Select the finger mesh and apply a new
planar texture projection Model - Get - Property -
Texture Projection - XY.
Open up the texture Editor (Alt + 7).
Make sure that the texture editor is displaying the coordinates
for texture Projection1 by choosing it from
the UVs menut.
Change the Clip to finger_.jpg from the Clips
menu. You should have something like firg.7
In the Camera View select the polygons around the area that
contains the seam, as in fig.8.
fig.8

Now in the texture editor press F6 to synch the selection
with the 3D view.
Press the ContourStretch Subprojection
button and choose Walking on the Mesh, then
in the 3D view right click to end the picking session.
Your new UVs should look like fig.9. >>
At this stage I'm not too fussed about the overlapping as
we only need the area around the seams to be ok as this is
the only area that is going to get the texture applied. However
in the interestes of keeping things tidy we will shift the
uvs for the rest of the finger.
In the texture editor activate Island Selection
mode
and select one of the points on the finger. All the connected
points should automatically get selected. Move and scale all
these points so that they don't ovelap any of our other points.
You should now have something akin to fig.10
Next we freeze our projection by choosing Edit -
Freeze in the texture editor. |