Amusement Park Lessons Year 2

These activities follow the following SACSA outcomes for Standard 1
Arts:- 1.2 Explores skills, techniques and technologies from each arts form and engages in activities specific to each art form to produce arts works.
Design and Technology:- Shares a variety of ways of communicating their design ideas and thinking.
English:- Experiments with strategies for planning, composing own written texts and for attempting to spell unfamiliar words.
Communication:- Listening 1.1, Speaking 1.2, Reading 1.3, Writing 1.4
S and E:- children develop skills to represent real and virtual place and space as they discuss interactions between people and their environments.
Outcomes:- Represents and categorises features of places and resources, using maps, contextual language and models.
Strand:- Social Systems
Children participate in appropriate decision making and negotiation. They recognise that rules affect aspects of life. Outcomes:- 1.12

Task 1

What do you find in an Amusement Park?
Here are some sites to help you with your list


Lots of links    for younger kids. Play the "slide show" of attractions!

Parks all over the world has lots of photos.

Google search Australia

Task 2
Use the information you found in Task 1
Make a concept map
using Inspiration / Kidspiration
ie.  Headings are different food shops, rides [slippery dips, water slides etc Ferris wheels etc], characters [ you see walking around dressed up to make you laugh], etc.

Task 3
Kidpix Slide Show
1. Title page

2. Design the entrance to the park.
Some links here

3. Design for Employees
     a. Uniform
     b. Clown. Use your own picture from the digital camera.
     c. Animal costumes, cartoon characters etc.

4. Post Cards. [1/Lesson Plan] [2/A fantastic theme on "
Postcards From My Planet"] [resources]
One way that we can get people to travel to your Park, is through postcards.  If a person in Australia, Europe, Asia, America, or Africa sees a postcard with a nice picture of your Park on it, they just might want to travel there too!
Draw a postcard that will be sold to people in the park.
a. Show the front of the card.
     Design a suitable picture, or you can design a few, and make them small enough to fit on  a slide as a group. [some pictures]
b. Design the back of the postcard.
     Show where you put the address and the stamp and write a message about your trip to the Park as if you were a guest.
     Brochure Maker
     Postcards - design outlines  1/ 2/ 3/

    Here is a letter to Sue Ellen that may help you.
c. An old Amusement Park with Lesson Plans
d. Some Kidpix Postcards
d. Postcard Rubric Example 1 front  Example 1 Back

. Rides
     One has to be a water ride
     Carousel rides
     Design bumper cars
     Rollercoasters - Build your own personal Roller Coaster

  1. Students can design their own virtual roller coaster and watch it loop the loops.

  2. Funderstanding - Roller Coaster

  3. Build your own Roller Coaster

What makes a roller coaster work? Build your own virtual version and find out.
Make Tracks
Roller Coaster Builder
Lesson Plan

Make a rollercoaster online

6. Food

What food would you like to see at the Park.

7. Advertising brochure for their favourite amusement park.
Students can include pictures and information that would convince someone to visit the park.

8. Design a building for a Scary Ride [Haunted House]

9. Make a model

10. Miniature golf.
Design the golf course.
Some games to give you some help

11. Make and use maps to plan a trip to the Park; find a place in the Par; create a route to somewhere in the Park, or plan the best path through an amusement park for an emergency vehicle!

Google Search

Online Puzzles and Games

An online adventure park

Nabisco World - Offers online games in a virtual amusement park. Includes Golf, Dunk N'Slam, Team Racing, Flip the Frog, and other Shockwave games



For K 2


July 2006



Wayne at R-7school info
Updated August 2006
Comments or additional links to