
by Ann Watkins / Kelley
Bockman
Kapunda
Primary School
Level of Schooling:
Reception
Duration: 7 weeks
(1 x 50 minutes / week in the computing room)
The Context
Areas of Study /
Integrated areas:
English 1.1, 1.2, 1.4,
1.5a, 1.6, 1.7, 1.8, 1.9,1.10
Society and Environment
1.13. 1.17
Science 1.7, 1.8, 1.13,
1.15, 1.16
Technology 1.1, 1.2, 1.3,
1.4, 1.6, 1.9, 1.10
Our focus was to
integrate as many areas as possible. Emphasis on some of these
outcomes was stronger than on others, but student activities
were planned to achieve all of these outcomes. Kelley and I had
one lesson per week to develop the topic in the Computer Room,
so we developed the learning technologies section of this unit
together. Kelley developed other learning activities to support
and extend the scope of the unit in her classroom. We intended
to cover a range of computing and software skills as well as
developing the students’ knowledge of Australian Animals
Learning Outcomes
Curriculum area
outcomes
- Recognise that some
animals are Australian animals, including some endangered
Australian animals
- Recognise special
features of Australian animals
- Learn names of
animals introduced to Australia
- Name some less
well-known Australian animals
- Understand the terms
"pet", "wild animal" and "habitat"
Essential learnings
Thinking
Communication
Learning technology
skills
- Embedding Technology
across subject areas
- Constructing
presentations to demonstrate knowledge
- Saving and accessing
work
- Accessing programmes
Other Learning
Technology outcomes
- Able to adjust
Volume control
- Control Mouse
- Recognise software
icons on desktop
- Use appropriate
vocabulary related to accessing and using software Learn
functions of toolbar buttons / tools
- Manipulating
graphics
- Saving work
- Printing
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Teaching
strategies / Learning strategies
Teaching strategies
- Demonstration
- Modelling
- Defining
- Describing
Learning strategies
In Class:
- Whole class lessons
on Australian Animals, endangered Australian Animals,
Introduced / Feral Animals
- Looking at structure
of non-fiction books
- Defining terminology
- Modelling
descriptions of animal appearance, habitat
- Modelling
alliteration, focussing on characteristics/appearance etc of
animals
- Modelling innovation
on the text "Birds on Stage"
In the Computer Room:
- Learn to recognise
icons for "Wiggleworks" and "KidPix."
- Model processes for
accessing "Birds On Stage" book.
- Read the book
- Students innovate on
text to answer the question "What can it be?"
- Use the magnet board
in "Wiggleworks" to write names of Australian animals
- Use "KidPix"
typewriter tool to type in an alliteration ( eg Playful
Platypus")
- Use "KidPix" to
create a picture of an Australian animal in its habitat
Assessment task for
students:
Create a poster about an
Australian Animal in KidPix. Include the food it eats its
habitat and explain why it is special.
Notes
The book "Birds On Stage"
is a repetitive text and introduces some birds on a stage.
Several of the birds were Australian, so it was easy to innovate
on the text to incorporate other Australian animals.
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Teacher evaluation
Resources we had
available:
Computer Resources – 15
computers in Computer Room (Students had opportunities to work
with a partner for some lessons and alone in others)
Software Kid Pix
Wiggleworks
Other locations used
- Resource Centre
- Classroom
Teacher evaluation:
lessons learnt
The success of this unit
was assisted by its direct relationship to classroom lessons on
the same topic. Each time the class came in to the Computer Room
the students were able to share the knowledge they had gained
during the week since we last met. The obvious links to other
classroom work and the preparation activities Kelley did in the
classroom made it easy for students to tackle the computing
tasks.
We were ambitious! We
didn’t have enough time to do the slideshow we’d originally
intended to do and didn’t introduce using Word for the final
Assessment item (used KidPix instead). One of the most important
lessons we learned was that developing a unit of work with
activities that children can do on the computer that are firmly
based in a current class topic is ideal. This ensures that the
computer is used as a tool for learning, is immediately relevant
and uses knowledge the students have already developed.
Student feedback /
reflection:
As always much of the
learning that the children talked about was not an organised
part of the unit. For some students, the particular skills they
developed were more important to them than the outcomes we
planned, eg keyboard skills such as recognising upper and lower
case letters. The students completed a questionnaire as a class
at the conclusion of the unit. Some of their comments were: "I
learned about (Australian) animals. "I can do pictures in KidPix"
"It helped us to read." "It helped us to learn capital letters."
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