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Orc Relations

 

The Clan is constantly at war with many guilds, and most of these are simply a matter of show up, issue a challenge, and fight them, then leave when it is polite to do so.  We may be orcs, but without the wars we have with other guilds, we would not be able to exist as a clan.  TO that end, we follow the TOW which is detailed further on this page.

Several guilds we have been involved with for some time, and they are as follows:

 

FED - Flesh Eaters of Darkmoor

These zombies, or "Deddiez" as we call them, share our love of human flesh and our love of destruction.  They are often our allies in raids and battles, and are treated as equals.  However, they are not our friends, and are as likely to turn on us at a moment's notice as they are on anyone else.

T*F - The Faithful

The Faithful are the primary guild in the town of Sanctuary, which houses several smaller guilds.  THey are a mixed bunch of do-gooders and do-badders, and people who just don't care.  However, they defend their town vehemently, which makes it all the more fun to raid them.  Sanctuary is one of the places we raid on a regular basis, as it almost always has people spoiling for a fight

VKR - The Virtuous Knights of the Realm

VKR are the Knights who we have fought for years.  Whilst in-character we are enemies, after so many years fighting each other a sort of understanding has been reached that whilst we are free to raid each other at will, there is never any real hard feelings about it, and if there is a misunderstanding it is easily sorted out.  Whilst in their town of Hope expect to be treated with much hostility, and be sure to give them the same treatment in our lands.

TOW

The battlefield is a very complex and challenging arena. These rules are intended to try and balance classes and skills while at the same time remaining simple and easily understandable.
The following is not allowed:

Prepared Battles
Location and timings of scheduled battles will be notified in advance. Battles will start at the time indicated, and it is the responsibility of guild leaders to ensure their guild is ready and present at the appointed time. GMs will co-ordinate behind the scenes to ensure that set-piece battles will be balanced. Note that this provision of 'balance' will not affect the scheduled start time at which point the battle may commence, ready or not. Also note that considerations will usually be made to limit the size and/or location of the battle, to minimise lag and other out of character complications. If a guild does not turn up to a battle within 30mins of the set time then that guild is considered to have lost that battle for any storyline purposes.

Declarations Of War
Guilds are to ensure that they have the required declarations of war in place before scheduled set-piece battles. A guild is NOT to participate if it is only at war with part of a coalition of enemy guilds. Remember that it is just a game, so try and have fun and let the small indiscretions pass by.

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