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Image Information: 1280 x 1024. Rendered in Cinema4D with Geometry anti-aliasing, full reflection/refraction and Hard shadows.
The render time was 1 hour 12 minutes. The lens flare at the top was added afterwards in Photoshop using the Lens Flare feature. This
image was actually rendered in two passes. First, the battlecruiser was rendered (time 3 minutes), then that image was used as a Background
object in Cinema4D for the Green City scene and Fighter Plane.
Artistic Information: Here I was experimenting with creating the impression of a highly detailed, huge object. The blocks all over the cruiser
were lazily added and I later removed them; this battlecruiser is supposed to be the size of the Australian landmass and the blocks made it look
tacky. Initially I tried to render the cruiser, the city and the plane as one scene but the octree involved in defining a 6,000 kilometre long
object with a voxel size of 1 cubic millimeter required too much computing power! (Duh! I left the scene rendering overnight and gave up when
sixteen hours later it was still trying to calculate the octree, and hadn't even started rendering yet! 8-) Actually, all things considered,
I don't think even a NASA supercomputer could do what I was asking my poor old Athlon to produce! (Do the maths: 6,125,000,000 mm x 4,200,000,000
mm x 6,550,000,000 mm = 1.6849875 x 10^32 voxels: Assuming I even had the memory, I certainly don't have the life expectancy!)
Hence the approach of rendering in multiple passes to obtain the same effect in a much more realistic amount of time.