelocity taltitude GameListBox bRefreshedmapDataPlayersListBoxencodedTeamName skinIndexPrevSkinButton ArmorCombo PackCombo WeaponCombo SaveName NewsTextBox Articles ArticleIndex NewsPanel newsPanelTabbUpdateArticlesbUpdateArticlearticlesIndexTextBox AcceptButtonUU meters_FloatRUUdegrees_Float kph_FloatloadoutOverridebTempInvincibledJeew9:9:$9:9:$06VKwz\L>wz\Lrowz\LroK 0_pwz\LroK 0wz\Lro|\i|\|\+|\|\|\|\]}|\|\|\|\EH+׌|\|\|\|\|\|\+׈i|\0uE|\|\|\_p3!_c|\e1wz\LXP|\|\|\|\7|\|\|\7|\|\7|\|\|\|\|\]}|\+׈i+׌|\F6y|\F6y|\F6y|\|\~g |\~g |\|\|\]}|\|\|\|\EH|\|\i|\i|\|\|\F6y|\חӌ|\|\|\|\|\|\|\|\|\|\|\|\|\NU ӘFtɈT ӘF ӘF ӘF ӘF|\ppp0Ž0J"BgDABgV{ DemoMenuClass = "Jomo.DemoHUD" MPEscapeMenuClass = "EscapeMenu" MPGameStatsClass = "TabPanelPlayers" MPStatsClass = "TabPanelStats" MPAdminClass = "TabPanelAdmin" SoundPackage = "tvbp_sounds_b7" ;..\tvbp_b7\Classes\Advanced\AdvancedCharacterController.uc]Mtvbp_sounds_b7~ ] Jomo.DemoHUDP= EscapeMenuU ]TabPanelStatsS]TabPanelPlayersF ]TabPanelAdmin@~[^~ F6:S!~p}+Y&Y&Y&GjBg^{ Acronym = "TR" allowedMPActorList(0) = Class'TRFlag' GameDescription = "Team Rabbit BETA 2" GameMessageClass = class'TRGameMessage' GameName = "Team Rabbit" baseDeviceExclusionList(6) = Class'BaseObjectClasses.BaseEnergyBarrier' RandomSpawn = true RandomSpawnRadius = 10000 MinMADistance = 50 MinMAHeight = 25 // Penalty FlagOutOfBounds = Class'FlagOutOfBounds' FlagPlay = Class'FlagPlay' FlagReturn = Class'FlagReturn' TeammateKill = Class'TeammateKill' // Skill FurryFlagKill = Class'FurryFlagKill' RabidRabbit = Class'RabidRabbit' ShotAngle = Class'ShotAngle' ShotDistance = Class'ShotDistance' ShotHeight = Class'ShotHeight' ShotSpeed = Class'ShotSpeed' // Special CrazyFlag = Class'CrazyFlag' GoGoGadgetGrab = Class'GoGoGadgetGrab' GoGoGadgetSteal = Class'GoGoGadgetSteal' Interception = Class'Interception' InverseMarioGrab = Class'InverseMarioGrab' InverseMarioSteal = Class'InverseMarioSteal' KidneyThief = Class'KidneyThief' ScavengerGrab = Class'ScavengerGrab' ScavengerSteal = Class'ScavengerSteal' MarioGrab = Class'MarioGrab' MarioSteal = Class'MarioSteal' Turnover = Class'Turnover' // Synergy GrabAngle = Class'GrabAngle' GrabDistance = Class'GrabDistance' GrabHeight = Class'GrabHeight' GrabSequence = Class'GrabSequence' GrabSpeed = Class'GrabSpeed' $..\tvbp_b7\Classes\ModeTR\ModeTR.ucR"2U"ls mu nw oy qG rV so u\ x[ y^{^}]s @@ G} N| Pm U~ VD XE ^I aw eBfGg[jbnr|I"'AY ^Y&] Team Rabbit)]Team Rabbit BETA 2L} -TRp@Ep~dw 9:9:$9:9:$06-{94Kpppx5WjF0Ž0ŋ_pyKG2_p8lc_pyKG2_p8lc_pyKG2_p8lc_p|;o_p|;o+_pyKG2_p8lc_pY&Y&+Y&_pyKG2_p8lc_p|;oJ #%Bg` PBgq{ bAcceptDuels = true bDueling = false bPending = false bCanMove = false CountDown = 3 MPEscapeMenuClass = "EscapeMenuDuel" MPGameStatsClass = "TabPanelDuel" 7..\tvbp_b7\Classes\ModeDuel\DuelCharacterController.uc^ Q"PMEscapeMenuDuelS] TabPanelDuelUT _ s6Iy7 \_pKKKKKK- ʵʵ- KԛʵʵyDpJDpJT7@T7@T7@T7@{ " _ N$P$AO\ MW` yh [)K\M@ ӘF 0++׈i+׈i++׈i+׈ihJ,BglBg.{ NumberLoadouts = 15 NumberWeapons = 3 ...\tvbp_b7\Classes\QuickInv\QuickInvConfig.uch "p "bW{ N .~ 0KԛKԛKԛKԛKԛ(q3Bg8ϒBg)..\tvbp_b7\Classes\Utility\VectorMath.ucvUBrKG2Kԛ_pY&KY&_pY&KY&_p8lc_pY&_p8lcY&_p8lce1 #%BgHKBg{ bHidden = true *..\tvbp_b7\Classes\Utility\Broadcaster.uc[w @k[N fdfiQ:Kԛ)+ǡ*lΟNlΟNSSSSd`Vps5Xf'BgȖYBg&..\tvbp_b7\Classes\Utility\MapInfo.ucI@X@^vG]ECv6 eGQ{^"^"^"^";`;`^"KNU^"^"KKNU;`;`;`;` (q3Bg BgU{ ArticlesID = "articles|" ArticleID = "article|" Separator = "|" ArticleIndex = 0 RightPanelButtons(0)=(Name="PREV ARTICLE",Button=None) RightPanelButtons(1)=(Name="NEXT ARTICLE",Button=None) '..\tvbp_b7\Classes\GUI\TabPanelNews.ucE ] article|F ] articles|F ]|MY+] PREV ARTICLE ] NEXT ARTICLE @`xM} i- KԛKԛKԛKԛKԛKԛ|\KԛKԛKԛKԛtKԛKԛKԛtKԛKԛKԛKԛDpJDpJDpJDpJDpJDpJ"BgRHBgn{ BounceForce = 100000.000000 BouncePadding = 500 GridSize = (X=16.000000,Y=16.000000,Z=16.000000) +..\tvbp_b7\Classes\Utility\BoundaryInfo.ucz :hAAAH $PGP "]T@GJ@E@@c4x@kD, Y__U6 ^&Jd8kk5؀kkk>kk>kkkkk>kkkkk>kkk>>k>>oe1eL>0o&^"^"^"^"^"^"^"^"^"&kkkk&^"^"^"^"^"^"k& 0&k&]\C]\C]\C]\C]\C]\C&]\C]\C]\C]\C]\C]\C&ooooo&ooooo f'BgTBgc { OnActivate = InternalOnActivate OnKeyEvent = InternalOnKeyEvent Tabs(0)=(Name="PLAYERS",Button=None,PanelClass="TabPanelPlayers") Tabs(1)=(Name="STATS",Button=None,PanelClass="TabPanelStats") Tabs(2)=(Name="ADMIN",Button=None,PanelClass="TabPanelAdmin") Tabs(3)=(Name="INVO",Button=None,PanelClass="TabPanelInvo") Tabs(4)=(Name="NEWS",Button=None,PanelClass="TabPanelNews") MenuButtons(0)=(Name="RESUME GAME",Button=None) MenuButtons(1)=(Name="OPTIONS",Button=None) MenuButtons(2)=(Name="DISCONNECT",Button=None) MenuButtons(3)=(Name="QUIT",Button=None) WinTop = 0.025000 WinLeft = 0.025000 WinWidth = 0.950000 WinHeight = 0.950000 %..\tvbp_b7\Classes\GUI\EscapeMenu.uccY] PLAYERS 6]TabPanelPlayers]STATS 6]TabPanelStats]ADMIN 6]TabPanelAdmin]INVO 6] TabPanelInvo]NEWS 6] TabPanelNewsN YD] RESUME GAME ] OPTIONS = DISCONNECT ]QUIT r$@gA@zgV@aiGA6 GQ{ZC^"^"^"^"^"^"^"^"^"^"^"^" 1BgZ}Bg[{ WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 1.000000 WinHeight = 1.000000 '..\tvbp_b7\Classes\GUI\TabPanelBase.ucA1EAEDCEDwED*EDROP ha f6I#ҍy )Bg|[^BgO+{ Acronym = "CTF+" allowedMPActorList(0) = Class'GameClasses.CaptureFlag' allowedMPActorList(1) = Class'GameClasses.CaptureStand' allowedMPActorList(2) = Class'GameClasses.territory' baseDeviceObjectives(0) = Class'BaseObjectClasses.BasePowerGenerator' baseDeviceObjectives(1) = Class'BaseObjectClasses.BaseSensor' GameDescription = "Retrieve the enemy team's flag and bring it back to your team's flag stand. Your flag must be at its stand in order to capture their flag." GameName = "Capture the Flag+" roundInfoClass = Class'ModeCTFRoundInfo' baseDeviceRepairStats(0) = (statClass=Class'StatClasses.StatRepairGenerator',baseDeviceClass=Class'BaseObjectClasses.BasePowerGenerator') baseDeviceRepairStats(1) = (statClass=Class'StatClasses.StatRepairSensor',baseDeviceClass=Class'BaseObjectClasses.BaseSensor') baseDeviceRepairStats(2) = (statClass=Class'StatClasses.StatRepairInventory',baseDeviceClass=Class'BaseObjectClasses.BaseInventoryStation') extendedProjectileDamageStats(0) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeSpinfusor',extendedStatClass=Class'StatClasses.ExtendedStatMidairDisc') killStat = Class'StatClasses.killStatCTF' projectileDamageStats(0) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeSniperRifle',playerDamageStatClass=Class'StatClasses.StatDamageSniperRifle',headShotStatClass=Class'StatClasses.StatHeadShot') projectileDamageStats(1) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeBlaster',playerDamageStatClass=Class'StatClasses.StatDamageBlaster') projectileDamageStats(2) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeBuckler',playerDamageStatClass=Class'StatClasses.StatDamageBuckler') projectileDamageStats(3) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeBurner',playerDamageStatClass=Class'StatClasses.StatDamageBurner') projectileDamageStats(4) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeChaingun',playerDamageStatClass=Class'StatClasses.StatDamageChaingun') projectileDamageStats(5) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeGrenadeLauncher',playerDamageStatClass=Class'StatClasses.StatDamageGrenadeLauncher') projectileDamageStats(6) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeMortar',playerDamageStatClass=Class'StatClasses.StatDamageMortar') projectileDamageStats(7) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeRocketPod',playerDamageStatClass=Class'StatClasses.StatDamageRocketPod') projectileDamageStats(8) = (damageTypeClass=Class'EquipmentClasses.ProjectileDamageTypeSpinfusor',playerDamageStatClass=Class'StatClasses.StatDamageSpinfusor') suicideStat = Class'StatClasses.suicideStatCTF' &..\tvbp_b7\Classes\ModeCTF\ModeCTF.ucAYKYt]IY ,3:42,3:42,3:42,3:42,3:42,3:42,3:42,3:42,3:42oY"TLTLTL=Q&]Capture the Flag+)]LRetrieve the enemy team's flag and bring it back to your team's flag stand. Your flag must be at its stand in order to capture their flag.]CTF+/ @I_U,p`TevH xwTl6 N[Շx]F f'BgȖYBg]{ ListNames(0)="Name" ListNames(1)="Team" ListNames(2)="Score" ListNames(3)="Ping" )..\tvbp_b7\Classes\GUI\ListBoxPlayers.ucIYNameTeamScorePingnZalB,Y2PJ?W`hGhGhGŌ|\_p_phGŌ|\_p8lchGŌ|\hGŋ_p8lchGŌ|\hGhGhGhG9f'Bgn4WBg,..\tvbp_b7\Classes\ModeFR\FRCaptureStand.ucx{[p6 Qq ox]F f'BgȖYBgu{ ListNames(0) = "Game" WinTop = 0.000000 WinLeft = 0.225000 WinWidth = 0.270000 WinHeight = 1.000000 &..\tvbp_b7\Classes\GUI\ListBoxGame.ucIYGameX$q=>*@R@I@QY@E L$@I$@q"CS^$p"A%@c@a@@g@fS@i f@FLL zK xyZm6 i`x]F f'BgȖYBgt{ ListNames(0) = "Map" WinTop = 0.000000 WinLeft = 0.495000 WinWidth = 0.270000 WinHeight = 1.000000 %..\tvbp_b7\Classes\GUI\ListBoxMap.ucIYMapg$p>X$q=>E@@GG^aDZ6 ]lj˳GQ{"3"3"3Vt^"Vt ӘF"3 ӘF"3 ӘF ӘF"3"3 ӘF"3 ӘF ӘF"3"3"3"3VtKG ӘFKtɈT lj˳^"^"^"^"^"^"^"lj˳^"^"^"^"^"^"^"lj˳VtVtVtVtVtlj˳^"^"^"^"^"^"lj˳"3"3"3"3lj˳"3"3"3"3lj˳"3"3"3"3"3K ӘFKtɈT ^""3 ӘF"3 ӘF ӘFKlj˳ 0 1Bg Bgw { LeftPanelButtons(0)=(Name="- EMPTY -",Button=None) LeftPanelButtons(1)=(Name="- EMPTY -",Button=None) LeftPanelButtons(2)=(Name="- EMPTY -",Button=None) LeftPanelButtons(3)=(Name="- EMPTY -",Button=None) LeftPanelButtons(4)=(Name="- EMPTY -",Button=None) LeftPanelButtons(5)=(Name="- EMPTY -",Button=None) LeftPanelButtons(6)=(Name="- EMPTY -",Button=None) LeftPanelButtons(7)=(Name="- EMPTY -",Button=None) LeftPanelButtons(8)=(Name="- EMPTY -",Button=None) LeftPanelButtons(9)=(Name="- EMPTY -",Button=None) LeftPanelButtons(10)=(Name="- EMPTY -",Button=None) LeftPanelButtons(11)=(Name="- EMPTY -",Button=None) LeftPanelButtons(12)=(Name="- EMPTY -",Button=None) LeftPanelButtons(13)=(Name="- EMPTY -",Button=None) LeftPanelButtons(14)=(Name="- EMPTY -",Button=None) skinIndex = 0 '..\tvbp_b7\Classes\GUI\TabPanelInvo.ucFi] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - ] - EMPTY - kxNh1NNx\BY2qi1LF6y ˋ_pNOX^ Bg(q3Bg)..\tvbp_b7\Classes\ModeAC\ACCharacter.ucGK@<@GB\r6 x]Fb@)^")^")Zr,:)Zr,: f'BgȖYBg{{ StyleName = "STY_Browser" WinTop = 0.000000 WinLeft = 0.225000 WinWidth = 0.540000 WinHeight = 1.000000 &..\tvbp_b7\Classes\GUI\ListBoxBase.uc` ] STY_Browserr$g$fff>X$q= ?s$?xsSj6 yx]F f'BgȖYBg{ ListNames(0) = "Name" ListNames(1) = "#" ListNames(2) = "Worth" ListNames(3) = "Points" WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 0.765000 WinHeight = 1.000000 '..\tvbp_b7\Classes\GUI\ListBoxStats.ucIYName#WorthPointsg$X$ C?@@~cf` M6Z|;o~p}+Y&p{94{94{94{94KG2{94KG2{94{94{94{94{94{947{94KQE{94{94KQE{94{94{94|\{94|\{94{94|\{94x5WjF{94{94x5WjF{94{94{94{94{94{94{94{94{94{94{94KG2{94KG2{94{94{94{94{94KG2{94{94KG2{94{94KG2{94{94{94{94_pKG2{94KG2{94_p8lc|;o 0_p8lc|;o 0_pKG2{94KG2{94{94{94{94 )BgeBgf{ Acronym = "Duel" GameDescription = "Mano a mano." GameMessageClass = class'DuelGameMessage' GameName = "Duel" numTeams = 1 ChallengeTimeout = 15 RandomSpawn = true RandomSpawnRadius = 2500 QuickInvConfigClass = class'QuickInvDefault' allowedMPActorList = () (..\tvbp_b7\Classes\ModeDuel\ModeDuel.ucp $pA|I" euA "&]Duel)] Mano a mano.Lj ]DuelkK,Z8GFED>Fx| RrbO6~p}+R$ )Bgֽ`BgT{ Acronym = "LT" GameName = "LT" DefaultCombatRole = class'EquipmentClasses.CombatRoleLight'; DefaultLoadout = class'LoadoutLT'; EnableQuickInv = true QuickInvConfigClass = class'QuickInvLT' $..\tvbp_b7\Classes\ModeLT\ModeLT.ucakJ}eo &-LT-LTj @w@t]_zb@iqXhJ'Opg~f'BgȖYBgY{ consumableList(0) = (consumableClass=Class'EquipmentClasses.ConsumableHealthMP',Amount=1) grenades = (grenadeClass=class'EquipmentClasses.WeaponHandGrenade',Ammo=5) packClass = Class'EquipmentClasses.PackEnergy' weaponList(0) = (weaponClass=class'EquipmentClasses.WeaponSpinfusor',Ammo=0) weaponList(1) = (weaponClass=class'EquipmentClasses.WeaponChaingun',Ammo=0) weaponList(2) = (weaponClass=class'EquipmentClasses.WeaponGrenadeLauncher',Ammo=0) '..\tvbp_b7\Classes\ModeLT\LoadoutLT.ucG_Y"7"7"7":e o7"@ Y~A"IR              ~z ]@{P@_@S@BP X@@T@U@V@R @?@r @y5IIO JB.Y6\3gf'Bgn4WBgr{ carriedObjectClass = Class'GameClasses.FlagThrower' idleAnim = "Idle" localizedName = "Flag" CollisionHeight = 120.000000 CollisionRadius = 70.000000 DrawType = DT_Mesh Mesh = SkeletalMesh'MPGameObjects.Flag' Skins(0) = None Skins(1) = Shader'MPGameObjects.FlagNeutralShader' StaticMesh = None carriedAnimation = "Idle" hudIcon = Texture'HUD.MPTabs' hudIconCoords = (U=102.000000,V=216.000000,UL=80.000000,VL=40.000000) returnTime = 120.000000 meshWhileCarried = SkeletalMesh'MPGameObjects.Flag' maxCarryables = 1 -..\tvbp_b7\Classes\ModeTH\MetaHuntersFlag.ucX"N$BI K Zj b $Bq $XCc $Bd $ B[ NvWY ]FlagVvN|c[)\$BM$BP@|@^C@b MNVdR@KFAP I @n@Ozu}o6 'o)Jd8>>^"^"^"^"^"^"^"^"^"^"^"^"ooooooVtVtVtVtVt]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C]\C (q3BglBgm{ labelCaption = "INPUT:" cancelCaption = "CANCEL" acceptCaption = "ACCEPT" WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 1.000000 WinHeight = 1.000000 (..\tvbp_b7\Classes\GUI\TextPopupBase.ucr]INPUT:c]CANCELP ]ACCEPT@afD }@Nch   #~@1qxeABY2x5WjF1L #%BgMBg-..\tvbp_b7\Classes\ModeDuel\DuelCharacter.uc@m1YCt ABY2z"1LJ,BglBg)..\tvbp_b7\Classes\ModeST\STCharacter.ucX@@k@Q`nut6NOQ(G@_p8lcqi: )Bg|[^BgU{ Acronym = "AC" GameMessageClass = class'ACGameMessages' GameName = "Arena Classic" DefaultCombatRole = class'EquipmentClasses.CombatRoleLight'; MaxInvVisits = 2 SniperDamage= 42.000000 $..\tvbp_b7\Classes\ModeAC\ModeAC.uca "d $(Ba&]Arena ClassicLC -ACSHGGbLHR6 jE[%GQ{>E[% 0>E[% 0e1>e1eL>0e1e1>e1eL>0e1e1>i`)Zr,:E[% 0Qq o)Zr,:e1>e1>e1+e1>e1eL>0e1e1>e1eL>0e1e1>i`)Zr,:Qq o)Zr,:e1>KK>E[% 0e1+^"^"^"^"^"^"e1_peL>0^"^"e1+^"^"e1_peL>0^"^"^"^"Qq oQq oQq oQq oKi`Qq o)Zr,:i`i`i`E[% 0E[% 0Qq o 1BgBgB2{ LeftPanelButtons(0)=(Name="VOTE MAP CHANGE",Button=None) LeftPanelButtons(1)=(Name="VOTE TOURNAMENT",Button=None) LeftPanelButtons(2)=(Name="VOTE TEAM DAMAGE ON",Button=None) LeftPanelButtons(3)=(Name="ADMIN LOGIN",Button=None) LeftPanelButtons(4)=(Name="RESTART MAP",Button=None) LeftPanelButtons(5)=(Name="SWITCH MAPS",Button=None) LeftPanelButtons(6)=(Name="DISABLE TEAM DAMAGE",Button=None) LeftPanelButtons(7)=(Name="TOURNEY MODE",Button=None) LeftPanelButtons(8)=(Name="FORCE START",Button=None) LeftPanelButtons(9)=(Name="TIME LIMIT",Button=None) LeftPanelButtons(10)=(Name="SERVER PW",Button=None) bRefreshed = false loginString = "ADMIN LOGIN" logoutString = "ADMIN LOGOUT" tourneyString = "TOURNEY MODE" publicString = "PUBLIC MODE" enableTeamDamageString = "ENABLE TEAM DAMAGE" disableTeamDamageString = "DISABLE TEAM DAMAGE" voteTeamDamageOnString = "VOTE TEAM DAMAGE ON" voteTeamDamageOffString = "VOTE TEAM DAMAGE OFF" voteTourneyString = "VOTE TOURNAMENT" votePublicString = "VOTE PUBLIC" SupportedGameTypes(0) = (Acronym="AC",Name="Arena Classic",Mode="ModeAC",MapList="Arena",Maps=()) SupportedGameTypes(1) = (Acronym="Arena",Name="Arena+",Mode="ModeArena",MapList="Arena",Maps=()) SupportedGameTypes(2) = (Acronym="Ball",Name="Ball+",Mode="ModeBall",MapList="Ball",Maps=()) //SupportedGameTypes() = (Acronym="Bounty",Name="Bounty",Mode="ModeBounty",MapList="CTF",Maps=()) SupportedGameTypes(3) = (Acronym="CH",Name="Capture and Hold",Mode="ModeCH",MapList="CTF",Maps=()) SupportedGameTypes(4) = (Acronym="CTF",Name="Capture the Flag+",Mode="ModeCTF",MapList="CTF",Maps=()) SupportedGameTypes(5) = (Acronym="DD",Name="Defend and Destroy",Mode="ModeDD",MapList="CTF",Maps=()) SupportedGameTypes(6) = (Acronym="Default",Name="Default",Mode="ModeDefault",MapList="CTF",Maps=()) SupportedGameTypes(7) = (Acronym="Duel",Name="Duel",Mode="ModeDuel",MapList="CTF",Maps=()) SupportedGameTypes(8) = (Acronym="DM",Name="Deathmatch",Mode="ModeDM",MapList="CTF",Maps=()) SupportedGameTypes(9) = (Acronym="FR",Name="Find and Retrieve",Mode="ModeFR",MapList="CTF",Maps=()) SupportedGameTypes(10) = (Acronym="Fuel",Name="Fuel+",Mode="ModeFuel",MapList="Fuel",Maps=()) SupportedGameTypes(11) = (Acronym="HT",Name="HT",Mode="ModeHT",MapList="CTF",Maps=()) SupportedGameTypes(12) = (Acronym="Hunters",Name="Hunters",Mode="ModeHunters",MapList="CTF",Maps=()) //SupportedGameTypes() = (Acronym="Lak",Name="LakRabbit",Mode="ModeLak",MapList="CTF",Maps=()) SupportedGameTypes(13) = (Acronym="LT",Name="LT",Mode="ModeLT",MapList="CTF",Maps=()) SupportedGameTypes(14) = (Acronym="MT",Name="MT",Mode="ModeMT",MapList="CTF",Maps=()) SupportedGameTypes(15) = (Acronym="Rabbit",Name="Rabbit+",Mode="ModeRabbit",MapList="Rabbit",Maps=()) SupportedGameTypes(16) = (Acronym="ST",Name="ST",Mode="ModeST",MapList="CTF",Maps=()) SupportedGameTypes(17) = (Acronym="TDM",Name="Team Deathmatch",Mode="ModeTDM",MapList="CTF",Maps=()) SupportedGameTypes(18) = (Acronym="TH",Name="Team Hunters",Mode="ModeTH",MapList="CTF",Maps=()) SupportedGameTypes(19) = (Acronym="TR",Name="Team Rabbit",Mode="ModeTR",MapList="CTF",Maps=()) (..\tvbp_b7\Classes\GUI\TabPanelAdmin.uco ] ADMIN LOGINn ] ADMIN LOGOUTm ] TOURNEY MODEl ] PUBLIC MODEk ]ENABLE TEAM DAMAGEi ]DISABLE TEAM DAMAGEe ]VOTE TEAM DAMAGE ONa ]VOTE TEAM DAMAGE OFF` ]VOTE TOURNAMENT^ ] VOTE PUBLICD i-AC]Arena Classic#]ModeAC"]Arena ]Arena]Arena+#] ModeArena"]Arena ]Ball]Ball+#] ModeBall"]Ball -CH]Capture and Hold#]ModeCH"]CTF ]CTF]Capture the Flag+#] ModeCTF"]CTF -DD]Defend and Destroy#]ModeDD"]CTF ] Default] Default#] ModeDefault"]CTF ]Duel]Duel#] ModeDuel"]CTF -DM= Deathmatch#]ModeDM"]CTF -FR]Find and Retrieve#]ModeFR"]CTF ]Fuel]Fuel+#] ModeFuel"]Fuel -HT-HT#]ModeHT"]CTF ] Hunters] Hunters#] ModeHunters"]CTF -LT-LT#]ModeLT"]CTF -MT-MT#]ModeMT"]CTF ]Rabbit] Rabbit+#= ModeRabbit"]Rabbit -ST-ST#]ModeST"]CTF ]TDM]Team Deathmatch#] ModeTDM"]CTF -TH] Team Hunters#]ModeTH"]CTF -TR] Team Rabbit#]ModeTR"]CTF FY ]VOTE MAP CHANGE ]VOTE TOURNAMENT ]VOTE TEAM DAMAGE ON ] ADMIN LOGIN ] RESTART MAP ] SWITCH MAPS ]DISABLE TEAM DAMAGE ] TOURNEY MODE ] FORCE START = TIME LIMIT ] SERVER PW KkZMZ_lA \NUoNeeeeeeeeeeeeeeeeeeI  (q3BglBg:{ DefaultPort = 80 DefaultServer = "www.rapher.net" '..\tvbp_b7\Classes\News\TcpNewsLink.ucG "PH Mwww.rapher.netN@@V@LP@@XO@NPuvE]_t@|RqXB Y2ePߔk7_poC7_p\#_p8lcSlË_p\#SlË_pSlSlSl9f'BgȖYBg{ bMovable = true %..\tvbp_b7\Classes\ModeCH\MPTower.ucAuZE ^B Y2jN o_pLmP_pSlSlf'BgȖYBgF{ areaOffset = (X=0.000000,Y=0.000000,Z=-250.000000) areaTriggerClass = Class'MPNexusTrigger' bMovable = true CollisionHeight = 2500 StaticMesh = StaticMesh'MPGameObjects.FuelDepotBase' %..\tvbp_b7\Classes\ModeTH\MPNexus.ucUt W :hz|AM$@EMJma@o+qP@@|3 AxtFrr @pf@M p@r]UwT] u6Q(G@y )Bg|[^BgT { Acronym = "Arena+" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseTurret' bDontAllowEnemySpectating = True bRepairBaseDevicesBetweenRounds = True GameDescription = "Two teams fight for up to 9 rounds. When you die, you're out until the next round. Find equipment lying around the map. First team to win 5 rounds wins the match." GameName = "Arena+" minimumNumberOfPlayers = 2 roundInfoClass = Class'ModeArenaRoundInfo' scoreLimit = 5 killStat = Class'StatClasses.killStatArena' *..\tvbp_b7\Classes\ModeArena\ModeArena.uc^Y]=L D"^"L O &]Arena+)]fTwo teams fight for up to 9 rounds. When you die, you're out until the next round. Find equipment lying around the map. First team to win 5 rounds wins the match.]Arena+CMZEo}K>q}S@ABCD ID_re6\#I#ҍnk @p9V 1.AdvancedCharacter G`|`Wj[~e IzNIx KBY2Dz"_py- |\|\|\|\D JD|\ J JF6yF6yt.Bg oBg)..\tvbp_b7\Classes\ModeTR\TRCharacter.ucZ@b^Zn}6 G K:ň  44444444444e1 e1KQEKQEe1_p KQE    #%BgHKBgs{ ActorClass = class'TribesGUI.TribesInventoryCharacter' DrawType = DT_Mesh bAcceptsInput = false OnDraw = InternalOnDraw zoomLevel = 180 cameraRotation = (pitch=-1500,yaw=35000,roll=0) WinTop = 0.000000 WinLeft = 0.000000 WinWidth = 1.000000 WinHeight = 1.000000 -..\tvbp_b7\Classes\GUI\CharacterContainer.ucK$4C{:l $CNr$g$X$?s$?R 'GQ_SZ@IHqFu6LmPI#ҍ|\e1>kD& 2222D& e1+yy>>e1+>7777>7>e1e17>b@)Zr,:b@)Zr,:e1_p7^"7^"7^"7^"7N[Շe1eL>0e1eL>0KQEKQEKQEb@KQEkKQEKQE7KtɈyb@b@b@KQEKQEKQEb@b@N[ՇN[Շb@)Zr,:e1+^"^"KtɈy^"^"^"^"e1+^"^"^"^"e1+^"^"e1KQE7^"^"^"^"^"^"l4 0N[ՇN[ՇN[ՇN[Շ)Zr,:N[ՇZr,: 1Bg*Bgr{ LeftPanelButtons(0)=(Name="JOIN TEAM ONE",Button=None) LeftPanelButtons(1)=(Name="JOIN TEAM TWO",Button=None) LeftPanelButtons(2)=(Name="SPECTATE",Button=None) LeftPanelButtons(3)=(Name="CHANGE TEAMS",Button=None) LeftPanelButtons(4)=(Name="START RECORDING",Button=None) LeftPanelButtons(5)=(Name="ADD BUDDY",Button=None) LeftPanelButtons(6)=(Name="VOTE TO KICK",Button=None) LeftPanelButtons(7)=(Name="VOTE ADMIN",Button=None) LeftPanelButtons(8)=(Name="MUTE",Button=None) LeftPanelButtons(9)=(Name="TEAMCHANGE",Button=None) LeftPanelButtons(10)=(Name="KICK",Button=None) LeftPanelButtons(11)=(Name="BAN",Button=None) LeftPanelButtons(12)=(Name="SPECTIFY",Button=None) LeftPanelButtons(13)=(Name="FORCE TEAM ONE",Button=None) LeftPanelButtons(14)=(Name="FORCE TEAM TWO",Button=None) pollingDelay=0.5 unSpectate = "UNSPECTATE" Spectate = "SPECTATE" addedBuddyString = "You added %1 to your buddy list." failedToAddBuddyString = "%1 is already in your buddy list." joinTeamString = "JOIN %1" forceTeamString = "FORCE %1" startRecordingString = "START RECORDING" stopRecordingString = "STOP RECORDING" muteString = "MUTE" unMuteString = "UNMUTE" *..\tvbp_b7\Classes\GUI\TabPanelPlayers.uc] = UNSPECTATE] ] SPECTATE\ ]"!You added %1 to your buddy list.[ ]#"%1 is already in your buddy list.Z ] JOIN %1Y ] FORCE %1X ]START RECORDINGW MSTOP RECORDINGB ]MUTEA ]UNMUTE}$?Fi]JOIN TEAM ONE ]JOIN TEAM TWO ] SPECTATE ] CHANGE TEAMS ]START RECORDING ] ADD BUDDY ] VOTE TO KICK = VOTE ADMIN ]MUTE = TEAMCHANGE ]KICK ]BAN ] SPECTIFY MFORCE TEAM ONE MFORCE TEAM TWO \@fn@v s s@t@wlyR C@Q|}d[@@YX@hil+ $6%H A6&I _6,D }6,E 6,N 6,t 6,r 6,m 6,k 16, ^ O6, j m6, h 6, c 6, J 6,K  K @B ]Sxx Jp9V .AdvancedCharacterController &O]m6 Ih& f'BgTBgL{ OnActivate = InternalOnActivate OnKeyEvent = InternalOnKeyEvent Tabs(0)=(Name="PLAYERS",Button=None,PanelClass="TabPanelDuel") )..\tvbp_b7\Classes\GUI\EscapeMenuDuel.uccY] PLAYERS 6] TabPanelDuel]STATS 6]TabPanelStats]ADMIN 6]TabPanelAdmin]INVO 6] TabPanelInvo]NEWS 6] TabPanelNewst'ICs'InC1FviUBY2K8ލz1L #%BgHKBg)..\tvbp_b7\Classes\ModeDM\DMCharacter.ucew@@dceIS_ xQ6 R$I#ҍ_p8lcz"::::::: )Bgֽ`Bgg { Acronym = "ST" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseEmergency' baseDeviceExclusionList(2) = Class'BaseObjectClasses.BaseInventoryStation' baseDeviceExclusionList(3) = Class'BaseObjectClasses.BasePowerSource' baseDeviceExclusionList(4) = Class'BaseObjectClasses.BaseResupply' baseDeviceExclusionList(5) = Class'BaseObjectClasses.BaseTurret' baseDeviceObjectives = () GameDescription = "Decades of savage war have left Tribal Veterans with limited equipment. The fight rages on amongst these elite warriors." GameName = "ST" roundInfoClass=Class'ModeSTRoundInfo' baseDeviceDestroyStats = () baseDeviceRepairStats = () $..\tvbp_b7\Classes\ModeST\ModeST.ucK ^Y F o =t &-ST)]{yDecades of savage war have left Tribal Veterans with limited equipment. The fight rages on amongst these elite warriors.-ST T_ J2Skt bJ,BglBg[{ acronym = "TKILLS" description = "Teamkills" personalMessage = "You teamkilled %1" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' ScoreTeam = true offensePointsPerStat = -1 0..\tvbp_b7\Classes\ModeTDM\Stats\TDMTeamKill.uc`."]TKILLS] Teamkills]You teamkilled %1?^B  b|@@^tLdV \NzŐ>>_p8lc_p8lc8lc "Bg!DBg{ /..\tvbp_b7\Classes\Advanced\AdvancedMapList.ucm@_ q1]A^ UBY2`g&1Lj+f'Bgn4WBg...\tvbp_b7\Classes\ModeTH\HuntersCharacter.ucydQuhM ijksu}qP oQdb fX6 r9QQ(G@_p8lcz":::::: )Bgֽ`Bgq { Acronym = "TDM" baseDeviceExclusionList(0) = Class'BaseObjectClasses.BaseDeployableSpawn' baseDeviceExclusionList(1) = Class'BaseObjectClasses.BaseEmergency' baseDeviceExclusionList(2) = Class'BaseObjectClasses.BaseInventoryStation' baseDeviceExclusionList(3) = Class'BaseObjectClasses.BasePowerSource' baseDeviceExclusionList(4) = Class'BaseObjectClasses.BaseResupply' baseDeviceExclusionList(5) = Class'BaseObjectClasses.BaseTurret' GameDescription = "Two Teams. Kill or be killed." GameName = "Team Deathmatch" minimumNumberOfPlayers = 0 roundInfoClass=Class'ModeTDMRoundInfo' scoreLimit = 100 DefaultCombatRole = class'EquipmentClasses.CombatRoleLight'; DefaultLoadout = class'LoadoutLT'; EnableQuickInv = true killStat = Class'TDMKill' suicideStat = Class'TDMSuicide' teamkillStat = Class'TDMTeamKill' &..\tvbp_b7\Classes\ModeTDM\ModeTDM.ucakJ}^Y th]zgS=qD"d^"&]Team Deathmatch)]Two Teams. 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K 000.&]/Team r]/Team ]0/Score 9S9D09D0i0Qii]/Ping 9Sii]LNa= | Score= JwY*Y EName D w-F( [ j\M7.ej 9,d[ 7 [,e\ 7 },f] 7 ,g^ 7 ,h_ 7 ,i` 7 ,ja  ,kb 7 !,lc  /,md  Q,ne 7 s,of 7 ,pg  ,qh 7 ,ri 7 ,sj d jen o d  M'H+'.'r'* ZS(%(7'{('Z3/Name ('C('I('S('YSCISZ)/# 9S('Z/Worth YJ('CISZ/Points 9SJZL] ('C\ ('IW ('S(= i$h$w$*V.$HwD*U.Dr$D r$*wD*D{wVU$D V-$^ X?U-$\ DX$X {$D|$D$Z Dw*h$Dw$* %J $ bzP~ [%f[7)\zz6z[)7#7#&7#&#[)[Y6wC#6T6~C#Rx6T6~C#R7y76kC#v%[v7yQZ6wC#6Sv6kC#Vvy6Sv6kC#Vv66 6@6wC#e6 6NC#6 &66 x66 EquipmentClasses.WeaponHandGrenade 6%6 %y6&6 &y6,6 ,y6,6 *6,6 *6,6 *6,6 *6,6 *6,6 *6, 6 *uzCE6PC#  V^ H `^    .zx.+.x+ Q dJ drx* r+* r* rd*d rJ*di n n%nJ{ Fn%n/nJ{n]/&{dwd*x'mdnd 9S/J-} +/+/+/+9?/+9?/+9?/J-H +/+/+/T%T7Th +T/{Jl.xyJlx{Jp.nJp W.}E -7 &5-%+r64- .6"- 6%6"- ,g64- 6%64- ,f6"- 6"- -3(6"- -r(64- -3(A -&5-w* w.*-~'.-~'/a0 L TeamIndex:9SL !F10.w~%..w~&hjh.j*]9P.  6]% w]a+].x}..x.}"||`q!f v!f."|.|`..q!f. v!f N@BAX%fX7)\z@6zX)77&7&X)XP7Pa 77&6z7&@6P7&- EMPTY -6N7&Gameplay.SkinInfo6w7&%6~7&%76k7&LY%zYLY6k7&YYAPr IGK[h6dHtI#ҍPJPJ- - ?W`?W`?W`?W`?W`?W`?W`?W`?W`?W`_@_@_@_@_@ )BggBgw{ Acronym = "FR" GameDescription = "Find & Retrieve all flags." GameName = "Find & Retrieve" ScoreLimit = 5 $..\tvbp_b7\Classes\ModeFR\ModeFR.ucD"&]Find & Retrieve)]Find & Retrieve all flags.-FRjP'-@Y-s(L-x.j [-vru-{.m 7-|.k 7-.g 77-A.a k.f :V . 5h '~  ai z dj T .H  9Df.p  9Dh.q  9Di.n 9Dj. sk-s' P-{.n -|.l -.h -A.c .d [[wu*[wu.o uD}-sx PF|'  r* -}'| #=Q.dQt-L--LQ-~? @* w* za @* F66FKwF* }Fww*Np66Fw66FU  `  Y epp q w.*.-6...$*eeehT p-Lwh* hpppppInventoryStationAccess: No mesh defined for combat role 9Vp, team 9V, bIsFemale 9T-LcLp-L \cQ Kp [ Q @* w*r* za @* M%M66F]h6M6Fpw]*` K].`~M%`MC. @* KwC*C{ CC.@C {w*d.d @* w* za @* F66F9wF* }Few*NKl Zs YQ Z wY*KK KZ KYK7w*%-}yw66F*GX 66FG~~A 9@ |QT6FQi 6F{z*  S"class ModeFR extends ModeCTF;   w M_7 sqpoM    Lg q6p %'y )BggBgk { Acronym = "Fuel+" allowedMPActorList(0) = Class'GameClasses.FuelCellDefault' allowedMPActorList(1) = Class'GameClasses.FuelDepotDefault' allowedMPActorList(2) = Class'GameClasses.MPFuelCellDenominationFive' allowedMPActorList(3) = Class'GameClasses.MPFuelCellDenominationTen' allowedMPActorList(4) = Class'Gameplay.MPMetaCarryable' allowedMPActorList(5) = Class'GameClasses.FuelCellPlacedDenominationDefault' allowedMPActorList(6) = Class'GameClasses.territory' GameDescription = "First team to fill up their fuel depot wins. Stand underneath other depots to extract fuel. You can only carry 15 fuel cells at a time and carrying more fuel makes you heavier." GameName = "Fuel+" roundInfoClass = Class'ModeFuelRoundInfo' ScoreLimit = 125 killStat = Class'StatClasses.killStatCTF' (..\tvbp_b7\Classes\ModeFuel\ModeFuel.ucAY  ]=I D"}&]Fuel+)]sFirst team to fill up their fuel depot wins. Stand underneath other depots to extract fuel. You can only carry 15 fuel cells at a time and carrying more fuel makes you heavier.]Fuel+Fclass ModeFuel extends ModeDefault; Lclass ModeFuelRoundInfo extends Gameplay.RoundInfo; ~JWt6sqϓ~p}+ )BggBg{{ Acronym = "HT" GameName = "HT" DefaultCombatRole = class'EquipmentClasses.CombatRoleHeavy'; DefaultLoadout = class'LoadoutHT'; QuickInvConfigClass = class'QuickInvHT' $..\tvbp_b7\Classes\ModeHT\ModeHT.ucakt e_ &-HT-HT3class ModeHT extends ModeLT; gclass ModeTH extends ModeCTF; }Q K qb}@ABCD sv>j?p9V `.HuntersCharacter Mw_lM xl!60Q .j k jQ } KyR'K  R  H|xAsOp9W.DuelCharacterController _ Y><Ep9W.DuelCharacter LoH~6}ET_LmP J,BggBg{ ...\tvbp_b7\Classes\ModeHunters\ModeHunters.uc*class ModeHunters extends ModeTH; ~x @6.P~p}+ J,BggBg}{ Acronym = "MT" GameName = "MT" DefaultCombatRole = class'EquipmentClasses.CombatRoleMedium'; DefaultLoadout = class'LoadoutMT'; QuickInvConfigClass = class'QuickInvMT' $..\tvbp_b7\Classes\ModeMT\ModeMT.ucakjeH&-MT-MT3class ModeMT extends ModeLT; Nb B6Asy J,BggBg{{ Acronym = "Rabbit+" allowedMPActorList(0) = Class'GameClasses.RabbitFlag' GameDescription = "Get the flag and keep it away from the other players for as long as possible." GameName = "Rabbit+" numTeams = 1 roundInfoClass = Class'ModeRabbitRoundInfo' baseDeviceDestroyStats = None baseDeviceRepairStats = None suicideStat = Class'StatClasses.suicideStatCTF' ,..\tvbp_b7\Classes\ModeRabbit\ModeRabbit.ucAYt=v "&] Rabbit+)]PNGet the flag and keep it away from the other players for as long as possible.] Rabbit+@class ModeRabbit extends ModeDefault; Fclass ModeRabbitRoundInfo extends Gameplay.RoundInfo; Fclass ModeSTRoundInfo extends Gameplay.RoundInfo; Gclass ModeTDMRoundInfo extends Gameplay.RoundInfo; oJclass ModeTR extends ModeLT;  T I0!B MJ_m!M-'-'a?' [b K[ b  SXclass ModeDuel extends ModeLT;  5class ModeLT extends ModeST; `Yf j bv Rclass ModeST extends ModeCTF; Mclass ModeDefaultRoundInfo extends Gameplay.RoundInfo; rrTgV6 SY~r9Q_p8lcD ֋_p8lcK8ލz )Bgֽ`Bgc{ Acronym = "DM" baseDeviceExclusionList(6) = Class'BaseObjectClasses.BaseSpawnTower' GameDescription = "Kill or be killed." GameName = "Deathmatch" numTeams = 1 scoreLimit = 20 RandomSpawn = true; $..\tvbp_b7\Classes\ModeDM\ModeDM.uc|^Y D""&= Deathmatch)]Kill or be killed.-DMHUx Dp9V D .DMCharacterController b >N:p9V K.DMCharacter dclass ModeDM extends ModeTDM; }KAb}@ABCD Eclass ModeTDM extends ModeArena; w KO R_K  O  zclass ModeDD extends ModeCTF; Eclass ModeCTFRoundInfo extends Gameplay.RoundInfo; KkRK  A [nK-2[Rg _ `>6 :p9V D.TRCharacter   MA _ CM Uclass ModeCH extends ModeCTF; [class ModeCTF extends ModeDefault; Fclass ModeBallRoundInfo extends Gameplay.RoundInfo; MG__=*rn*n.  k jnM KhRj F      W   X   Y   Z   \   ^   ^  [  X  W  `   a   c   d   g   h   j   k   l   m   n   o   p   q   H     n  J^ l6k4y )Bg|[^Bg]{ Acronym = "Ball+" allowedMPActorList(0) = Class'GameClasses.BallDefault' allowedMPActorList(1) = Class'GameClasses.GoalDefault' allowedMPActorList(2) = Class'GameClasses.territory' defaultLoadoutOverride = Class'EquipmentClasses.LoadoutMediumBall' GameDescription = "Throw a ball into the enemy team's goal to score a point. The team with the most points wins." GameName = "Ball+" roundInfoClass = Class'ModeBallRoundInfo' killStat = Class'StatClasses.killStatCTF' suicideStat = Class'StatClasses.suicideStatCTF' (..\tvbp_b7\Classes\ModeBall\ModeBall.ucAY t]=@M  &]Ball+)]a_Throw a ball into the enemy team's goal to score a point. The team with the most points wins.]Ball+@class ModeBall extends ModeDefault; wclass ModeArenaRoundInfo extends Gameplay.RoundInfo; ss>:p9V q.ACCharacter }class PopupBase extends TribesGUI.TribesGuiPage;    }gKr}M Qclass ModeAC extends ModeArena; Cclass ModeArena extends ModeDefault; [SaN.GUI.GUIImagep9W_BackgroundBlur'N N$NNN?N?P.GUI.GUIImagep9W_BackgroundImage'P P$P>P>P>PL> vR-S.GUI.GUILabelp9W_TextLabel'S$SR S>Sff>S33>SL= wz8X.GUI.GUIButtonp9W_CancelButton'XS X?Xff>X33>XL=EXDQ ^ zQGeA @yAL  @dI}6 |R'@n(KKK J,BglBg9{ labelCaption = "Obtaining map list from server..." *..\tvbp_b7\Classes\GUI\PopupServerMaps.ucr]#"Obtaining map list from server..._class PopupServerMaps extends PopupBase; ^ *K#.j@' ~0 8!.-GA6.j [aclass QuickInvConfig extends Core.Object PerObjectConfig config(QuickInv);  n    Mp38J OFM`R  @p @M [ jpA9%79-G(r @L )@P@h @hsFs >p9V \.AdvancedMapList @K  WDi # OFM gEda  A@h~@\@h @h@  @h  {class AdvancedCharacterController extends Gameplay.PlayerCharacterController; @[@{@ jlV2im b #%BgHKBgl{ acronym = "DD" description = "Destroy" awardDescription = "Best Destroyer" personalMessage = "You destroyed a base asset" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' offensePointsPerStat = 1 1..\tvbp_b7\Classes\ModeDD\Stats\DDDestroyStat.uc."-DD] DestroyMBest Destroyer]You destroyed a base asset? @h  D  klclass ModeDefault extends Gameplay.ModeInfo; 7class MarioSteal extends TRStat; C6class MarioGrab extends TRStat; Mh\class QuickInvDefault extends QuickInvConfig; |class QuickInvGameMessage extends Gameplay.TribesGameMessage; }j7/D  c ot0;pp9W.-;MM~M.&O @?class QuickInvHT extends QuickInvConfig; ?class QuickInvLT extends QuickInvConfig; ?class QuickInvMT extends QuickInvConfig; 8class RabidRabbit extends TRStat; sclass STCharacter extends AdvancedCharacter; :class ScavengerGrab extends TRStat; ;class ScavengerSteal extends TRStat; 6class ShotAngle extends TRStat; 9class ShotDistance extends TRStat; 7class ShotHeight extends TRStat; 6class ShotSpeed extends TRStat; class TDMTeamKill extends AdvancedStat; uclass TRCharacter extends STCharacter; t class ACGameMessages extends Gameplay.TribesGameMessage; ]Of @hclass MapInfo extends Engine.Actor; ASM +T0((B.J p!*a9?.\@ ' Sclass TRFlag extends GameClasses.RabbitFlag; Qclass AdvancedMapList extends Gameplay.MapList; }Rrp9:9:$0w*aa  q  [class MPTower extends GameClasses.Territory; Aclass MPNexusTrigger extends Gameplay.MPAreaTrigger; u[y  Pclass ACCharacter extends AdvancedCharacter; }L^\9:9:$0w*aa  hclass MPNexus extends Gameplay.MPArea; -class LoadoutMT extends LoadoutLT; c kw/r*a  Ks!a\L- r class AdvancedCharacter extends Gameplay.MultiplayerCharacter;  -class LoadoutHT extends LoadoutLT;    >class LoadoutLT extends Gameplay.Loadout; p?X a?' Bclass ListBoxStats extends ListBoxBase; pj d-v' :class ListBoxPlayers extends ListBoxBase; :class ListBoxMap extends ListBoxBase; k]W-q(  ;class ListBoxGame extends ListBoxBase;  _class ListBoxBase extends GUI.GUIMultiColumnListBox; eY-@' 8class KidneyThief extends TRStat; K >class InverseMarioSteal extends TRStat;  TD2-v(-x(-{(-|(-(-A( yxbAa%7at% =class InverseMarioGrab extends TRStat; [@A-@Yu*.Y  \z%(R. nMarioWq-|' ~{-Y.nInverseMarioWq`-' h class InventoryStationAccessAC extends BaseObjectClasses.InventoryStationAccessArena;   9class Interception extends TRStat; >class HuntersFlagPhoenix extends MetaHuntersFlag; ?class HuntersFlagImperial extends MetaHuntersFlag;  =class HuntersFlagBeagle extends MetaHuntersFlag; @^ \a iclass MetaHuntersFlag extends Gameplay.MPMetaCarryable;  A class TRCrazyFlag extends TRFlag; `@ \a pW -' zclass HuntersFlag extends GameClasses.CaptureFlag; a0&_E bE,\a dclass TRFlagThrower extends GameClasses.FlagThrower; Vclass TRGameMessage extends Gameplay.TribesGameMessage; Qclass HuntersCharacter extends AdvancedCharacter; 6class GrabSpeed extends TRStat; 5class GrabSequence extends TRStat; 7class GrabHeight extends TRStat; 9class GrabDistance extends TRStat; 6class GrabAngle extends TRStat; class FRCaptureStandPhoenix extends FRCaptureStand; ?class FRCaptureStandImperial extends FRCaptureStand;  =class FRCaptureStandBeagle extends FRCaptureStand; Q qclass FRCaptureStand extends GameClasses.CaptureStand; 9class EscapeMenuDuel extends EscapeMenu; R@ cp@j&class TRProjectileSpinfusor extends EquipmentClasses.ProjectileSpinfusor;  O O xpX2wң b #%BgHKBgq{ acronym = "TC" description = "Tower Capture" awardDescription = "Best Tower Capturer" personalMessage = "You captured a tower" PersonalMessageClass = Class'StatClasses.MPPersonalStatMessageDefault' offensePointsPerStat = 1 -..\tvbp_b7\Classes\ModeCH\Stats\CHCapture.uc."-TC]Tower Capture]Best Tower Capturer]You captured a tower? NCD HUT9V  M Xclass AdvancedStat extends Gameplay.ExtendedStat;   >class TRRadarInfo extends hudClasses.RadarInfoFlag; zclass TabPanelBase extends TribesGUI.TribesGUIPanel; lW(W.GUI.GUIImagep9W_Frame'W W$WW̼Wff?W?V.GUI.GUIImagep9W_InfoBackground'V V$V=V<V33s?VL=U.GUI.GUILabelp9W_ServerLabel'U$U=U<U33s?UL=T.GUI.GUILabelp9W_PackageLabel'T$T=T<T33s?TL=   @T@v @T     @x    @Nclass TabPanelAdmin extends TabPanelBase;   \\class EscapeMenu extends TribesGUI.TribesGUIPage;  7@P#class DuelGameMessage extends Gameplay.TribesGameMessage;  [0earr%-D'a(p.*%,s 9Srr \]_ -D(rr npXa?' ^d D5J-w(. %,j  _c >J-w'. %,l  bb 8364-3 -r.|   @ra 264-3 -r.|}  @C  rT'+hV.Qp9W.ListBoxGamep9W_GameListBox'EVDV eU-RI.ip9W.ListBoxMapp9W_MapListBox' fhV2{ @  jjCN~< {@  @  MQ*{g.-GD;p9W.PopupServerMapsPopupServerMaps?'< s03+-b.-GK< mclass AdvancedStatMessage extends StatClasses.MPPersonalStatMessageDefault; x@@,class DuelCharacterController extends AdvancedCharacterController; yyg}F-tournamentvote falseltournamentvote true  @x{WJ9?%teamdamagevote falsepteamdamagevote true < @z}n=-adminlogout>;TribesGui.TribesAdminLoginPopupTribesAdminLoginPopup< @|L4admin restartmap  @}@Iclass DuelCharacter extends AdvancedCharacter; wCa,L9?%admin SetTeamDamage 11uadmin SetTeamDamage 00 < @BEf7MM-#admin disabletournamentmodez"admin enabletournamentmode < @DGdBz4admin forcestart  @FIOHUJ;p9W.TextPopupTimeLimitTextPopupTimeLimit @HKYM_T;p9W.TextPopupServerPasswordTextPopupServerPassword @`JRS  Hclass TabPanelPlayers extends TabPanelBase;  Aclass DestroyedAsset extends AdvancedStat; Qq j k 0RC {j aclass DMCharacterController extends AdvancedCharacterController; Aclass DMCharacter extends AdvancedCharacter; @class DDDestroyStat extends AdvancedStat; :class CrazyFlag extends TRStat;  -class TRStat extends AdvancedStat; zoW\*  o]IzH6 \ruo)e1Vt (q3BglBg"{ labelCaption = "SERVER PW:" 2..\tvbp_b7\Classes\GUI\TextPopupServerPassword.ucr= SERVER PW:  jFC0cd ^@bXdRo -   s  f@MZ* r ' k0Ecd pW ,x DoH V5(ChangeTeam9S?  @IH [f w* a #\.dw\*\-( zrI5(ChangeTeam9S>  @qtD"fF-(Spectatec >o?o(ChangeTeam9S>(ChangeTeam9S?c  @svE6!#(SwitchTeam  @uxN<Q-C(stopdemo+(demorec-C-Cc  @m@  g\$class CharacterContainer extends GUI.GUIActorContainer;   qArot$5pkickvote '  @@Cmu %6padminvote '  @BEk{%F%z' mute' @DG^w& (admin teamchange' @FIj&(admin kick' @HKhP'(admin kick ban' @JMc'(admin spectify' @LOJ8([z' 9ppadmin teamchange "'"9S?d @NQK&)[z' 9ppadmin teamchange "'"9S>d @PSb*[=. G'6,l Y6,g  @RUI+ Y= @`TRV+?*>* n class TabPanelDuel extends TabPanelPlayers; SL=ESDB jXt{ R.GUI.GUIComboBoxp9W_PackCombo'R=RL?RL>RL=  OQ _.GUI.GUIButtonp9W_PrevSkinButton'_Previous Skin_>_L?_L>_L=E_D+_(c.GUI.GUIButtonp9W_NextSkinButton'cNext Skinc>cL?cL>cL=EcD+c(^.GUI.GUIEditBoxp9W_SaveName'^sSTY_StretchedButton^>^L?^L>^L=O.GUI.GUIButtonp9W_OKButton'OOKO?OL?OL>OL=EOD@   ^@X#class Broadcaster extends Engine.Actor;   \@B#class TabPanelNews extends TabPanelBase;    @ ^X\L.GUI.GUIScrollTextBoxp9W_GUIScrollTextBox'LLL C?L? M|*s]v }]$AB%7BA%6%(6&(r.b*iCannot connect to server. Please try again later.(.b`iConnecting to server...' ~v< .bZ @UAv AaFT:87B&A7B&6%' Cclass BroadcastManager extends Engine.Actor; ui_)PA6&'HA7B&6%(v DnjHA6%'@A%6&(v w*class TabPanelStats extends TabPanelBase;     |gPVZ.yp9W.ListBoxStatsp9W_StatsListBox' jKC4FsF_H?' LNF.      i @@ V0f5 F_H ~ Zwl ( T%class TcpNewsLink extends IpDrv.TcpLink;   k cZ!ZO Te cRM 14)iCould not connect to news server! ce7^g7B%[ee{AB_AB d[?-YGetting articles!!FJpGET /news/articles.asp HTTP/1.1 Host:T     ^Yclass BoundaryInfo extends Engine.Actor;  Zovp*ZM a Aclass TeamHuntStat extends AdvancedStat; 3class TeammateKill extends TRStat; [*class TextPopupBase extends TribesGUI.TribesGuiPage;   J  wvT  6pb9?, |xS 6`d9?, i Sa`.GUI.GUIImagep9W_BackgroundBlur'` `$```?`?C.GUI.GUIImagep9W_BackgroundImage'C C$C>C>C>CL> yf0Uw.GUI.GUILabelp9W_TextLabel'w$wj w>wff>wff&>wL=<.GUI.GUIEditBoxp9W_TextBox'<sSTY_StretchedButton<><><w?><L= ztB)d{.GUI.GUIButtonp9W_CancelButton'{i {?{ff>{ff&>{L=E{DQ.GUI.GUIButtonp9W_AcceptButton'f ?33?ff&>L=EDC C}WD 6be9?, @ QY   @~AC^A N @\ class TextPopupServerMaps extends TextPopupBase; ODb 6W6p @ @*#.j@' E08!.-GN6.j uFN?u Rclass TextPopupServerPassword extends TextPopupBase; uNOWDadmin set Engine.AccessControl GamePassword<lu C class TextPopupTimeLimit extends TextPopupBase;  ?class TowerCapture extends AdvancedStat; 5class Turnover extends TRStat; Jclass VectorMath extends Core.Object; RPd6]6` ySe6_6b  BwH vl^` S_ F L$@I$Aq"CS^$p" I$AI$AI$Al$L?e$ffAI$Aq $@Al$V>e$sh&AI$A^$I$A^$||||{ {@{q{{{I{~{W{C{a{L{C{NIfBhI{ {D{{{K{^{[{X{F{J{_|`{A{v {g{e{j{yM{}{XIe{K{ODC|9H{[||m {SI[|T Cg{{S I^BB{k{E{I{E{D{uJXJrJsJg{e{RIzJN{F{B{`Ia{b{{"FLBl Cm {^|{mJL{\F{{MJM{G{~{Z{P{b{h{P{V{H{]FT{V IC@{UDY {Q{BLs BmF{l{L{|{mI\GiImEeBH{D{~|I {_J~ {c{GEI|T{YJVE]L^{JKP FuA{]LAMv{mIE Lo {N@\{i{CC_{QDE{UDDJM{A{X{]Eg{@I\{k{j{YIuIS IlI[I^@q{H{x{W{k{w@1Iy{C{B|C IV@HFSI]{I^z[{M{BDvCY {G{B BoJdI^F@b{@@0FBJo M|Iz IIAq{I{FI~IEEZMfCa@`@\{l{dKv{jInqKpEaI`{IEN{N{Z{UC{tKw {OI{L!LuL.@hJ^Db{H{C{k{j{N{F@@Ic{FBSGdE`FtEKGf{"JQ{Y{fIkAM D\{R{[{E{dKRFuFI{`KQ @K{RFoFBFGDD~LsBn@F{X ChIT{B{wBl{w@[{v{t{M{XIDI`{H@|{H@|@f {y@n @KIm@W@f@PEe} @}{cLr@0@fI]@gJZJYIi EP@JB_W@d KKCACPEc@Q Iu DW KK@y@kFU{ctOA tO@ AVJ@xO {J@xN @c@NL@ISIkLI {E@1@k@nKJYEZHYLFXJU@y AJ@fg @f0{L@f Fu @p@#1Hw{a{^D @jAFN@c @t@p@|n @5pE `@5]@Y{D{n|L{oLG{T@xpAG EUEWgM@l{p{rM| hi@noK]I`@FfF?C{\@kKw@} E]{@{z{{y{C{|@e @_N @O{{{{{{F@ e@_M @EHLx{zC{F@EW L~{~{x{A{G{}KZI_Km@C Mjt/gK[J\{qBrFF}@EFAxAq@VP{o@x]{s{t{r@0{u{vKbKAC @r@sGtGe@nQGc|ZKaFg{DKRF]FOFP@y @_@f@j@3EI_@_tO~ M}tO F=KWF~FBDG LD@s EWEHKLKRKv@C DH@V` {D{HJsEIMqLD{SDqJ|LvI_I3c@K{q{lgPJpBz{mKtJ+sCtCu|MIXCvFyJzCSB{IC@pLp M_WM_XLn HnxFECJ[J\@G@jU LO LqI`FC^L`{AK@@ J {jJL{E{}{u{~Co{|{p@M{n{iJJIT{Q{nIy{sgJ@0{ULwJ\L}L|gLgKhOhI{Y{R{d{g{W{O{S{T{AevQ G~~ v#e^[GFzdA Y_ ~Z e EX||]b\|t F XMs^{ VQBfgxM~ k~ KkiiJ&{sJ RxrGCD QrUm s} sSzFC eGM ChcFB e`D z^J |M\lh{_nYhGPe dClm bhBlb `P@_]B{K Yghx`Z __z ~P]t zFXn vPV asw Rg rbRap|Nb kp KdkJ I@heGGzeG1Y_a ^4x~V_u S_LqxTn}PkazHx[wBllylkWPvPSd pPPyn Mq li4KGQP^ln|lj[ez [YnxlRW| vPV&N tPS K 'qxZ{XHShGrGDG!QJ Xl wJ Ug!t1xlUNAz_ ~P\ldyMV\gtxS[[ vdT~` AsKSt RbbG xi ~K H qf K C Ea P@ |L^ }I | oZ Pw X U XS u RKH o S \s DR leq EP \o {iN Mm &lL &kj &jI &j h dG `f f E ` e O [ C b ^ zT ~ yz^ D{ hZ l y jPY x}w V V kPv wq T l}s v}R vp u}O S m tdM my j }[ J e sf D [ d nF D rc N8B Mz hQW 1exu m 1t tL d @  _ ol } hFZ Qucx qO[ wIz d X nw pV GHgYu p!\ hL} g}\ fJ z ePX qu KS Pq A iO dPx hV _t U R cPr H P pm W K xk PH Mf bLC La aP |M\ |Py }PW ct `PR io _PM ^yj q]H ]Pe OB \P` n } E GZ Ta Zh! 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