FREEDOM FORCE X PATCH V1.1
Thanks to everyone at Freedom Reborn for their feedback on the Expansion pack. In return I'd like to fix
all the porblems you've been experiencing.
New users (ie those who haven't downloaded the Expansion Pack yet) can get the orignial V1.0 install over here. To download the patch go here:
FFX Patch V1.1
What's fixed?
EZ DANGER ROOM
The compatibility problems with th 'canFly' message are incorporated into the Patch
MIMIC, LIVING LASER, SHAPESHIFTER, EXPLOSIVE, DISPERSED FORM
No longer end a mission prematurely when the character is the last hero and uses one of these powers.
Fixed for campaign missions, skirmish and EZ Danger Room
MIMIC
Fixed to work in EZ Danger Room (it was totally busted in here).
Mimicking a non-hero no longer causes the character to become mysteriously invulnerable.
(You'll see a KO bubble above them when they mimic, this is a necessary side-effect of the solution)
Mimics also revert to their original form when stunned. Just because I like that idea.
SHAPESHIFTER
The rules for shapeshifting have been streamlined and the documentation updated with examples.
Briefly, they are now as follows:
- If you take shapeshifters and temporary form characters along on a mission together, whether it be FF campaign, EZ Danger room or skirmish, the game will associate those characters and destroy the temporary form.
If you're in campaign, it will also write the association to your ffxshapes.py file, making it permanent for the campaign.
- If you just take shapeshifter(s), then the game looks in the ffxshapes.py file for temporary forms to associate.
It can't really do this in EZ Danger Room or skirmish mode, so you can put a default template list in ffxshapes.py, associating any 'loose' shapechangers with a variety of built-in forms. So if you want to have a full squad and shapeshifters in skirmish or EZDR, you can go this route.
Note that the presence of temporary forms will override this.
ATOMIC TOUCH, BUTTERFINGERS
Once again work correctly.
REGENERATIVE
Can't cause damage if the character has negative energy points form an energy drain.
Also stops when the character is knocked out - this was causing regeneratives with biohazard or similar powers to continue radiating after KO.
FROZEN DAMAGE
Freezing is now capable of KO-ing victims if they reach 0HP
PUPPET MASTER
Deanimating an object with 0HP (or when an animated creature is KO'd) causes them to revert to inanimate form and then
get destroyed. This means animated cars will blow up like a real car on death, etc. and the object is no longer around for re-animation.
MINUTEMAN
Minuteman's attributes have been restored to normal. Sorry about the mess there.