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Basic DTS
Export
(8:15 - 21.1 Megs) |

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My
first video tutorial. It goes through the process of exporting a very
simple object from Blender to the Torque engine format, DTS.
Note:
It only goes through the basics to export the geometry. Materials,
collision data etc are covered in other tutorials.
Mirror 1 [Europe] Mirror 2
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Material
Export (9:16 - 26.4 Megs) |
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My
second tutorial builds on the first one to show how to export an object
from Blender to the Torque DTS format, such that the texture will also
be exported.
Mirror 1 [Europe] Mirror 2 |
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Collision Mesh Export (12:53 - 28.4 Megs) |
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A
basic tutorial showing the creation of a simple object and the required
helper objects to export with a functional collision mesh. Then
proceeds to show in-game how to place the object and how Torque
automatically considers the collision mesh.
Mirror 1 [Europe] Mirror 2
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Axe
Tutorial - Part One (26:57 - 67.3 Megs) |
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This is the first
tutorial in the Axe series.
This series of video tutorials goes through the steps needed to create,
skin and export an Axe type weapon. This particular video shows the steps in making the geometry of the axe.
Mirror 1 [Europe] Mirror 2
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Axe
Tutorial - Part Two (9:44 - 23.1 Megs) |
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This is the second video
and uses the opensource image progam "The GIMP" to create a basic
texture to be applied in part three.
Mirror 1 [Europe] Mirror 2
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Axe Tutorial - Part Three (23:35 - 45.9 Megs) |
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Here
is the third tutorial in this series. This 24 minute video shows you
how to take the texture made in part 2 and map it to the object made in
part 1. Shows the basics of using LCSM mapping.
Mirror 1 [Europe] |
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Axe Tutorial - Part Four |
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Final part to the series showing the axe used in game. |
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Animated "Static" Shapes - Part One (23:57 - 45.3 Megs) |
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Part one of a series showing how to make DTS files that will move in game. Example is a "radar" antenna that rotates.
Includes the .blend file in the downloadable zip
Mirror 1 [Europe] Mirror 2 |
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Animated "Static" Shapes - Part Two |
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Part
Two. Goes through adding a collision mesh, exporting the object. Then
shows where to place the file so Torque can see it and then shows the
creation of all the script needed to animate the shape in-game.
Includes .blend and script files
Mirror 1 [Europe] Mirror 2 |
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3D Text in Blender - HOWTO (13:29 - 21 Megs) |
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Non-Torque Tutorial
Shows how to create 3D text that you can place in your scene
Mirror 1 [Europe] <www.rstralberg.com>
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