CONTRIBUTORS                    

This is where I would like to thank the people who have taken the time and effort to help me in one way or another.

For that I am very grateful and therefore place their names here as thanks.

 

Donations           

Derek Smith

The first person to offer money as encouragement. Many Thanks Derek!

Jorge Persiva

Funnily enough Jorge could not run TommyGun at first on his computer as he had an issue with the fonts on his system. But that didn't stop him from donating. Wow! Thanks Jorge.

 

Zoltán Gábor Németh

Zoltán is a member of the great Enterprise site - www.EnterpriseForever.org

Thanks Zozosoft!!!

Testing               

Ian Munro

Ian has tirelessly tested TommyGun (mostly at work ;-) and so has helped me create a much more reliable piece of software.

By the way he is a programmer too, so he's the beta tester from hell :-)

He really knows how to screw a program up; good and proper.

Which is why TommyGun is a lot more stable now. :-)

Thank you Ian, great job!

 

Development Help                   

Tommy Peirera

I wrote an image editor for Tommy as a gift for snipering a copy of White Lightning off me on eBay. It's funny how such simple beginnings have created such a mammoth project.  For the initial encouragement and ongoing support each year - Thank you Tommy.

 

 

emails of encouragement                   

This section is for all the people who take the time to email me from the about box.  Anyone who emails me always get an email back.  I especially like to help those that take the time to ask me for features that they would find helpful for them. I'm also very keen to hear of any problems such as some of the ones from some of the emails below.

 

Roberto Valverde

Hi,

    Just wanted to say that TommyGun is a great program, I really find it useful. good work & keep on going.

Cheers & thanks

Rob

 

 

Kevin Thacker
Hi!
 

First I will introduce myself: I am the coder of Stranded for the Amstrad CPC.
I am also the webmaster of the Unofficial Amstrad WWW Resource http://andercheran.aiind.upv.es/~amstrad/
I'm also a good C/C++ programmer (I personally use Code:Blocks to develop with at home, Visual Studio at work).
A friend, Bob Smith, coder of Stranded for the Spectrum, told me about TommyGun and I've downloaded it to take a look at it.
I noticed in the doc that you plan to support the Amstrad CPC. This would be excellent and very useful for me!!!!
I think this would be a great idea, because it would help me, and other Amstrad programmers, to make new games for the Amstrad.
The development environment, from my initial look at it, is impressive, powerful and exactly the kind of thing I've been looking for to help me. I've started work on my own map editor tool, but if TommyGun can do everything i want then I would use it instead.
I would really like to see a preview, if it exists of TommyGun which can help me to make Amstrad CPC games. I am happy to try it out and give you feedback on all aspects of it. I am planning to write a new CPC game, and I could use Tommygun to make it and give you feedback as I go along.
I am also a good C/C++ programmer. Is the source of TommyGun written in C/C++? If it is then I would be happy to contribute to it and help to write the CPC plugins. I would like to use Code:Blocks and I could create a code-blocks project for it.
Keep up the great work!!!!! Tommygun is already impressive!

Best Wishes
Kev

 

Darren McCowan

Hi,

Just wanted to send you an email to give you my thanks for what promises to be an excellent utility – I really hope you can continue to find the time and enthusiasm to see it through to it’s full potential.

Good luck and thanks again.

Darren McCowan

 

Rob Pearmain

Hi Tony,

 

Great job with TommyGun.  When I load sabrewulf, I get this message (Note twice)

No images or map are loaded, but the code (asm) is.  It builds and executes ok, but again no images in the editior

 

Cheers

 

Rob Pearmain

 

 

Bob Smith

Hi!

 Firstly I'd like to say how impressed I am with TommyGun.  I'd posted a
thread onto the WOS forum about trying to find a sprite-editor which arranged
the attribute information after each graphic, and was pointed in the direction
of TG.  Luckily the output from TG matches my code exactly! I have found a
couple of problems with it though which I thought I'd pass onto you in case you
feel like trying to fix them?

 The problem I have is this - If I create an animating sprite, then try to
clone it, it creates a new image for each frame of animation, rather than a new
single image with multiple frames.  When I then try and delete that image the
plug-in will crash after I confirm the action (I've attached the exception
file)  Those are the two major problems that are hampering me from using TG in
the way I'd like to.  Other minor problems involve not being able to rotate or
scroll the images, but I gather that's already on your list for v1.0.  It's
also possible, when you first use the image-editor, to clone the current image,
but the new images have no names (trying to delete these will causes the crash
again)

Thanks for listening, and for creating such a tool.  Even with it's problems
it's still way ahead of other "soft-drink inspired" sprite-editors out there!

Cheers,
Bob.

 

 

Rafal

Hi
My name is Rafal and i'm a Spectrum fan from Poland, Eastern Europe.
I'm writing to you  as downloaded your TommyGun program and I like it.
I'm trying to help Derek Smith with his space shooter for ZX Spectrum (you should know this case from WOS forums) and I used Tommy gun to create levels, he could use in his games. I send you a sample of my work in attachment.
I have also found a small bug, I believe. As you can see my levels consist of tiles of the same size. I had my tiles as .bmp pictures so I used option Import to ....well import them. The tiles successfully imported and become visible in tile editor. However when I switched to map editor, there were no tiles. I had to exit TommyGun, open it and project again and only then tiles appeared in map editor.

Your program is really good. I can't wait to see people creating games using it. Maybe I'll try to make my own one day.
I also hope you won't abandon the development. It would be a great pity.
Cheers
Rafal

 

 

Jesus Ferreira

Hi there,

Fantastic tool you've created. I'm trying to use it to develop AMSTRAD CPC games. Unfortunately when it comes to covert the tiles or sprites to source code I got stuck. As you see below the resource list is empty although I have a few tiles and sprites. Could you help me out here?

Thanks + Regards.

 

 

 

Jose Luis Tur

Hi,

I've just playing a bit with your IDE and I must say that I'm really impressed! :). Let me say first that I'm not a Spectrum programmer; but a MSX one ;). Although a bit lazy, I'm still an active assembler programmer (take a look to my page if you have a minute!) and I've always dreamed with a compact all-in-one IDE like yours; evenmore, being an active member of a programmer's community like the one you can found in the forum of Karoshi Corp (give it a look!), I'm sure that your IDE could be very well received by a lot of people, most of them with a programmer profile (and very active!, do you know MSXdev? :) ).

Lately we've been talking about an IDE to integrate a MSX oriented assembler (Z80 anyway...), asMSX , developed by one of the forum members and yours could fit very well the gap.
I'll try to do my best showing your IDE to the forum's people; but of course if you feel brave you can try to introduce yourself and your app ;)

Technically speaking I suposse that you already know about MSX micros. They're very close to Amstrad and Spectrum (also MTX 5xx, Tatung Einstein, Sord M5, Colecovision, etc. :) ), specially the last one (128K version), with only minor changes in the graphics department (color attributes are 8x1, not 8x8); so most of the actual spectrum plugins could be very easy to convert.

Of course I've been looking the plugin files; but although there're a couple of .xml files, seems that all the core tasks are hardcoded into the .ipi and .tpi files; so I cannot convert nothing at all right now (only the build presets). However, it's very usable as it is...

Feel free to mail me about any questions you have, I'll be glad to help you in whatever I can!

Keep on the good work!

Best regards,

Jose Luis Tur (JLTURSAN)

 

 

 

Christian Lott

I think you are doing a great job.

Unfortunately, I am one of those people who must have his dpi setting jacked up to 120. Is there anyway you can make your program play fair with my dpi settings?

Thank you for your hard work,

Christian

 

 

 

Russell Pitman

Hi there,

 

Excellent utility!  If you could get an Enterprise version working that would be fantastic.

If you need any Enterprise Info then please let me know.

 

Thanks again.

 

Russ P.

 

 

 

Arpad Lukacs

Hello,

To thank you for working hard to support the Enterprise in your program, I would like to offer web space to you.
I can give you a sub-domain of my domain ( EnterpriseForever.org ) for free.
 

Best Regards,
Arpad Lukacs / Mr.Prise

Admin of the Enterprise Forever! site
http://enterpriseforever.org

 

 

 

 

 

There you have it, all the people who have taken time out to say Thanks or even better to help in some small way.