Laseresal 2600

or Laseresal 2002 if I finish it during 2002.

by Andrew Wallace
updated 7 July 2002
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Laseresal 2600 Screenshot 1 Laseresal 2600 Screenshot 3

Here it is, my first excursion into the world of Atari 2600 development.
This is my 'warm-up' game, to get up to speed with the requirements for Atari 2600 development.

What is it?

This is my implementation of a game I vaguely remember from my arcade game playing past (about 20 years ago).

This is a very simple game. The goal is to shoot the other player. Player 1 is at the bottom of the screen, Player 2 at the top. The objects in between are just there to block the shots or hide behind. All of the object types except one have a side effect when shot.

Status

After a break of about 6 months I have finally found some time to work on this again

Here is the latest version (7 July 2002): NTSC, PAL, PAL-60 PAL-49

Most recent additions

What works

The following features remain to be implemented (probably in the order on the list below, as I doubt I will have enough memory to do all of them. Less than 1500 (of 4096) bytes ROM space and 9 (of 128) bytes RAM space remaining for the rest of the code).

Why do it?

That is a very, very good question.

Around about August 2001 I discovered that Atari 2600 technical details and an assembler for 2600 programs were available (I found them on Bob Colbert's homepage), a mailing list for 2600 developers (Stella), and there were various emulators available (Stella and z26 are the ones I use).

So I decided to give it a go.

A little later I realised that it was possible to transfer these programs to a real 2600 using a Cuttle Cart. I had to have one.

About me

I have decided to devote a significant part of my spare time to developing Atari 2600 games.
Anything else about me can be left as an exercise for the reader's imagination.

The next game

When I finish this current game I have quite a few other game ideas I want to implement (a puzzle game, a block game, a vertical driving/racing game, a horizontal driving/racing game, a fast and noisy arcade style game (part Space zap + part Warlords + part Turmoil + ...), ...
I will probably start all of them and see which ones flow out most easily, and finish them first.

Link

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