!DEFAULT { color 1 1 1 1 fontsize 8 12 #font id; textstyle 1 font threewave textstyle 1 } #NetGraph #{ # rect 592 432 48 48 # bgcolor 0.25 0.25 0.25 0.25 # fill #} #NetGraphPing #{ # rect 592 432 48 12 # textalign R #} # the WeaponList has to get a little funky to be able to handle all the legacyhud tricks: # W and H are the size of EACH weapon, not the total # and for the horizontal weaponlist (textalign C) X is the point to center around # setting "fill" on the weaponlist draws any weapon that you have OR have ammo for: very handy in TDM #Console #{ # font id # fontsize 8 11 # rect 2 1 640 48 # #monospace # time 5000 #} WeaponList { rect 320 425 40 15 color 0.2 0.2 0.7 0.75 font id textalign C fontsize 11 13 } #StatusBar_HealthIcon #{ # rect 260 420 24 24 # image "models/players/sarge/icon_blue.tga" #} StatusBar_HealthCount { rect 0 447 640 12 font idblock fontsize 26 32 22 textalign C monospace textstyle 0 } StatusBar_AmmoIcon { rect 228 452 20 20 textalign C } StatusBar_AmmoCount { rect 195 450 32 32 font idblock fontsize 22 26 22 textalign R textstyle 0 } StatusBar_ArmorIcon { rect 464 458 10 10 textalign C } StatusBar_ArmorCount { rect 430 447 32 32 font idblock fontsize 26 32 22 textalign R monospace textstyle 0 } FPS { rect 0 471 640 12 color 1 1 1 0.25 fontsize 7 8 textalign R } GameTime { textalign C rect 0 24 640 0 fontsize 28 30 font threewave monospace } GameType { rect 0 64 640 24 fontsize 10 12 textalign c color 1 1 0 0.5 } WarmupInfo { rect 0 78 640 16 fontsize 10 12 textalign C } SpecMessage { rect 0 10 640 12 fontsize 12 14 textalign C } FragMessage { rect 0 80 640 16 fontsize 10 12 textalign C time 1500 #fade 1 1 1 0.5 } FollowMessage { rect 0 10 640 12 fontsize 12 14 textalign C } #ItemPickup #{ # rect 20 384 640 16 # fontsize 11 13 # time 1500 # #fade 1 1 1 0.5 #} #ItemPickupIcon #{ # rect 2 385 12 12 # time 1500 # # fading an image requires an alpha channel which the icons don't have >:( # #fade 1 1 1 0.5 #} #PlayerSpeed #{ # rect 0 12 640 12 # color 1 1 1 0.5 # textalign R #} TargetName { rect 0 276 640 12 font id textalign C time 500 } TargetStatus { rect 0 288 640 12 font id textalign C time 500 color 0.5 1 1 1 } VoteMessageArena { rect 0 60 640 16 fontsize 12 16 textalign C } VoteMessageWorld { rect 0 76 640 16 fontsize 12 16 textalign C color 1 1 0 1 } !DEFAULT { textalign R; fontsize 16 20; } #Score_Limit { rect 608 420 32 20; bgcolor 0.5 0.5 0.5 0.5; fill; } #Score_OWN { rect 608 440 32 20; bgcolor 1 1 1 0.5; fill; } Score_OWN { rect 602, 425, 38, 16; textalign C; fontsize 14 14; bgcolor 1 1 1 0.25; fill; color T; font id; } #Score_NME { rect 608 460 32 20; bgcolor 0 1 0 0.5; fill; } Score_NME { rect 602, 441, 38, 16; textalign C; fontsize 14 14; bgcolor 0 1 0 0.25; fill; color E;font id; } Score_Limit { rect 562, 436, 38, 16; textalign r; fontsize 8 9; bgcolor 1 1 1 0; fill; font id; color 1 1 1 0.4; } !DEFAULT { textalign L; font id; fontsize 8 11; } Chat1 { rect 2 348 640 12; time 60000; } Chat2 { rect 2 360 640 12; time 60000; } Chat3 { rect 2 372 640 12; time 60000; } Chat4 { rect 2 384 640 12; time 60000; } Chat5 { rect 2 396 640 12; time 60000; } Chat6 { rect 2 408 640 12; time 60000; } # if you want 8 rows of teamsay #Chat1 { rect 2 324 640 12; time 15000; } #Chat2 { rect 2 336 640 12; time 15000; } #Chat3 { rect 2 348 640 12; time 15000; } #Chat4 { rect 2 360 640 12; time 15000; } #Chat5 { rect 2 372 640 12; time 15000; } #Chat6 { rect 2 384 640 12; time 15000; } #Chat7 { rect 2 396 640 12; time 15000; } #Chat8 { rect 2 408 640 12; time 15000; } # that's all the DM stuff !DEFAULT { bgcolor 0.5 0.5 0.5 0.25; textalign R; fontsize 7 11; } Team1 { rect 0 396 640 12; monospace; font id; } Team2 { rect 0 384 640 12; monospace; font id; } Team3 { rect 0 372 640 12; monospace; font id; } Team4 { rect 0 360 640 12; monospace; font id; } Team5 { rect 0 348 640 12; monospace; font id; } Team6 { rect 0 336 640 12; monospace; font id; } Team7 { rect 0 324 640 12; monospace; font id; } Team8 { rect 0 312 640 12; monospace; font id; } !DEFAULT { bgcolor 0 0 0 0; textalign R; font idblock; fontsize 24 32; } PowerUp1_Icon { rect 608 264 32 32; } # also used for the O/D indicator in CTFS PowerUp1_Time { rect 544 264 64 32; } PowerUp2_Icon { rect 608 232 32 32; } PowerUp2_Time { rect 544 232 64 32; } PowerUp3_Icon { rect 608 200 32 32; } PowerUp3_Time { rect 544 200 64 32; } PowerUp4_Icon { rect 608 168 32 32; } PowerUp4_Time { rect 544 168 64 32; } FlagStatus_OWN { rect 40 440 20 20; color 1 1 1 1; } FlagStatus_NME { rect 40 460 20 20; color 0 1 0 1; } !DEFAULT { bgcolor 0.5 0.5 0.5 0.5; textalign L; font id; fontsize 12 16; } TeamCount_OWN { rect 24 425 12 20; fill; } TeamIcon_OWN { rect 4 425 20 20; fill; image "models/players/visor/icon_pm.tga"; } TeamCount_NME { rect 24 447 12 20; fill; bgcolor 0 1 0 0.25; } TeamIcon_NME { rect 4 447 20 20; fill; image "models/players/tankjr/icon_pm.tga"; bgcolor 0 1 0 0.25; }