Major-oriented one-level openings

General

SCREAM uses a MAFIA approach to describing hands too weak for a strong opening and too strong for a weak opening (MAjors FIrst Always). All such hands with both major suits will open 1S; all hands with hearts and not spades will open 1D and all hands with spades and not hearts will open 1H. These opening bids may be opening their longest suit, or could have a longer side suit, or be balanced. The limited nature of these hands often makes it very easy for responder to determine that the opening side has little (or no) play for game, and responder will take an action that is a suggestion of a final contract.
Continuations follow the same general principles after these openings; the cheapest step begins game-invitational relays, most other low-level steps are natural and tend to suggest final contracts, a few jump bids show fit but are not forward-going, a few jump bids show fit for the shown suit and are invitational, and some jumps in notrump show fit, at least invitational strength and undisclosed shortage.
After the initial relay after 1D RR gives an immediate indication of range. After the initial relay after 1H RR merely indicates shape. In both cases, R's subsequent cheapest non-relay new suit bids and non-game raises are natural and invitational.

Design Objectives

The following objectives were met in the design of the structure:

Responding to 1D opening

After 1D

Opener shows 4+H 0-3S any shape, 10-14 HCP balanced, 9-13 HCP unbalanced. In the subsequent structure, "minimum" refers to a hand evaluated to be worth at most one HCP above minimum. "Maximum" refers to all other hands.

1H Game-invitational or better relay (denies a hand suitable for a 2NT or 3NT bid)
1S Any maximum balanced hand, any 3-suited short in spades, or any other minimum unbalanced hand.
1NT Game-forcing relay
2C Minimum, 2-suited with H and C or 3-suited with short spades.
2D Game-forcing relay
2H Minimum, 3-suited with short spades (symmetric continuations)
2S+ Minimum, 2-suited with H and C (symmetric continuations)
Others Natural and invitational
2D Minimum 2-suited with H and D (symmetric continuations).
2H Minimum 1-suited with 6+H (symmetric continuations)
2S Maximum, 3-suited with short spades (symmetric continuations).
2NT 5H (332)
3C Game-forcing relay
3D 3532
3H 3523
3S+ 2533
3C Balanced with hearts and diamonds
3D Game-forcing relay
3H 3442
3S+ 2443
3D 3424
3H 2434
3S+ 3433
2C/2D/2S Natural, invitational. Opener's rebid in spades is an artificial raise, usually a max BAL hand.
2H Natural, invitational, normally only 3H. Opener's rebid in spades is artificial, showing a max BAL hand suited to playing 3NT from R's side.
2NT Natural, invitational.
3H Choice of games relay, shows 3H
3S To play 3NT from R's side, normally denies 5H
3NT To play, normally denies 5H
4H To play, shows 5H
games To play
1NT Minimum balanced
2C Game-forcing relay
2H 5H (332)
2S Game-forcing relay
2NT 3532
3C 3523
3D+ 2533
2S Balanced with hearts and diamonds
2NT Game-forcing relay
3C 3442
3D+ 2443
2NT 3424
3C 2434
3D+ 3433
2D/2S/2NT/3C Natural, invitational.
2H Natural, invitational, normally only 3H.
3D ??
3H Choice of games relay, shows 3H
3NT To play, normally denies 5H
4H To play, shows 5H
2C Maximum 2-suited with H and D (symmetric continuations)
2D Maximum 2-suited with 4+H and 5+C (symmetric continuations)
2H Maximum 2-suited with 5+H and 4+C (symmetric continuations)
2S+ Maximum 1-suited with 6+H (symmetric continuations)
1S Natural, non-forcing with at least five spades. Opener may pass, rebid 1NT without fit, rebid a 5+card minor suit or a 6+card heart suit.
1NT Natural, non-forcing, denying heart support or a biddable own suit. Normally 3-card support should raise hearts, but with poor suit quality and/or shape, this bid may contain 3-card support. Opener is expected to pass with balanced hands and hands with secondary minor suits. Opener should bid with hands with at least five cards in a minor suit, or at least six hearts.
2C/2D Natural, non-forcing, showing a suit of at least five cards. Opener is expected to pass without a good reason to bid, normally a concealed suit of at least five cards, or a good six card opening suit, or a good fit and playing strength. A 2S or 2NT rebid by opener shows primary fit and maximum values with a suit or notrump orientation respectively. When opener rebids without showing fit, there is a fair tendency to deny tolerance. Opener may conceal tolerance any time his holding suggests an advantage in doing so.
2H Natural, non-forcing, 3-4 card support. This is a wide-ranging response which strongly discourages further action from opener. Responder is simply trying to pre-balance the opponents to the three-level in a way that makes it difficult for the opponents to judge the assets of the partnership. Opener must re-raise to the three- or four-level with six or seven trumps, and this is not constructive. New suit bids show a side suit of at least five cards (2S is undefined), and 2NT shows at least five trumps, and both kinds of action show good unbalanced opening hands. A double by responder is penalty-oriented. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.
2S/3C/3D Fit-showing jumps, showing 6+ in the suit bid, 3-card support for opener's suit and interest in playing game. Opener rebids naturally and descriptively.
2NT 4+H, any limit raise, or GF (13-15 HCP) with a singleton. In competition, responder is barred from bidding with the limit raise hand-type, but may double for penalty.
3C/3D Trial bid
3H Limit raise, no help in the trial bid suit
3S/3NT GF with SPL in S or the trial bid suit
4H Limit raise with help, or GF with SPL in the trial bid suit
3H No interest, or unsuited to a minor-suit trial bid
3S/4C/4D Maximum, 5+H, void in bid suit (slam INV opposite limit raise)
3H 4-5 card support (depending on shape), not constructive. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Most six-card or longer trump suits should bid directly, and not double.
3S 5+H, GF (13-15 HCP) and an unspecified void.
3NT Inquiry
4C/4D/4H C/D/S void
4H To play, could be weak. Double by responder is for penalty. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. As a guideline, hands with twelve cards in two suits may break the captaincy acting ahead of responder.
games To play. Doubles by both hands are for penalty.

Responding to 1H opening

After 1H

Opener shows 4+S with 0-3H, 10-14 HCP balanced, 9-13 HCP unbalanced.

1S Game-invitational or better relay (denies a hand suitable for a 2NT or 3NT bid)
1NT Balanced, or 3-suited with short hearts
2C Game-forcing relay
2D 3-suited with short hearts (symmetric continuations)
2H 5S (332)
2H Game-forcing relay
2S 5332
2NT 5323
3C+ 5233
2S Balanced with spades and diamonds
2S Game-forcing relay
2NT 4342
3C+ 4243
2NT 4324
3C 4234
3D+ 4333
2D/2H/2NT/3C Natural, invitational
2S Natural, invitational, normally only 3S
3S Choice of games relay, shows 3S
3NT To play, normally denies 5S
4S To play, shows 5S
games To play
2C 2-suited with S and D (symmetric continuations)
2D 2-suited with 4+S and 5+C (symmetric continuations)
2H 2-suited with 5+S and 4C (symmetric continuations)
2S+ 1-suited with 6+S (symmetric continuations)
1NT Natural, non-forcing, denying spade support or a biddable own suit. Normally 3-card support should raise spades, but with poor suit and/or shape, this bid may contain 3-card support. Opener is expected to pass with balanced hands and hands with secondary minor suits. Opener should bid with hands with at least five cards in a minor suit or at least six spades. Opener must rebid 2H with six+ spades and three hearts to cater for responder's tendency to withhold five-card heart suits on the previous round. This 2H specifies nothing about the relative quality of the major suits, it merely carries the shape information.
2C/2D Natural, non-forcing, showing a suit of at least five cards. Opener is expected to pass without a good reason to bid, normally a concealed suit of at least five cards, or a good six card opening suit, or a good fit and playing strength. A 2H or 2NT rebid by opener shows primary fit and maximum values with a suit or notrump orientation respectively. Note that 2H is used differently here than after the 1NT response. When opener rebids without showing fit, there is a fair tendency to deny tolerance. Opener may conceal tolerance any time his holding suggests an advantage in doing so.
2H Natural and non-forcing, normally six hearts. Opener is expected to pass without a good reason to bid, normally a good six card minor suit or at least seven hearts. A 2NT rebid by opener shows primary fit and maximum values. When opener rebids without showing fit, there is a fair tendency to deny tolerance. Opener may conceal tolerance any time his holding suggests an advantage in doing so.
2S Natural, non-forcing, 3-4 card support. This is a wide-ranging response which strongly discourages further action from opener. Responder is simply trying to pre-balance the opponents to the three-level in a way that makes it difficult for the opponents to judge the assets of the partnership. Opener must re-raise to the three- or four-level with six or seven trumps, and this is not constructive. New suit bids show a side suit of at least five cards (3H is undefined), and 2NT shows at least five trumps, and both kinds of action show good unbalanced opening hands. A double by responder is penalty-oriented. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.
2NT 4+S, limit raise with SPL or GF (13-15 HCP) with a singleton. In competition, responder may act again if appropriate, as these hand-types form a contiguous range.
3C Inquiry
3D/3H/3S Limit raise with SPL in D/H/C
3NT/4C/4D GF with SPL in H/C/D
3D/3H/4C Maximum, 5+S, void in bid suit (slam INV opposite limit raise)
3S No interest opposite any LR (opener now bids 4S with the GF hand-type to conceal the shortage)
3C/3D/3H Fit-showing jumps, showing 6+ in the suit bid, 3-card support for opener's suit and interest in playing game. Opener rebids naturally and descriptively.
3S 4-5 card support (depending on shape), not constructive. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Most six-card or longer trump suits should bid directly, and not double.
3NT 5+S, GF (13-15 HCP) and a void.
4C Inquiry
4C/4D/4H C/D/H void
4NT Oops, sorry, I meant 3NT to play.
4S To play, could be weak. Double by responder is for penalty. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. As a guideline, hands with twelve cards in two suits may break the captaincy acting ahead of responder.
games To play. Doubles by both hands are for penalty.

Responding to 1S opening

After 1S

Opener shows 4+S 4+H any shape, 10-14 HCP balanced, 9-13 HCP unbalanced. In the subsequent structure, "minimum" refers to a hand evaluated to be worth at most one HCP above minimum. "Maximum" refers to all other hands.

1NT Natural, non-forcing, usually 0-3H 0-3S (although 1NT is acceptable with 3=3=3=4 and 3=3=4=3). Opener is expected to rebid naturally with an unbalanced hand.
2C Game-invitational or better relay either game-forcing or unsuited to another INV action.
2D 2-suited with 5+H and 4+S (symmetric continuations)
2H Maximum 4H 4S, or any 5M 4M 4m 0m
2S Game-forcing relay
2NT Maximum 4=4=1=4 or 4=4=0=5, or any 5=4=0=4 or 4=5=0=4
3C Game-forcing relay
3D Maximum 4=4=1=4
3H Any 5=4=0=4
3S Any 4=5=0=4
3NT Maximum 4=4=0=5
3C Maxium 4=4=3=2 or 4=4=2=3
3D Game-forcing relay
3H 4=4=3=2
3S+ 4=4=2=3
3D Maximum 4=4=1=4
3H Any 5=4=4=0
3S Any 4=5=5=0
3NT Maximum 4=4=5=0
2S Minimum 4S 4H
2NT Invitational
3C Game-forcing relay
3D Balanced
3H 4=4=4=1 or 4=4=5=0
3S Game-forcing relay
3NT 4=4=4=1
4C+ 4=4=5=0
3S 4=4=1=4
3NT+ 4=4=0=5
2NT+ 2-suited with 5+S and 4H (symmetric continuations)
2D 3+H, puppet to 2H either weak (then pass), or INV (rebid at or below 3H), or slam interest with heart fit and side shortage.
2H Nearly forced
Pass To play, 3-4H
2S INV with 4+H 2+S
2NT INV with 3H balanced
3C/3D INV with 3H and 6C/6D
3H INV with 4+H 0-1S
3S/4C/4D Slam interest with 5+H and S/C/D void
3NT Slam interest with 4+H and 1S
2H/2S Constructive raise, about 7-11 HCP 3-4 card support
2NT Puppet to 3C showing clubs, either weak with clubs, invitational with primary major suit fit and clubs, showing clubs en route to 3NT, or slam interest with primary major suit fit and clubs.
3C Forced
Pass To play, 6+C
3D INV with 6+D, 0-3S 0-3H (using this rebid is optional)
3H/3S 4+H/S INV with club values
3NT Good club suit (usually one loser) and min GF
4C/4D One-loser 5+card club suit with H/S fit and slam interest
4H/4S AKQJx or AKQxxx or better club suit with H/S fit and slam interest
3C Puppet to 3D showing diamonds, either weak with diamonds, showing diamonds en route to 3NT, or slam interest with primary major suit fit and diamonds.
3D Forced
Pass To play, 6+D
3H/3S 4+H/S INV with diamond values
3NT Good diamond suit (usually one loser) and min GF
4C/4D One-loser 5+card diamond suit with H/S fit and slam interest
4H/4S AKQJx or AKQxxx or better diamond suit with H/S fit and slam interest
3D 4+S, puppet to 3H, either at least game-invitational with 0-1H, or slam invitational with an unspecified void.
3H Nearly forced
3S INV with 4+S 0-1H
3NT Slam interest with 4+S and 1H
4C/4D Slam interest with 5+S and C/D void
4H Slam interest with 4+S and H void
3H/3S 4-5 card support (depending on shape), not constructive. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Most six-card or longer trump suits should bid directly, and not double.
4C/4D Game raise to 4H/4S with defensive values. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.
4H/4S Game raise not promising defensive values. Both hands are free to act in competition according to judgement, and double by both hands is for penalty.
Games To play

Competitive Bidding

When the opponents compete before a relay auction has begun, relays are not used. Bids formerly used as relays are now natural and non-forcing. A redouble of either the 1D or the 1H opening tends to deny invitational values and denies tolerance for the suit bid. A redouble of the 1S opening shows game-forcing strength, at most two spades and penalty interest. Otherwise, their double of our opening or their overcall of our shown suit is ignored.
After any raise by responder, doubles by responder are for penalties. Except where specified above, a double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder. Ordinarily after a simple raise to the two level and next-level interference, exactly five trumps and a singleton in the opponents' suit will be held for such a double. Six-card or longer trump length, or a void in the opponents' suit, should break the captaincy in such cases.
When holding three-card support for opener's suit and the opponents have overcalled, responder should prefer to make a negative double if possible, then to raise if unbalanced, then to pass if balanced, and finally to raise. An invitational three-card raise should start with a negative double. Opener is expected to rebid naturally on the assumption of a perfect 4432-shape negative double.
The remaining discussion assumes either an overcall of the opening bid, or a pass, followed by responder's action, followed by subsequent action from either opponent.
If a relay auction has not begun, doubles of suit bids (including the bids formerly used as relays) are negative/takeout until either hand is defined, then penalty. Hand definition occurs when a hand describes a long suit, shows a second suit, indicates balanced or semi-balanced nature, or makes a takeout double. Passing when double would be for takeout does not define the hand. Doubles of notrump bids show values and some degree of penalty interest depending on the meaning of the bid doubled.
2NT by either hand at their first opportunity to raise partner's suit shows at least invitational values and primary fit. A cuebid by either hand shows a game-forcing raise; in the case of responder it shows exactly 3-card fit for opener's suit, which allows the correct hand to declare 3NT where no major-suit fit exists.
Jump bids in opponents' suits are splinter actions. Jump bids in new suits are fit-showing. In all cases, a fit-showing action below three of opener's major suit shows three-card fit, a good six card or longer shown suit and invitational values. Fit-showing actions above three of opener's major suit confirm primary fit for opener's major and sufficient offensive strength to contract for four of opener's major. Jumps to suit games above the cheapest game in opener's suit are natural and to play. Non-jump suit and natural notrump bids remain non-forcing, however any passed-hand non-jump new suits are fit-showing. Raises tend to be not constructive. Opener may continue over raises to 2H/2S as in the absence of competition. Cuebids and double-then-raise auctions are constructive. In various esoteric auctions where fit is known and further competition possible, jumps (and non-jumps that can't be natural) are fit-showing to empower partner's further actions in competition.
Remaining 2NT bids in competition show two places to play, particularly in smouldering 2-level auctions when double would be for penalties. In any case, 2NT is never natural in competition.
4NT in a competitive auction is RKCB whenever that is possible, and suggesting two possible strains at the five level whenever RKCB is not a possible interpretation. An unnecessary jump to five of opener's suit asks for control of their suit (partner cuebids holding first-round control, and raises holding second-round control).
When the opponents compete after a relay auction has begun, then the agreements used are identical to those used after interference during 1C auction. In particular all doubles by relayer (and opener if relays have been broken) are for penalties.

Specific Competitive Auctions

Abbreviations : M = Major suit shown by opening bid, OM = Major suit not shown by opening bid, O = Suit opened, m = minor suit.
Auction Continuation Meaning
1D - Dbl P Shows at least 3+ tolerance for the suit opened.
Rdbl Shows intolerance for the suit opened, denies a clearly superior descriptive action, and tends to deny invitational or better strength. A trap redouble is possible, and further doubles by responder are for penalties.
1H Natural, non-forcing.
1S+ Normal system on.
1H - Dbl P Shows at least 3+ tolerance for the suit opened.
Rdbl Shows intolerance for the suit opened, denies a clearly superior descriptive action, and tends to deny invitational or better strength. A trap redouble is possible, and further doubles by responder are for penalties.
1S Natural, non-forcing.
1NT+ Normal system on.
1O - 1NT Dbl Shows penalty interest, enough strength to be assured of a majority of the high-card strength, activates penalty/action doubles, but does not create a force.
(strong, suit Good suit, prepared for raise in competition.
natural) 2M Good 4-card raise, prepared for opener to compete when appropriate.
jumps Fit-showing, good 6-card suit with 3-card support and at least invitational values, non-forcing.
1O - overcall
(non-jump)
Dbl Negative style, notionally with about a 4432 with a doubleton in their suit and at most 3-card support. Could include hands worth an invitation with only 3-card support, or game-forcing hands unsuited to any other action.
suit Non-forcing.
2M Non-constructive raise, normally not balanced with only 3-card support.
2NT At least invitational with 4-card or longer support.
cue Game-forcing with 3-card support.
3M Competitive raise with at least four-card support.
jumps Fit-showing, good 6-card suit with 3-card support and at least invitational values, non-forcing.
jump cue Strong raise to 4M.
4M To play, normally denying suitability for other actions.
1O - 2M Dbl Penalty interest for at least one of their possible suits, with at least 2 cards in the other major suit. Activates penalty/action doubles for both hands.
(2-suiter cue of OM Stronger general raise to at least 3M.
with OM) 2NT Balancedish raise to 3M, unsuited for 3m or 3M bid.
3m Fit-showing raise to 3M.
3M Competitive, denying suitability for alternate actions.
jump cue Good raise to 4M with shortage in OM.
4m Fit-showing offensive raise to 4M (later double shows the defensive strength for 4M as well and allows opener to make the final decision).
4M To play, normally denying suitability for other actions.
1O - 2NT Dbl Penalty interest for at least one of their suits. Activates penalty/action doubles for both hands.
(minors) 3m Shows an invitational or better hand with the corresponding major (C with H, D with S) in the context of the opening bid. Continuations natural.
3M Non-invitational raise.
3OM Non-forcing natural suit, a good fitting hand may raise.
1O-jumps Dbl Negative style, normally including possible 3-card support, or game-forcing hands lacking direction.
suits Non-forcing, constructive.
3M Normally at least 4-card support.
cue Good raise to 4M.
4M To play, normally denying a suitable alternative action.
1S - ? 4C/4D Game raise to 4H/4S with defensive values. A double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.
4H/4S If 4C/4D is available, shows a game raise not promising defensive values. Both hands are free to act in competition according to judgement, and double by both hands is for penalty. If the corresponding 4C/4D bid is not available, then shows a game raise not promising defensive values, but a double by opener at his first opportunity strongly suggests bidding on but without the freak needed to break the captaincy held by responder.