| Scripts |
|
| These are some scripts I have developed,
feel free to use them (at your own risk:). If you have an comments,
ideas, bugs or feature requests please contact me at philbarrenger@internode.on.net
For instructions on running the scripts please view the head of the
particular script, generally I put instructions in there. |
| |
|
| |
|
Symmetry
Shape Key's
Instructions |
Takes the selected Shapekey's, Cluster or clips
and makes mirrored copies of all the shapekeys it finds.
Installation:
Drag the xsiaddon file into xsi and
drop it. It will appear in the Animation
- Deform - Shapes menu. |
| |
|
AutoTalk -
Instructions: how to
tutorial |
AutoTalk creates animation on custom parameters
based on markers on an audio track in the mixer. It has many options
for off setting animation and randomising the maximum and minimum
values stored. |
| |
|
Weight
Map Editor PB
Instructions: |
Weight Map Editor PB allows you to adjust weight
maps on a per vertex basis using a slider. This is ideal when you
need very precise weight maps for shape blending. It also has a
Installation:
Drag
the xsiaddon file into xsi and drop it. It will appear in the Get - Property - Map Paint Tools menu. |
| |
|
| Toggle
script language between JScript and VB |
Toggles the scripting language between JScript
and VB.
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Delete
User Normal Property |
Deletes the User Normal cluster property that
is usually applied to objects when you import them as obj files.
Just select all you objects and run the script.
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Dulpicate
objects and materials |
Duplicates the selected objects and assigns
copies of the original objects materials to the new objects.
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Constrain
Selected Points To Nulls |
Constrains each selected point on any selected
objecst to a null.
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Display
Selected Objects as wireframe |
Sets the display properties of the selected
objects to wireframe. Make sure you have set your view to NOT "Override
Object Properties".
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Toggle
the selectability of selected objects |
Toggles the selectability of the selected objects.
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Zero
the Duplication Options |
Sets all the duplication transforms to zero
so that when you next 'cntrl + d' the copy is not translated from
the original.
Installation:
Script - open in a script editor in xsi and run - OR select and
drag all the text from the script editor to a custom toolbar to
make a button. |
| |
|
| Align
Points |
Takes the selected Shapekey's,
Cluster or clips and makes mirrored copies of all the shapekeys
it finds.
Installation:
Drag the xsiaddon file into xsi and drop
it. A new toolbar will open up. You
can now add these buttons to your own custom toolbars or access
it again from the Application / Toolbars menu.
Instructions:
Select some points and press one of the buttons. Make sure you object
has been frozen before hand. |
| |
|
| Animation
Timer |
Just a little tool for helping you time out
animations. Click the start button, act out your movement and then
hit stop. The script will log the number of seconds and the number
of frames between the start and stop.
Installation:
Just run the script from the script editor or make a button for
it. It will make a custom pset on the scene root that you can inspect
whenever you like - even embed into a custom layout! yummy :) |
| |
|
Renamer
PB Instructions:
|
Renamer PB is yet another spin on a renaming script.
The reason this one exists is because it can prefix and or suffix
a name. |
| |
|
Inspect
Constraints Instructions:
|
Just a little script that opens up property editors
for all the animation constraints on the selected object. Make a button
from it and away you go. |
| |
|
Select
Random Polys Instructions:
|
Just a little script that selects a percentage
(or close enough to) of random poly's on the selected object. |
| |
|
Add
Nulls to selected points Instructions:
|
Another small but useful script. It takes the selected
points/edges or poly's on any type of object and adds nulls constrained
to the selection. |
| |
|
| |
|
| BETA SCRIPTS -
Use at your own risk, they are in development so stay tuned |
|
|
| |
|