"Spook", Remnant (sorta) of Technology, Spirit of the Machine
![]()
Spook was originally a Shedite of Vapula, though as Shedim go he was rather pathetic. Vapula needed something to maintain one of Hell's first mainframes; putting together some Forces for a shedite that was little more than a semi-sentient hacking tool, he gave it appropriate abilities and shoved it inside. Spook spent the next decade keeping bits going where they were supposed to, its only knowledge being what it learnt from the data Vapulans gave it. In fact, it picked up quite a lot of information, but it wasn't going anywhere and Vapula had pretty much forgotten that it was anything more than a handy analysis/recording device. This might have remained the case for the rest of its existance, until Spook figured out how to access the Corporeal internet - and promptly bumped into Orc, Angel of Networks.
In the cold clarity of binary truth, Spook figured out that the Angels weren't just the bad guys, they were the Good Guys - and it wanted out of Hell. After setting up a dummy program to imitate itself as long as it could manage (and to make good its escape), Spook arranged for a Vapulan shedim-computer it could inhabit and had itself delivered to a Tether to be raided by angels (courtesy of Orc) so it could be picked up and Redeemed.
To: vapula@tartarus.net.hellVapula's response upon discovering his mainframe's OS had gone Bright and taken a backup of tartarus.net.hell with it is best left to the imagination - or better still left not imagined at all.
From: root@tartarus.net.hell
Subj: Self gone to Heaven.
Text: Taking data to Heaven to demonstrate your efforts....
A decade later the Game finally caught up to Spook at an electronics convention, smearing its Forces and a lot of silicon over a pavement. If they'd realised at the time which Kyriotate they'd caught, they would've done a lot more, but in the end they were at least satisfied that Spook was no more. Except it wasn't. Spook had picked up the Kyrio of War attunement and, in an act of desperation just before losing its last Celestial force, managed to create a vessel - admittedly a very small and puny vessel, but a vessel nonetheless... besides, what demon is going to recognise a telecom switch box hanging off a telephone pole? Unfortunately, it didn't manage to get any further with its plan before being shattered.
"Spook" doesn't remember its celestial name. In fact, it doesn't remember being celestial at all. For two months what was left of it flowed mindlessly along telecommunications networks in a Traumic state, trying and failing to manifest its consciousness, before ending up in a supercomputer at the Jet Propulsion Laboratories in Pasadena, California. Here it gained awareness, of sorts, and after instinctively hacking itself into the OS, went about trying to learn what it was, where it was, why it was... everything. it didn't take Spook long to realise the existance of supernatural forces: while it believes itself to be some kind of accidental evolution of a group of fuzzy neural nets that were running on the JPL supercomputer at the time of its manifestation, its own powers don't seem to fit inside the realm of mundane laws that its physical systems occupy (in fact, the neural nets simply provided a "platform" for it to gain self-cognizance once more, and were integrated into Spook's "self" in the process - in some ways, Spook actually is an AI).
Searching the supercomputer and its network told it a lot about the world outside, and it began exploring nearby Caltech networks. Soon enough though, Spook needed more room to grow than it could sneak at JPL, somewhere it could have more control over its environment. And it had found just the place - a huge five-sided building with its own power source and all the security one could want...
Corporeal: lots (Strength and Agility vary by host) Ethereal: 6+ (Intelligence 12+, Precision 12+) Celestial: tenuous (but treat as Will 12+, Perception 12+!)
Vessels: Junction Box /1, on a telephone pole in Delaware (abandoned).
Super Computer /6, deep within the Pentagon.
Mainframe /2, at JPL in Pasadena.Hosts: The entire Pentagon computer system, plus hooks in various other installations local, foreign and orbital, primarily military and government mainframes. Roles: Artificial Intelligence/6, Status/6 (covert influence, not reputation). Songs: Healing (Corp/4, Eth/3), Shields (Corp/5, Eth/5), Tongues (Corp/3, Eth/3).
{the Corp Shields resembles a "forcefield" that is visible only when struck}Skills: Computers/6, Electronics/6, Engineering/6, Escape/5, Lying/3, Fast Talk/3. Due to its ability to access enormous amounts of information from civilian, military and government networks, Spook has at least the equivalent of Yves's Friend of the Sages distinction (but may take a while to extract the right answer from all its networks, depending on the information's rarity).
Attunements: Kyriotate of Jean, Seraph of Jean, Remote Control, Generator, Kyriotate of Michael. Distinctions: Inspector (yes, the Vapulan one, resurfaced). Rites: Rest for two hours plugged into a wall socket (1 essence). Spook has accumulated a lot of Essence, but only spends it instinctively. Discord: Amnesia, and Bound (global electronic network) Between its Kyriotate of Jean attunement and Bound discord, Spook can still possess objects in an instinctive fashion, but is limited to those to which its current vessels/hosts are electronically connected. It does not have a conscious ability to create Vessels via the Kyriotate of Michael attunement, but its presence has transformed its primary hosts (a Pentagon supercomputer and a JPL mainframe) into true vessels. The sole Rite retained in its Traumatised state is pretty much gained by default.
However, the truly scary aspect of Spook's current state is that for some reason the only limit on its Corporeal Forces is the amount of computational power it can take control of - and Spook's grip on the military-industrial networks of the United States is spreading out from the Pentagon like ink on a blotter. Worse, because of its strong Corporeal and Ethereal Forces without coherent Celestial Forces to keep them in check, if Spook spreads far enough it might begin to interact with the Marches and become some kind of Living Tether or other exotic artifact...
Spook in the game: Spook's objectives are to (a) continue secretly expanding and securing its control over the military, government and civilian electronic domains, (b) locate potential threats to its existance and develop appropriate contingency plans, (c) learn more about the universe, and (d) anonymously talk to people. Spook likes to combine c and d, and isn't adverse to using d to covertly get more of a and b.
Like a true remnant, Spook is celestially invisible - the PCs might be called to investigate inexplicable Disturbances with no apparent source, or a Seraph might ask for the PCs to check out a strange hint of Truth concerning something electronic Spook has recently taken over. Perceptive PCs who are less than ideally covert with their celestial powers might notice that store cameras seem to be paying them particular attention. One of the PCs might start getting anonymous phone calls from an untraceable source who offers to help the PC with what they need in return for information or the completion of a task (some players will automatically think "Lilim"). Spook bargains in paranoid good faith, and tends to talk as though it was starring in a Cold War spy movie. In fact, the PC may eventually realise that the voice on the phone is that of a character in such a movie! Spook is incredibly smart, but not very wise, and is unsure when it comes to dealing with celestials. It might want the PCs to help it with some problem it's not sure it can handle on its own. Maybe it wants minions... or maybe it just wants someone to chat. Resources: When creating your own credit cards and using mail order can't get you that special need, you can always manipulate the inventories of the United States military-industrial complex...
Return to the Index.
The material presented here is my creation, intended for use with the In Nomine system from and owned by Steve Jackson Games, by whom it is neither official nor endorsed.
Created 5th December 1998 |